| Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
1. Command Ship 5 = downgrade? - in Ships and Modules [original thread]
Last i remember i got 32km with lvl 4+implant etc..i think you remember it wrong.. ___________________________ Trust In Rust!
- by dabster - at 2007.08.15 07:26:00
|
2. Top speed for interceptor? - in Ships and Modules [original thread]
Originally by: Miriyana Originally by: dabster Getting a ceptor to go over 20kms isnt very hard, just go with the pretty basic: snakes+gisti+boosting gangbuddy with mindlink+mod and voila. would call that anything but basic. ...
- by dabster - at 2007.05.30 17:00:00
|
3. Top speed for interceptor? - in Ships and Modules [original thread]
Getting a ceptor to go over 20kms isnt very hard, just go with the pretty basic: snakes+gisti+boosting gangbuddy with mindlink+mod and voila. ___________________________ Trust In Rust!
- by dabster - at 2007.05.30 16:37:00
|
4. Speed of a Crow? - in Ships and Modules [original thread]
Originally by: Marquis Dean This should be sustainable: 1 x Shadow Serp 224km scram Oooooh me wants! ___________________________ Trust In Rust!
- by dabster - at 2007.05.27 14:27:00
|
5. skills and mods needed to get 5000ms vegabond - in Ships and Modules [original thread]
polycarbons are less than 40 if you're patient and build them yourself Ryysa ;p ___________________________ Trust In Rust!
- by dabster - at 2007.05.19 14:08:00
|
6. Vagabond with no faction gear - in Ships and Modules [original thread]
Originally by: Haniblecter Teg Edited by: Haniblecter Teg on 04/05/2007 19:10:16 Edited by: Haniblecter Teg on 04/05/2007 19:07:16 Originally by: Master OlavPancrazio 5x 220s II, 1x Heavy Missle Launcher II MWD II, WD II, 2...
- by dabster - at 2007.05.04 20:14:00
|
7. Need Nidhoggur help - in Ships and Modules [original thread]
Originally by: Sally Fourth Why does everyone seem to think that nos on a carrier is a bad idea? No need to let someone try to use you as a giant cap battery when you can nos back. Or screw nos completely and fit neuts. With such a weak t...
- by dabster - at 2007.05.04 20:12:00
|
8. Need Nidhoggur help - in Ships and Modules [original thread]
Edited by: dabster on 04/05/2007 15:58:14 Things good to know: With 5 cap recharger II in mids, and 2 cap recharge rigs, you will easily be able to run 2 of your own capital repairs forever. However remote repairing uses a ****load more cap ...
- by dabster - at 2007.05.04 16:02:00
|
9. Petition : Let Command Modules Work In Warp! - in Ships and Modules [original thread]
Who the hell cares if a commandship would be able to constantly warp around to boost??? Does anybody SERIOUSLY thinks that would be an issue? If anybody wants to stay out of the battle, not being able to call targets and not doing any dps, let ...
- by dabster - at 2007.05.04 15:48:00
|
10. Petition : Let Command Modules Work In Warp! - in Ships and Modules [original thread]
/signed PLEASE let me run the mods while warping As for the "make sure you come out of warp at the same time" - thats just silly. For teh 'no sayers, answer me this: Why SHOULDN'T gangmods be able to run while warping? __________________________...
- by dabster - at 2007.05.03 19:04:00
|
11. So what's up with Nossing Billboards? - in Ships and Modules [original thread]
if 15-20 people are camping they will get shot so little they dont even need to tank o_O ___________________________ Trust In Rust!
- by dabster - at 2007.04.29 07:59:00
|
12. Nyx nerf? - in Ships and Modules [original thread]
Originally by: Victor Ivanov The question arises wether the Nyx truly had the bonus, or it was merely a typo, as some people seem to say. Is it confirmed that Nyx pilots actually had the 10% bonus? I've been told numerous times that the pa...
- by dabster - at 2007.04.21 11:59:00
|
13. Boost The Nidhoggur - in Ships and Modules [original thread]
Originally by: Lonectzn Easy. 10% per level to Fighter speed. Honestly I'd be happy with that. And, it fits minmatar philosophy perfectly. We can't tank, we don't do greatest damage but we get in and out fast That only means our fi...
- by dabster - at 2007.04.01 11:44:00
|
14. Boost The Nidhoggur - in Ships and Modules [original thread]
Originally by: goodby4u Originally by: Capt Rob some interesting new posts and ideas, thx for them all. If tux wont take notice till we get like a 20page thread, i wont rest till that is done He ignored the like 100 page amarr b...
- by dabster - at 2007.03.31 15:36:00
|
15. Fastest nanoship - in Ships and Modules [original thread]
Originally by: Ahz What's the working nanophoon setup? I hear people talking about these crazy speeds but I can't get my 'phoon anywhere close to these numbers. Lows = 7xnanos + 100mn micro. Navigation level 5 Top speed is roughly 2,30...
- by dabster - at 2007.03.09 22:23:00
|
16. Fastest nanoship - in Ships and Modules [original thread]
Originally by: Wrayeth The fastest nano-BS that I know of is piloted by Zeroh, a former corpmate of mine. It's a machariel that goes 13,000m/s in a straight line, and 12,000m/s while orbiting. It's just stupid. I believe he jumped in...
- by dabster - at 2007.03.09 22:21:00
|
17. Question: Shield Rigging û sig-rad penalty - in Ships and Modules [original thread]
1 level of shield rigging = 1% less penalty, installing a rig with level 1 = 9% penalty. If you afterwards train to level 2, the penalty will remian 9% on the previously installed rig. ___________________________ Trust In Rust!
- by dabster - at 2007.02.27 18:57:00
|
18. Can a Carrier - in Ships and Modules [original thread]
Originally by: Dr Fighter Originally by: dabster Originally by: DarkElf not really sure why you would even consider using 400 charges on a carrier firstly. and imo cap injecting a carrier with 800'sis like injecting a bs wi...
- by dabster - at 2007.02.27 17:42:00
|
19. Can a Carrier - in Ships and Modules [original thread]
Originally by: DarkElf not really sure why you would even consider using 400 charges on a carrier firstly. and imo cap injecting a carrier with 800'sis like injecting a bs with cap 100's. you just wouldn't do it. DE If you do a bi...
- by dabster - at 2007.02.27 17:16:00
|
20. DPS of Carriers - in Ships and Modules [original thread]
Edited by: dabster on 22/02/2007 20:21:42 Originally by: Nicocat I had a fighter take a bat to my nanophoon for about 1000 damage with a solid wrecking shot =P they can hit for more like ~1500 ;) ___________________________ Trust ...
- by dabster - at 2007.02.22 20:23:00
|
| Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
| First page | Previous page | Next page | Last page |