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41. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
Nasar Vyron wrote: ...You seem lost and quite upset my friend. Might I help point you in the direction of low and high security space where you don't have to face such dangers? Null defense is not about playing nice with small gang. We are her...
- by elitatwo - at 2016.07.03 23:57:23
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42. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
Temijin wrote: Hate this! Nul is dangerous and eats the foolish. Scout...bounce off celestial so....travel in an Indy. Please stop reacting to whiners. They never stop as you should know very well by now CCP. Translation: We are incredible ...
- by elitatwo - at 2016.07.03 15:39:01
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43. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
Sabriz Adoudel wrote: LUH-3417 Ormand wrote: Hold on, I've got it. New players can only acquire SP by defeating other players in PvP at .00001% of your opponent's SP. This would clearly enhance the NPE and even encourage interaction. Retenti...
- by elitatwo - at 2016.07.03 13:47:53
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44. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
Naz al-Ghul wrote: I think there should be a return of Thrill of the Hunt later, but in an expanded form. I'm of a mind that the skill queue should be accelerated through activity within the game. I.e. You get a really small boost for logging i...
- by elitatwo - at 2016.07.02 20:06:26
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45. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
Vailen Sere wrote: I agree. Gains to passive SP per hour linked to activity would be more ideal in my oppinion, cap it at a certain amount so it rewards actual activity in game. The best solution is to give all new accounts all skillpoints a...
- by elitatwo - at 2016.06.30 01:46:47
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46. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
LUH-3417 Ormand wrote: It's safe to say that quite a few old players don't like any new players. Why don't we just put them in their own server, and let them be all alone like they want? Almost all of the changes that are being made (skill inje...
- by elitatwo - at 2016.06.29 21:52:58
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47. Sticky:[118.6] Serpentis Capitals - in Upcoming Feature and Change Feedback Center [original thread]
Muffinmixer wrote: Will you implement an LP tax to make the BPCs easier to obtain? As in, not just a multi-month farming ordeal for a single individual pilot that has to make 10+ mil LP to afford the BPC?... Nobody said that they will be eas...
- by elitatwo - at 2016.06.27 19:04:29
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48. Sticky:[118.6] Serpentis Capitals - in Upcoming Feature and Change Feedback Center [original thread]
Lan Wang wrote: .... well the Angels build the Serpentis ships and yes they are friendly (Serpentis pay Angels for protection). but currently angels do not have serpentis ships in lp store and vice versa. Can imagine the capitals being a silly...
- by elitatwo - at 2016.06.27 14:41:39
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49. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: elitatwo wrote: Really?? Fighters were approaching and poof. And on which obituary would you look for ships that died? Just trying to figure out the circumstances. A large sig Cruiser that's not moving very fast is...
- by elitatwo - at 2016.06.26 13:07:20
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50. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: elitatwo wrote: I tend to exaggerate sometimes, anyway does a 1.6b pirate boat count as decently tanked cruiser count? Probably, but I'd be really curious to see the fit and how quickly it actually died.. Really...
- by elitatwo - at 2016.06.25 20:04:53
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51. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: ... Given the current state of the changes I wouldn't worry about Light Fighters being a solo I-Win button. If you get nuked by a single carrier's fighters, in a decently tanked Cruiser, it will be because you've been we...
- by elitatwo - at 2016.06.25 06:04:15
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52. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
Beta Maoye wrote: Lan Wang wrote: whats good motivation to logging in everyday, making some isk and buying a 500k injector every month (25mil isk an hour isnt hard), its really not hard and you learn a bit more than logging in and shooting ...
- by elitatwo - at 2016.06.25 01:32:21
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53. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: ... As for the fleet engagements, a sufficient number of anything will always be able to alpha-strike targets. Now it requires support ships with painters and webs to be really effective and it takes a lot more of those ...
- by elitatwo - at 2016.06.24 16:03:20
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54. Sticky:[118.6] Serpentis Capitals - in Upcoming Feature and Change Feedback Center [original thread]
Lan Wang wrote: Soldarius wrote: Midori Tsu wrote: I really do hope the LP store is going to be the serpentis LP store, not concord or daily. I think we can expect Serpentis ships to continue being available from Serpentis and Angel LP...
- by elitatwo - at 2016.06.23 13:58:38
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55. Sticky:[118.6] Serpentis Capitals - in Upcoming Feature and Change Feedback Center [original thread]
CCP Larrikin wrote: elitatwo wrote: CCP Larrikin, can you take a look at the Revenant or do you rather wait a little until the titan is ready for the public? The Revenant got a sigificant pass with the other capitals during the Citadels e...
- by elitatwo - at 2016.06.23 11:38:01
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56. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: but they don't have 100% and the application is easily mitigated so long as the carriers are not full of omnis those are what is to strong not the base states i have had a mord frig survive 2 volley shots from two carri...
- by elitatwo - at 2016.06.22 22:11:53
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57. Sticky:[118.6] Serpentis Capitals - in Upcoming Feature and Change Feedback Center [original thread]
Now everyone can see that most of my prediction come true and I had a feeling the pirate capitals were around the corner. CCP Larrikin, can you take a look at the Revenant or do you rather wait a little until the titan is ready for the public? C...
- by elitatwo - at 2016.06.22 18:04:02
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58. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: i have and there is even a video in this thread showing the delay.... Once a freaking tech 1 fighter looks at you funny, you go poof in a large frigate. You can't even get a target lock on those. Can I know has 100% ap...
- by elitatwo - at 2016.06.20 02:18:47
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59. Sticky:[March] Cap Batteries - in Upcoming Feature and Change Feedback Center [original thread]
After some time to fiddle with the batteries, I still think the neut resistance is set too weak and I would propose to increase the base resistance of the tech 1 mod to 25% and having the tech 2 mod at 30%. The fitting for the capital ones are so...
- by elitatwo - at 2016.06.15 11:56:03
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60. Sticky:[June Release] Booster legalization - in Upcoming Feature and Change Feedback Center [original thread]
Steve Ronuken wrote: Bakuhz wrote: can we get an update on how this is going to work with POS tower becoming useless in the near future? how is the production going to work? It's quite a large investment to produce drugs so a little heads u...
- by elitatwo - at 2016.06.15 11:48:39
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