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81. (PI) Planetary Profit Calculator - in EVE Technology Lab [original thread]
With the new changes to PI, its time for an update! Version 1.F: http://eve-files.com/dl/249861 Changes: new tax rates settable tariffs (defaults to 10%) suggested retail value (hover mouse over sell at box) now uses minimum sell p...
- by electrostatus - at 2011.11.30 01:48:00
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82. Sticky:EVE Online: Crucible Deployment Information - in EVE Information Portal [original thread]
Quote: GÇóWindow settings on Tranquility have been reset as part of the changes to UI and UI scaling. We are sorry for the inconvenience that this will cause to saved windows. NOOOOooooooooo.......
- by electrostatus - at 2011.11.29 03:34:00
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83. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
So according to the taxes mentioned here: http://wiki.eveonline.com/en/wiki/CustomsOffice and on sisi, import taxes are 5% of that, export is 10% and command center export is 15%. Or 1*10% of those values for export, 0.5*10% for import and 1.5*...
- by electrostatus - at 2011.11.27 20:23:00
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84. (PI) Planetary Profit Calculator - in EVE Technology Lab [original thread]
ThereGÇÖs the spot on the main tab that allows you to input the number of buildings you have. Or are you asking that the program calculate those numbers for you? IGÇÖm not seeing it as a handy time saver as you already have your planet set up (unl...
- by electrostatus - at 2011.11.27 18:02:00
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85. (PI) Planetary Profit Calculator - in EVE Technology Lab [original thread]
On the taxes tab there's a section to import eve central prices. If just that section is graying out, then it got the prices. If the whole tab grayed out (or the whole program) then well that's a bug I've only ever seen when it fails to load data ...
- by electrostatus - at 2011.11.26 02:45:00
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86. PI Tools - in EVE Technology Lab [original thread]
I can direct you to this one: https://forums.eveonline.com/default.aspx?g=posts&t=23639 It's for finding out how much it costs to make a PI product. it also contains a query tool (what PI product requires what other PI products) and a planet...
- by electrostatus - at 2011.11.26 00:12:00
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87. Player Owned Customs Offices: Math, Markets and Design Problems - in Science and Industry [original thread]
Jack Dant wrote: From the devblog thread, the wiki page listing the new base tax values is up: http://wiki.eveonline.com/en/wiki/CustomsOffice I'd say this changes things a lot. POCO income for P1 or P2 extraction planets is now 144mil/BIF ...
- by electrostatus - at 2011.11.25 20:01:00
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88. PI taxes working properly? - in Test Server Feedback [original thread]
Just took a look at the taxes again. they're the same as before, and I took a look at oxygen. the tax on oxygen is indeed 0.1ISK. I would have to think that that is a bug, as what would be the reason oxygen and water get taxed more than the rest o...
- by electrostatus - at 2011.11.19 03:28:00
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89. PI taxes working properly? - in Test Server Feedback [original thread]
Jack Dant wrote: I still don't get how you reach your prediction. If you are starting from TQ data, and applying the 10%, then your P1 tax should be higher than P0 tax. If you are starting from Sisi data, well, you already have the actual 10%...
- by electrostatus - at 2011.11.18 15:56:00
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90. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
I've been playing with the new numbers for the taxes and... they seem a bit odd. If they stay as they currently are on sisi, exporting by launchpad will cost more than export by command center at a rate of 10%. One would have to have a tax rate lo...
- by electrostatus - at 2011.11.18 00:45:00
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91. PI taxes working properly? - in Test Server Feedback [original thread]
Jack Dant wrote: I don't understand your prediction. Why would P1 tax be lower than P0? That's what they are currently on the test server. Here is 10% tax rate on sisi as of today: http://img528.imageshack.us/img528/8836/sisitaxes111117....
- by electrostatus - at 2011.11.17 16:32:00
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92. PI taxes working properly? - in Test Server Feedback [original thread]
I'm looking at the PI taxes and am wondering if what I'm seeing is what I'm supposed to be seeing. These are taxes per unit that I am seeing at a 7.1% tax rate: import / export Raw Materials (P0): 0.36 / 0.71 Processed Materials (P1): 0.03 / 0.06...
- by electrostatus - at 2011.11.17 04:26:00
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93. Player Owned Customs Offices: Math, Markets and Design Problems - in Science and Industry [original thread]
I'm currently looking at the tax system right now so I can update my profit calculator and... I'm not seeing much of a difference on sisi compared to what it is now and I'm not seeing where the settable percent comes into play. If you want to se...
- by electrostatus - at 2011.11.16 15:54:00
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94. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
Still confused about the taxes. What are the percentages based off of? I'm trying to figure out the taxes so I can update my PI profit calculator , but inspection of the taxes on sisi look the same as they currently are on tranquility. Still wo...
- by electrostatus - at 2011.11.15 23:41:00
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95. (PI) Planetary Profit Calculator - in EVE Technology Lab [original thread]
What is the Planetary Profit Calculator? It determines the cost of any PI product, including taxes, depending on how you are making the product. This is the new forum thread for it, old forum thread located here . [ Download Link ] current vers...
- by electrostatus - at 2011.10.20 01:32:00
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96. Sticky:EVE Online: Incarna 1.1.2 Issues - in EVE Information Portal [original thread]
I can't spin my ship. I can see it floating there, and its even slowly rocking back and forth, but I can't rotate the camera around it. I've undocked, redocked, clicked load station environment, redocked, entered captain's quarters, left the quart...
- by electrostatus - at 2011.10.19 03:59:00
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97. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Hmm, I never accounted for different tax rates at different locations. Guess I'll have to update my Profit Calculator for sure now, but I don't have the time, at least for another month. On the other hand, it does already allow you to change the...
- by electrostatus - at 2011.10.18 15:16:00
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98. Where's the profit in Planetary Interaction? - in Science and Industry [original thread]
You can try this program to find out where every cent is going in your production: Planetary Profit Calculator It takes into account of all the taxes depending on how your production is laid out. It's the old thread, I've been meaning to start a...
- by electrostatus - at 2011.10.11 05:00:00
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99. EVE Online: Incarna 1.1 Issues - in EVE Information Portal [original thread]
Nevermind, I finally solved the problem I was having with patches and settings not sticking. Previously clearing cache didn't work until I just discovered that I had multiple caches. This is probably why 'clear all cache files' button in-game ne...
- by electrostatus - at 2011.09.06 02:56:00
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100. EVE Online: Incarna 1.1 Issues - in EVE Information Portal [original thread]
How come your patches never stick? This morning I started eve and the version was 7.11.288329(some number I don't remember). This evening I started eve and the version was just 7.11.288329 and said I needed to download the patch. And after downloa...
- by electrostatus - at 2011.09.04 04:43:00
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