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1981. Advice for upgrading processor - in EVE Technology Lab [original thread]
Edited by: digitalwanderer on 08/06/2005 17:31:57 Newegg came up empty and had to use pricewatch to even find a 1.9 ghz version,which would make even less of a difference,performance wise..
- by digitalwanderer - at 2005.06.08 17:32:00
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1982. Advice for upgrading processor - in EVE Technology Lab [original thread]
Edited by: digitalwanderer on 08/06/2005 17:11:43 No joy with that i¦m afraid...If i remember correctly,the 1.7 ghz P4¦s(willamette core i believe),still used the older 423 pin socket format,which the fastest processor Intel ever released for ...
- by digitalwanderer - at 2005.06.08 17:11:00
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1983. Implementing skill training changes thru the main site.... - in Skill Discussions [original thread]
Quote: Man a Interceptor can travil 6000km's in like 3 mins at the most, just buy a crow :D Not unless you found a way to make that crow go well over 30 km/s and be able to hold that speed for those 3+ mins...
- by digitalwanderer - at 2005.06.08 16:12:00
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1984. Implementing skill training changes thru the main site.... - in Skill Discussions [original thread]
Originally by: Lefia Edited by: Lefia on 07/06/2005 21:04:01 All told I've probably missed about 2.5 weeks due to poor planing an "extenuating circumstances." It's still just a game. Although, I now give myself at least a 7 day margin...
- by digitalwanderer - at 2005.06.07 21:13:00
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1985. Implementing skill training changes thru the main site.... - in Skill Discussions [original thread]
And i actually did set a long skill to train as soon as i left wich would only complete after i returned,at least according to the initial schedule,and no,i¦m not talking about just missing a few hours here(wich i wouldn¦t really complain about),i...
- by digitalwanderer - at 2005.06.07 20:56:00
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1986. Eve & SLi - in EVE Technology Lab [original thread]
Edited by: digitalwanderer on 07/06/2005 20:37:06 Originally by: Furious Raccoon SLi is a complete and utter waste of money. Just as Intel and AMD are moving to dual core procs, so are the graphics chip manufacturers. By the end of the...
- by digitalwanderer - at 2005.06.07 20:35:00
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1987. Eve & SLi - in EVE Technology Lab [original thread]
Edited by: digitalwanderer on 07/06/2005 20:37:06 Originally by: Furious Raccoon SLi is a complete and utter waste of money. Just as Intel and AMD are moving to dual core procs, so are the graphics chip manufacturers. By the end of the...
- by digitalwanderer - at 2005.06.07 20:35:00
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1988. Implementing skill training changes thru the main site.... - in Skill Discussions [original thread]
Originally by: Elise Masutra would one PLEEEEAAASE search before post? no offense ment. this has been asked like 100 times before and the devs always said "never gonna happen" greetings Most of the threads i¦ve seen it mentioned were ...
- by digitalwanderer - at 2005.06.07 17:48:00
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1989. Implementing skill training changes thru the main site.... - in Skill Discussions [original thread]
Edited by: digitalwanderer on 07/06/2005 13:10:09 As the topic says,i think it would be extremely practical by going thru the char manager screen,you could not only check skill training progression,but also change skills to train as well... ...
- by digitalwanderer - at 2005.06.07 13:08:00
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1990. New Ships - in Player Features and Ideas Discussion [original thread]
Personally,i wouldn¦t mind at least one more tier for every ship class added,with those having 5% better base stats and an extra slot thrown in for good measure,since i believe that that the gap between any T1 ship and it¦s T2 variant is far too l...
- by digitalwanderer - at 2005.06.05 21:36:00
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1991. Memoirs of a future Mental Patient - in Skill Discussions [original thread]
Edited by: digitalwanderer on 04/06/2005 21:05:36 Originally by: Rodge Edited by: Rodge on 31/05/2005 14:53:08 Originally by: Delacho doesn't take 1.5 year for 1 skill, takes about 3 months for one. i trained (advanced) per...
- by digitalwanderer - at 2005.06.04 21:01:00
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1992. Additional Missile Skills, in game asap please, - in Skill Discussions [original thread]
Edited by: digitalwanderer on 04/06/2005 20:22:37 While the specialisation skills release would be quite nice for caldari and minmatar ships,since the current T1/named T1 launchers are getting a ROF nerf with the next major patch,something tha...
- by digitalwanderer - at 2005.06.04 20:17:00
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1993. How wealthy is wealthy? - in EVE General Discussion [original thread]
Originally by: Larno Well if you dont have at least 1 billion in assets + ISK you must fall into one of 4 categories; 1. You are a PvPer 2. You are a total noob who has not started level 4 missions 3. You are an older player not skilled e...
- by digitalwanderer - at 2005.06.04 13:03:00
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1994. How wealthy is wealthy? - in EVE General Discussion [original thread]
Edited by: digitalwanderer on 04/06/2005 12:29:45 The strange thing is that i made most of what currently have when lvl 4 missions were introduced,and even then,only did multi hour stints(on weeknends due to RL constraints)in the first few mon...
- by digitalwanderer - at 2005.06.04 12:23:00
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1995. Insane Attributes - in Skill Discussions [original thread]
Edited by: digitalwanderer on 03/06/2005 21:33:22 Edited by: digitalwanderer on 03/06/2005 21:31:27 Edited by: digitalwanderer on 03/06/2005 21:30:45 Well,i¦m at...Drum roll please. 23 perception(+4 implant)---> adv learning at 4 2...
- by digitalwanderer - at 2005.06.03 21:28:00
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1996. Dread Pith Massacrer - in Missions & Complexes [original thread]
All i do in my case is remove one med armour repairer from the lows and add a named overdrive to be able to close distance,as trying to kill them from 50kms out is a pain in the ass...I get to 30 kms and they¦re toast pretty fast once i use the mo...
- by digitalwanderer - at 2005.06.03 20:51:00
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1997. Upcoming changes and its inpact of missions. - in Missions & Complexes [original thread]
Originally by: FireFoxx80 Nerf lvl4's so they can be done solo in any BS (but drop the rewards) and introduce lvl5 missions that require groups. They already can be done in prety much any BS,it just requires the proper skills and the ...
- by digitalwanderer - at 2005.06.03 15:38:00
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1998. Upcoming changes and its inpact of missions. - in Missions & Complexes [original thread]
Edited by: digitalwanderer on 03/06/2005 10:10:09 Hence why I¦ll be removing the 2 named siege launchers on my apoc for 2 named heavy missile launchers and that frees up a low slot for a T2 damage mod(was used for a T2 RCU previously),which sh...
- by digitalwanderer - at 2005.06.03 10:04:00
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1999. Could Tech2 be to blame, PVP - in EVE General Discussion [original thread]
Edited by: digitalwanderer on 31/05/2005 21:05:51 Originally by: Noriath Originally by: digitalwanderer As for the lottery issue,i don¦t believe that¦s the direct cause of T2 items costing so much...It has mostly to do with la...
- by digitalwanderer - at 2005.05.31 20:52:00
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2000. Could Tech2 be to blame, PVP - in EVE General Discussion [original thread]
Originally by: digitalwanderer Originally by: Noriath Again, the insane prices for items are all to blame on the stupid lottery. If Tech 2 is cheaper then named stuff is cheaper, because it's not as good as tech 2. The lottery i...
- by digitalwanderer - at 2005.05.30 12:31:00
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