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1. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Querns wrote: Could I ask for some clarification on one point? I don't think I fully understand the change to Supply Chain Management (SCM) and Scientific Networking. Are you removing the regional restriction for startin...
- by darius mclever - at 2014.06.16 16:00:00
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2. Sticky:[Crius] Current known issues - in Test Server Feedback [original thread]
logging in without launcher is broken. this is really annoying. also is the numbers of datacores per invention a final number? heat sink II 40 of each datacore, 100mm plate 20 of each datacore. also blueprint with Material Level 10 reports 0.9% ...
- by darius mclever - at 2014.06.10 22:33:00
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3. Sticky:Dev blog: Alliance Tournament XII - Signups, format, and rules - in EVE Information Portal [original thread]
Last Wolf wrote: Also, what happens when a player is pointed the wrong way when a Mobile or micro jump goes off and it shoots them out side of the 125km arena. Is considered leaving the arena and they will be destroyed? I only mention this beca...
- by darius mclever - at 2014.05.28 18:37:00
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4. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: This is terrible don't do this, you're making it increasingly easy to avoid combat in a game where picking a fight can already be an extreme challenge. I can see it on the DST, but not for the BC or CS.
- by darius mclever - at 2014.05.17 18:36:00
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5. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Every other pirate ship also focuses on 3 things. They even explained each of them in the fanfest presentation for ship balancing.
- by darius mclever - at 2014.05.14 11:21:00
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6. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Thalesia wrote: rofl 2b shield mach with 150k ehp with full links and a dcu, collapses instantly if it's caught, inbe4 1.1b armor mach with 300k ehp with HG slaves and links. so you rofl over 2bn mach. the HG slave clone comes for free and...
- by darius mclever - at 2014.05.12 19:02:00
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7. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
yay for missiles. do you have some example numbers for missile ranges?
- by darius mclever - at 2014.05.12 16:20:00
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8. Sticky:[Rubicon 1.1] Omnidirectional Tracking Links - in Player Features and Ideas Discussion [original thread]
Neuntausend wrote: Yes, please make Sentries track better, it's not like we are killing Interceptors with Battleships already. which really begs the question as Fozzie nerfed all the base stats in preparation of the heat changes. (see capit...
- by darius mclever - at 2014.01.16 15:52:00
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9. Sticky:[Rubicon 1.1] Overheating Iterations - in Player Features and Ideas Discussion [original thread]
why would the heat changes favor armor?
- by darius mclever - at 2014.01.16 15:40:00
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10. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
so why did dreads need the tracking nerf in first place. how much better would the tracking post heat change have been? anything ground breaking would have happened? again just trying to understand the justification. (which is missing, mentioning...
- by darius mclever - at 2014.01.16 15:36:00
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11. Sticky:[Rubicon 1.1] Interceptor Agility Tweak - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: darius mclever wrote: Why do the 2 missile ceptors get the biggest hit here? why does the crow deserve a 1s slower base align time compared to the ares? just curious about the reasons. Every interceptor should have thei...
- by darius mclever - at 2014.01.16 14:32:00
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12. Sticky:[Rubicon 1.1] Interceptor Agility Tweak - in Player Features and Ideas Discussion [original thread]
Why do the 2 missile ceptors get the biggest hit here? why does the crow deserve a 1s slower base align time compared to the ares? just curious about the reasons.
- by darius mclever - at 2014.01.16 14:17:00
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13. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Gizznitt Malikite wrote: -- The access & theft timers must be long enough for the locals to from up and defend it. Given most ratters will have access to intel channels i dont feel that the prep time should be much longer. not the 6-10m...
- by darius mclever - at 2014.01.15 00:26:00
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14. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Snowflake Tem wrote: I see some interesting possibilities for using these as checkpoints for sensitive transactions. Looking forward to having a play to see how far they can be perverted. I am sure CCP will track transactions on those tags j...
- by darius mclever - at 2014.01.14 17:55:00
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15. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
BoomBoss wrote: CCP SoniClover wrote: Qoi wrote: Where will you be able to convert ISK tags into ISK? The empire fleets stations (Federation Navy stations, etc.). So let me get this straight. You want us to move all the way to empir...
- by darius mclever - at 2014.01.14 17:52:00
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16. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
just an idea for the mobile scan inhibitor: Instead of gimping the scan abilities under MSI completely ...how about limiting it to 1AU? That way you have a chance to see probes shortly before they will find you.
- by darius mclever - at 2014.01.10 16:40:00
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17. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
gascanu wrote: how about the MSi +bubble mechanic? the fact that any probing ships except t3 nullified will have no way of avoiding getting dragged in a bubble placed in the msi area of effect dosen't concern you in any way? is this working as...
- by darius mclever - at 2014.01.09 20:08:00
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18. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Domanique Altares wrote: darius mclever wrote: Michael Harari wrote: Also bastion should prevent use of the MMJD for obvious reasons. so far ... ships with active cynos are allowed to use it. so... at the current logic it seems they sh...
- by darius mclever - at 2014.01.07 00:06:00
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19. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: Also bastion should prevent use of the MMJD for obvious reasons. so far ... ships with active cynos are allowed to use it. so... at the current logic it seems they should be allowed it.
- by darius mclever - at 2014.01.06 23:44:00
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20. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Matthias Duran wrote: Since the only way to tell what's at one of the scan inhibitors is to warp onto its grid, how is it going to interact with bubbles, particularly if you then surround it with smartbombing BS just inside the inhibitor's radi...
- by darius mclever - at 2014.01.06 19:40:00
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