Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Unexpected surprise indeed...:) - in Ships and Modules [original thread]
Nimrod Nemesis wrote: I assume you meant siege module. Yup, the T2 one....I'll know exactly how much more it'll do once it's fitted tthough. And while we're at it, either remove the ability for slave sets working on capital ships, or ad...
- by digitalwanderer - at 2011.11.07 04:05:00
|
2. Unexpected surprise indeed...:) - in Ships and Modules [original thread]
Aamrr wrote: Too bad the T2 triage module sucks... I won't mind my dread doing over 60 000 damage between the turrets and missile launchers each time they fire with that T2 siege fitted(nagalfar), so it's all good here....Might try the oth...
- by digitalwanderer - at 2011.11.07 01:53:00
|
3. Unexpected surprise indeed...:) - in Ships and Modules [original thread]
I was testing out BC configs of all types and yes the naga sucks as a gun boat( ), but that's not the reason of this post....It's mostly that i see T2 siege modules have shown up on sisi, and they're pretty impressive stats over the T1 version, wi...
- by digitalwanderer - at 2011.11.07 00:57:00
|
4. Upcoming patch for the dread boost, super carrier nerf .... - in Ships and Modules [original thread]
Tandin wrote: Moana Pozzi wrote: and imho also incredible that a final weapon like a titan can field only 5 drones like a normal BS. we are speaking about a beast that cost 100b and need lot of skills and dedicated character! Give titans mo...
- by digitalwanderer - at 2011.10.02 23:16:00
|
5. Upcoming patch for the dread boost, super carrier nerf .... - in Ships and Modules [original thread]
Kristopher Arione wrote: wont do any good with the new ccp approved enhanced lag "time dilatation" True, but that's only for large fleet fights where the time dilatation kicks in as everybody is shooting everyone else, but the timer could ...
- by digitalwanderer - at 2011.10.02 04:43:00
|
6. Upcoming patch for the dread boost, super carrier nerf .... - in Ships and Modules [original thread]
Hirana Yoshida wrote: Has to do with the drone code, you see the same thing used with dishonour drones to ensure jams. Has zero value once you are working in anything remotely laggy though. Changing it will probably be a rather large undertaki...
- by digitalwanderer - at 2011.09.29 20:08:00
|
7. Upcoming patch for the dread boost, super carrier nerf .... - in Ships and Modules [original thread]
Karim alRashid wrote: Moana Pozzi wrote: we are speaking about a beast that cost 100b That's how many bot-hours ? Quote: and need lot of skills and dedicated character! Again how many bot-hours needed to buy a character from the...
- by digitalwanderer - at 2011.09.29 17:09:00
|
8. Upcoming patch for the dread boost, super carrier nerf .... - in Ships and Modules [original thread]
While we're at it, isn't about time we got T2 capital guns and missile launchers?.... I mean capital ships have been out for nearly 6 years now, and it's pretty rediculous that given that huge time frame, they still don't have T2 guns/launchers ou...
- by digitalwanderer - at 2011.09.29 00:10:00
|
9. Upcoming patch for the dread boost, super carrier nerf .... - in Ships and Modules [original thread]
Aamrr wrote: Oh, trust me. Even if you leave slaves out of the equation, there's plenty of reasons to prefer armor tanked capitals to shield. Well, put it this way, i did a quick setup on an avatar using T2 rigs and a slave set and ended u...
- by digitalwanderer - at 2011.09.28 22:27:00
|
10. Upcoming patch for the dread boost, super carrier nerf .... - in Ships and Modules [original thread]
beor oranes wrote: I know this is going to sound odd, but have you filed a bug report/petition regarding this? It might be that CCP don't know that this is going on. To be honest I've been around SuperCarriers since they came out and I didn't k...
- by digitalwanderer - at 2011.09.28 22:07:00
|
11. Upcoming patch for the dread boost, super carrier nerf .... - in Ships and Modules [original thread]
Did a little estimation and even a titan with faction turrets, faction ammo, 3 damage mods and maxed skills can only do 10550 DPS from the main turrets(ragnarok in this case), and since it's a shield tanker only has 12 million effective HP if one ...
- by digitalwanderer - at 2011.09.28 21:51:00
|
12. Upcoming patch for the dread boost, super carrier nerf .... - in Ships and Modules [original thread]
Now as we all know, the above was mentioned as changes to be implemented in the next patch, but there is one issue that no one has mentioned regarding the fighter bombers that are deployed by super carrier pilots, and in my view it's the main thin...
- by digitalwanderer - at 2011.09.28 21:07:00
|
13. Most Powerful Battleship - in Ships and Modules [original thread]
Large Collidable Object wrote: digitalwanderer wrote: Vargur. Exactly what I meant - nobody would use that thing outside a pve situation because of its gimped sensor strength - if the OP had even given a slight hint in regards of the shi...
- by digitalwanderer - at 2011.09.22 04:22:00
|
14. Most Powerful Battleship - in Ships and Modules [original thread]
Izuru Hishido wrote: ITT: EFT Warriors arguing over their spreadsheets. Not using EFT at all but actual experience since i've owned: Machariel. bhaalgorn. nightmare. paladin. navy mega. fleet typhoon. fleet tempest. kronos. Most of the...
- by digitalwanderer - at 2011.09.22 03:47:00
|
15. Most Powerful Battleship - in Ships and Modules [original thread]
Vargur T2 marauder with maxed skills, and yes it can outdamage a machariel( i used to own a machariel... ).
- by digitalwanderer - at 2011.09.22 03:27:00
|
16. Timetable for new ship introductions....A vet's perspective. - in Ships and Modules [original thread]
Originally by: Irulan Corinno It's time for you to stop your skillqueue and time for CCP to fix the lower tier frigates, cruisers and battlecruisers. I keep hearing that over and over and i'd agree that the drake is a bit too overpow...
- by digitalwanderer - at 2011.06.02 16:02:00
|
17. Timetable for new ship introductions....A vet's perspective. - in Ships and Modules [original thread]
Edited by: digitalwanderer on 02/06/2011 04:55:28 Originally by: Jacob Stov Just tell me why did you train up all those skills, when you don't use the bloody ships ?If you maxed out everything you wanted on your char, then you could ca...
- by digitalwanderer - at 2011.06.02 04:54:00
|
18. Timetable for new ship introductions....A vet's perspective. - in Ships and Modules [original thread]
Originally by: Juliette DuBois Originally by: Asuka Smith What would a new ship do that a current ship can't do? What new role or niche would it fill? If you just want a tricked out solopwnmobile ship that does exactly what a curre...
- by digitalwanderer - at 2011.06.01 17:10:00
|
19. Timetable for new ship introductions....A vet's perspective. - in Ships and Modules [original thread]
Edited by: digitalwanderer on 01/06/2011 17:09:49 Originally by: Asuka Smith What would a new ship do that a current ship can't do? What new role or niche would it fill? If you just want a tricked out solopwnmobile ship that does exact...
- by digitalwanderer - at 2011.06.01 17:08:00
|
20. Timetable for new ship introductions....A vet's perspective. - in Ships and Modules [original thread]
Originally by: Plus 1 That's awesome. Why don't you try flying them? :| And people who never read the entire thread and i've mentioned why..... Super capitals can't dock,meaning they're floating coffins where this char is wasting ...
- by digitalwanderer - at 2011.05.31 18:35:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |