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1. CCP Does Nothing to Reward LONG TERM PLAYERS / UNFAIR! - in Player Features and Ideas Discussion [original thread]
Originally by: Vertisce Soritenshi I would be more interested in a special edition ship of some type for each full year of completed subscription. Nothing that would be more powerful than it's counterparts but just something a little uniqu...
- by digitalwanderer - at 2011.01.06 00:19:00
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2. CCP Does Nothing to Reward LONG TERM PLAYERS / UNFAIR! - in Player Features and Ideas Discussion [original thread]
Edited by: digitalwanderer on 05/01/2011 18:16:50 Originally by: Vertisce Soritenshi Veteran players already have an advantage over new players...they had longer time to train up skills. This whole thread is a massive waste. Giving old...
- by digitalwanderer - at 2011.01.05 18:16:00
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3. CCP Does Nothing to Reward LONG TERM PLAYERS / UNFAIR! - in Player Features and Ideas Discussion [original thread]
Originally by: Acac Sunflyier Except an insane advantage in SP and keeping ahead of the curve. Being too far ahead of the curve is my main problem,such as: 1:T3 frigates(no ETA). 2:T3 destroyers(no ETA). 3:T3 recons(no ETA). 4:T3 bat...
- by digitalwanderer - at 2011.01.05 18:12:00
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4. CCP Does Nothing to Reward LONG TERM PLAYERS / UNFAIR! - in Player Features and Ideas Discussion [original thread]
Originally by: DrDooma Have you forgotten about skill points? Side note: if you leave high sec you will probably realise that what you suggested is a terrible idea especially if you consider the amount damage a super capital ship can do....
- by digitalwanderer - at 2011.01.05 04:37:00
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5. CCP Does Nothing to Reward LONG TERM PLAYERS / UNFAIR! - in Player Features and Ideas Discussion [original thread]
Edited by: digitalwanderer on 05/01/2011 03:35:09 Originally by: Tarron Sarek This game is not about what you get or what you have. It's about what you do. At least that's how it should be and the way it was designed. Admittedly it ha...
- by digitalwanderer - at 2011.01.05 03:33:00
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6. CCP Does Nothing to Reward LONG TERM PLAYERS / UNFAIR! - in Player Features and Ideas Discussion [original thread]
Originally by: zus The deferens of an old character and one new is that the new character is specialized in a single faction and the old ones in multiple, that is one way that they gave as a benefit by using faction ships that requires two...
- by digitalwanderer - at 2011.01.03 04:28:00
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7. CCP Does Nothing to Reward LONG TERM PLAYERS / UNFAIR! - in Player Features and Ideas Discussion [original thread]
Originally by: Chainsaw Plankton being a long term player is its own reward Having knowledge and lots of experience sure,and passing that on to other players who are willing to listen( ),but in terms of personal character development,...
- by digitalwanderer - at 2011.01.02 21:45:00
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8. CCP Does Nothing to Reward LONG TERM PLAYERS / UNFAIR! - in Player Features and Ideas Discussion [original thread]
Originally by: Karn Velora Good question. Games are more fun if you can "get to the next level" so to speak, but unlike WoW where the 40s fight the 40s, and the 80s fight the 80s... Well, we only have the one battleground here, and we si...
- by digitalwanderer - at 2011.01.02 05:09:00
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9. CCP Does Nothing to Reward LONG TERM PLAYERS / UNFAIR! - in Player Features and Ideas Discussion [original thread]
Edited by: digitalwanderer on 02/01/2011 04:33:13 Originally by: Karn Velora I'm assuming this is a troll but, hey...: just about everything is done for the long term players. Ships and equipment is added more or less on a regular bas...
- by digitalwanderer - at 2011.01.02 04:32:00
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10. what would make me want to walk in a station ? - in Player Features and Ideas Discussion [original thread]
What would make me want to walk in stations? Drugs,alcohol and strippers...I'm sick of being stuck in this capsule for so long.
- by digitalwanderer - at 2010.07.06 03:43:00
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11. Concord in Low Sec - in Player Features and Ideas Discussion [original thread]
Originally by: Jones Bones I think you overestimate the capabilities of the NPC navies. /me puts on his wizard robe and cap. A single Gallente MS suicides into a station and it's a HUGE storyline event for Eve. Large 0.0 scoff at your s...
- by digitalwanderer - at 2010.07.06 03:38:00
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12. Concord in Low Sec - in Player Features and Ideas Discussion [original thread]
Originally by: Macvombat Originally by: digitalwanderer One more reason why the main NPC aliances would be interested in the closer 0.0 systems to their main territory....Access those rare minerals/compounds and with enough protec...
- by digitalwanderer - at 2010.07.06 03:30:00
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13. Concord in Low Sec - in Player Features and Ideas Discussion [original thread]
Edited by: digitalwanderer on 05/07/2010 17:31:32 Originally by: Macvombat Why Empire is so thin in materials is explained in some of the eve RP story thingies.. simply all of the valuable ore is long gone due to excessive harvesting...
- by digitalwanderer - at 2010.07.05 17:30:00
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14. Concord in Low Sec - in Player Features and Ideas Discussion [original thread]
Originally by: Magnus Orin Originally by: digitalwanderer Low sec systems and 0.0 space,have the best mining belts,they have the richest moons(AKA promethium and disprosium)and the richest planets for PI production,so given thos...
- by digitalwanderer - at 2010.07.05 17:20:00
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15. Concord in Low Sec - in Player Features and Ideas Discussion [original thread]
Edited by: digitalwanderer on 05/07/2010 04:13:15 To be honest,i've never understood the logic of the eve map at all,but that's basing myself on the example set by the real world,and yes,i know that comparisons between the game and real life ...
- by digitalwanderer - at 2010.07.05 04:08:00
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16. Increase Training SP Speed over time - in Player Features and Ideas Discussion [original thread]
Edited by: digitalwanderer on 21/05/2010 00:07:03 Originally by: darius mclever well ... you could join molle in the competition of loosing most titans ... I think it would be a record of loosing one of each race :) just a thought. ;)...
- by digitalwanderer - at 2010.05.21 00:06:00
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17. Increase Training SP Speed over time - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx Originally by: digitalwanderer Edited by: digitalwanderer on 20/05/2010 21:58:34 Well,as a 2003 char,and soon having the capabilities of not flying just 1 titan,but all 4 titans,and in fact,every ship ...
- by digitalwanderer - at 2010.05.20 23:38:00
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18. Increase Training SP Speed over time - in Player Features and Ideas Discussion [original thread]
Edited by: digitalwanderer on 20/05/2010 21:58:34 Well,as a 2003 char,and soon having the capabilities of not flying just 1 titan,but all 4 titans,and in fact,every ship in the game either very well,or even extremely well,i find that CCP is fa...
- by digitalwanderer - at 2010.05.20 21:57:00
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19. One way to buff lowsec and to get more people there... - in Player Features and Ideas Discussion [original thread]
Originally by: Deus Ex'Machina Originally by: digitalwanderer so that a cyno pilot isn't needed Thing is, that's what makes the EVE subscription balloon grow. My guess is that in a year or so we'll get t2 cap ships that need u...
- by digitalwanderer - at 2010.05.20 17:32:00
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20. One way to buff lowsec and to get more people there... - in Player Features and Ideas Discussion [original thread]
Here's at least one suggestion: 1:Allow the use of carriers in lvl 5 missions for those willing to handle them solo,by allowing not only acceleration gates leading into the mission areas to accept said ships(which they dont't),but also allow carr...
- by digitalwanderer - at 2010.05.20 16:52:00
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