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61. What if cynos couldn't be lit within 10 kilometers of a station? - in Player Features and Ideas Discussion [original thread]
Harrison Tato wrote: I see so many jump frieghters in low-sec that jump in right at the undock of a station (and under its guns.) I think for content and station safety reasons all stations should prevent jumps within 10k. #1 We used to run ...
- by d0cTeR9 - at 2015.05.10 19:10:17
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62. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Arkumord Churhee wrote: If i were CCP, I'd do the following: - Force supers to moor when not in use, by not making them disappear once they log off. (Keep only the random warp, so they need to be scanned. Should also apply for Titans.) - If t...
- by d0cTeR9 - at 2015.05.03 00:07:50
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63. With all the changes it's time we get one - in Player Features and Ideas Discussion [original thread]
Why? Just fit the orca for your needs... like any other ship. Cloak + mid slow tank + low slot & rigs agility/stabs.
- by d0cTeR9 - at 2015.05.03 00:03:06
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64. Advanced Short range weapons and Dot's - in Player Features and Ideas Discussion [original thread]
No. Plenty of options for high level close range damage. Use blasters.
- by d0cTeR9 - at 2015.04.27 22:04:05
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65. SKINs, PLEX, and AUR: Removing PLEX to AUR conversion function - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: Rain6637 wrote: So PLEX prices. Poking through the 800s just about. Once SKINs become consumable, I see PLEX jumping even more. Any plans to remove the PLEX -> AUR conversion altogether? That would be a truer treatment ...
- by d0cTeR9 - at 2015.04.27 19:11:08
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66. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Thanks Cade for answering :)
- by d0cTeR9 - at 2015.04.27 03:20:35
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67. Suggestion for the Orthrus - in Player Features and Ideas Discussion [original thread]
+1 agreed
- by d0cTeR9 - at 2015.04.27 03:17:42
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68. Sticky:[April] Battlecruiser Warp Speed and Warp Rig Tweaks - in Player Features and Ideas Discussion [original thread]
Tyr Dolorem wrote: Cade Windstalker wrote: Hakaari Inkuran wrote: Cade Windstalker wrote: Sissy Fuzz wrote: Are we back to a situation where it is possible to set up a non-escapable camp? No, Interceptors are immune to bubbles no...
- by d0cTeR9 - at 2015.04.27 01:25:34
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69. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: Alavaria Fera wrote: Last thing we really need is more people in supers though perhaps? Just give out sov lasers What if they made carriers pocket carriers and then made super carriers standard carriers and gave a reimbu...
- by d0cTeR9 - at 2015.04.25 19:08:00
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70. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: I just have a question. Does it or does it not have the word COFFIN clearly labeled on the wrapper when you guys buy these things?? All this 'ooh ooh I'm trapped in a super' stuff seems like it would only apply to the t...
- by d0cTeR9 - at 2015.04.25 03:04:01
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71. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
Chance Ravinne wrote: Can't wait. Will calibration and rigs in general preview more easily? We'll look at your fancy icon! Hope ghost fitting comes soon!
- by d0cTeR9 - at 2015.04.22 05:26:36
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72. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Kazaheid Zaknafein wrote: If anything capitals need to be worth the time it takes to get them to the battlefield; Dreads have a hard time dealing with anything that isn't webbed to hell. And carriers are now just glorified guardians. A lot of n...
- by d0cTeR9 - at 2015.04.21 19:15:09
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73. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Anyone that wants to take local away... Think about this: PvP will go down drastically since you will have no idea if there's anyone to kill in that system unless you happen into a huge blob... Sounds boring and lame...
- by d0cTeR9 - at 2015.04.20 04:53:01
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74. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Bowbndr wrote: ok let me sum this up so that I can make my point a little clearer. everyone keep acting like N3 and Goons giving up their space is this big void, but in reality what fozzy sov dose is make it so they don't have to pay a sov bill...
- by d0cTeR9 - at 2015.04.20 01:22:29
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75. EvE Online II - Enough already - in Player Features and Ideas Discussion [original thread]
OP should be banned from the forums. EVE-Online is the type of game that you keep updating... you don't close it and start something else...
- by d0cTeR9 - at 2015.04.18 22:37:08
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76. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
I agree with Cade.
- by d0cTeR9 - at 2015.04.18 18:15:42
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77. Further Differentiation of Shield and Armor - in Player Features and Ideas Discussion [original thread]
Quintessen wrote: As the title suggests, I would like to see further differentiation between armor and shields. Shields should have big buffers, very fast recharge and little to no resists. Armor should have high resists, large buffers and be ...
- by d0cTeR9 - at 2015.04.17 18:04:42
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78. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Karash Amerius wrote: d0cTeR9 wrote: People that do not own supers or regularly use caps, shouldn't have any say in this... We are having a good discussion here...lets not muck it up with opinions like this. Actually we are not. The...
- by d0cTeR9 - at 2015.04.16 17:24:16
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79. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Ele Rebellion wrote: My concern here is W-Space. Getting capitals in and out of W-space is no easy task. In most systems they have to be constructed inside and can never leave. For those J-Systems that allow for entrance/exit of Capitals it is...
- by d0cTeR9 - at 2015.04.16 04:56:55
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80. Make Armor Plates Visible in-Space - in Player Features and Ideas Discussion [original thread]
What if it's all internal? They add the armor inside the ship, at critical structural points and what not... In that case you wouldn't see it. It's the future, with spaceships afterall
- by d0cTeR9 - at 2015.04.16 04:40:22
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