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21. Sticky:[Ascension] Command Ship skill requirement changes - in Upcoming Feature and Change Feedback Center [original thread]
Raz Xym wrote: ...I know I will view it as a money grab hoping all the older players will be lazy and buy injectors. What in the world of warcr- errm New Eden gave you the idea that we are lazy? Do you really think I would waste any currenc...
- by elitatwo - at 2016.10.29 01:56:14
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22. Sticky:[Ascension] Tactical Destroyer and Small Artillery balance updat... - in Upcoming Feature and Change Feedback Center [original thread]
One more question, do we have to expect a production material increase by 400 fold now too??
- by elitatwo - at 2016.10.27 12:46:09
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23. Sticky:[Ascension] Tactical Destroyer and Small Artillery balance updat... - in Upcoming Feature and Change Feedback Center [original thread]
Marian Devers wrote: oh man! Cant wait to fly the improved Jackdaw so I can start locking ships at the blistering speed that 350mm scan resolution provides! Thats 8 seconds to lock a light drone, and 6 sec to lock a frigate. Perfect. You ...
- by elitatwo - at 2016.10.27 07:05:17
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24. Sticky:[Ascension] Command Ship skill requirement changes - in Upcoming Feature and Change Feedback Center [original thread]
Galinius Valgani wrote: Since you need a rigslot now when you want to install more Command Bursts I can understand this. But since you have to be on grid I even would advise against using 1 Rig and simply use 2 Bursts per CS and bring more Comm...
- by elitatwo - at 2016.10.27 06:16:14
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25. Sticky:[Ascension] Tactical Destroyer and Small Artillery balance updat... - in Upcoming Feature and Change Feedback Center [original thread]
There must be a typo on the Confessor stats. It says mass 1.800.000 (-200.000) and you clearly meant 1.500.000 (-500.000). But no worries, I caught it in time. Yours truly.
- by elitatwo - at 2016.10.26 20:44:42
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26. Sticky:[Ascension] Tactical Destroyer and Small Artillery balance updat... - in Upcoming Feature and Change Feedback Center [original thread]
Erik Kalkoken wrote: RIP Insta Gate camp Svipul I will miss this gameplay. Enjoyed it a lot. Especially solo. And nobody will miss you..
- by elitatwo - at 2016.10.26 20:42:47
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27. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Argyle Henderson wrote: So this November patch....I have an idea on the name. GANKERS DELIGHT oNCE AGAIN ccp SCREWS OVER THE non pvp players. Not everyone is here for pew pew. nor should they be made to pvp. HAHAHAHAHAHAHAHAHAHAHAHAHAHA...
- by elitatwo - at 2016.09.30 05:09:14
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28. Sticky:[November] New Sunesis destroyer - in Upcoming Feature and Change Feedback Center [original thread]
Mustike Oschtschocha wrote: Some suggestions: -> Increase bandwith to 25 mbit and bay to 50 -> increase speed to about 250 -> reduce intertia, that ship has the same algin time as a ceptor -> would it also be possibile to make a s...
- by elitatwo - at 2016.09.19 22:11:45
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29. Sticky:[ATXIV Prize Ships] Caedes and Rabisu - in Upcoming Feature and Change Feedback Center [original thread]
Owen Levanth wrote: Both ships look super-sweet. Too bad they'll be too expensive for me, so I can just look at screenshots for them and silently suffer. They will be on SiSi to take a peak at them.
- by elitatwo - at 2016.08.24 10:17:22
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30. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Mark O'Helm wrote: ...Take the vexor and her 2 variations for example. They all look the same besides painting. But they have different stats. How is that possible? Why can we not upgrade a tech 1 ship to a tech 2 or tech 3, when they are based...
- by elitatwo - at 2016.08.23 09:07:48
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31. Sticky:[ATXIV Prize Ships] Caedes and Rabisu - in Upcoming Feature and Change Feedback Center [original thread]
If someone would have let me participate, I so wanted that cruiser. Yes, I am starring at you, Blue
- by elitatwo - at 2016.08.19 19:10:18
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32. Sticky:[ATXIV Prize Ships] Caedes and Rabisu - in Upcoming Feature and Change Feedback Center [original thread]
Leeloo Killik wrote: Fozzie the slot layout is thrash. The rest is OK'ish I guess. I'm definitely not excited Knobb, you don't know what you are getting a complain..
- by elitatwo - at 2016.08.19 19:04:03
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33. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
While we are at it, put an anchoring minimum distance of 100km between each bubble from the edge of the bubble, not the center. That way, not-so-brave need to be vary in their mining system and not have 30570586265 bubbles with 2m distance to each...
- by elitatwo - at 2016.08.03 08:18:51
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34. Sticky:[June Release] Booster legalization - in Upcoming Feature and Change Feedback Center [original thread]
Nya Kittenheart wrote: Well making boosters legal doesnt change the fact than most people won t use them in most case because of the painanalty risk... Outside of very specific cases combat boosters are mostly useless. I disagree and I use t...
- by elitatwo - at 2016.07.18 10:02:13
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35. Sticky:Update on Shadow of the Serpent Event - in Upcoming Feature and Change Feedback Center [original thread]
Sgt Ocker wrote: FT Diomedes wrote: Instead of getting rid of these sites completely when the event is over, CCP should leave some of the Serpentis Shipyard and Research Centers in space as scannable signatures. Then they can greatly cut dow...
- by elitatwo - at 2016.07.18 09:55:26
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36. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
Sgt Ocker wrote: Brokk Witgenstein wrote: Sgt Ocker wrote: Like the guy/s who sits cloaked at the edge of the bubbles, will let anything he can't or won't fight because he might lose slowboat to the gate but if something that poses no ri...
- by elitatwo - at 2016.07.09 14:50:10
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37. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: ...The explanation given for warp drive mechanics in that wiki entry I linked gets around more or less all of this, because the area of space time you're traveling "on" is flat, so no "gravimetric drag forces" or other n...
- by elitatwo - at 2016.07.06 23:46:12
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38. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: ...Regardless of whether or not one accepts this as cannon or not I think it's fairly easy to come up with others that explain the game mechanics and don't require too many mental gymnastics. Here's one for you. The...
- by elitatwo - at 2016.07.05 17:56:22
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39. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
FT Cold wrote: Sgt Ocker wrote: Blood ofGODS wrote: Well it would seem that CCP and the majority of the EVE playerbase agrees with me on the fighter damage application, and it has been changed. Contrary to what you forum warriors were say...
- by elitatwo - at 2016.07.04 15:00:33
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40. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
Skiff Laduko wrote: Being pretty new I was kind of liking the SPs. Seems to take for ever to gain some relatively low level skill. Looked into skill injectors, but what low level player has 700mil Isk laying around. EVERYONE trained those sk...
- by elitatwo - at 2016.07.04 14:58:22
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