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141. Rapid heavies or cruise? - in Ships and Modules [original thread]
Soel Reit wrote: i think i would opt for cruise: - range - better reload time - i would adjust my cruise's targets into battleships, while using drones for small things That! Doris Laur wrote: It's not always about dps, don't forget abo...
- by elitatwo - at 2017.03.19 20:12:10
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142. Armor Tanking, Am I doing it wrong? - in EVE General Discussion [original thread]
Soel Reit wrote: ...reported for being not elite (1773) sorry but I still don't like marauders. When they changed the golden Raven to that abomination of a duck called golem, I yoloed mine in a wormhole just to get rid of it and get goo...
- by elitatwo - at 2017.03.19 18:46:06
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143. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
xOmGx wrote: [....There is no one major sink - destroyed Citadels / burned fuel / destroyed ships ONE single Keepstar take out 300B out of the game... Not an isk sink. Paying a NPC station to repair your damaged ship is an isk sink. A bette...
- by elitatwo - at 2017.03.19 15:18:13
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144. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
bettepus wrote: mayby remove the drones and put Giant mining laser on the rorq instead with like 20-25 km range would make it easier for ccp to regulate than calculate drone speeds yield etc then remove the core it self and just give the bonuss...
- by elitatwo - at 2017.03.19 14:55:24
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145. Hulk. Ore Hold and Jettison. - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Thor Aumer wrote: The cycle are 48 sec. And i mine aprox 2500m3 per cycle. I need 4 cycles for jettison and there is 192 sec more than 3 mins. I mine with several accounts so is not for lazy. Is for efficient. This is the ...
- by elitatwo - at 2017.03.19 14:25:37
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146. Armor Tanking, Am I doing it wrong? - in EVE General Discussion [original thread]
MoonDragn wrote: Drake Aihaken wrote: Get Marauder to V and it's a whole other level... ...46 days of training... I didn't train it either. But in my defense, I don't like them to begin with, so level 4 will do just fine.
- by elitatwo - at 2017.03.19 10:15:35
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147. Hearing Cloaky Ships landing on grid out of war - in Ships and Modules [original thread]
Soel Reit wrote: too much loneliness On that note, when I don't get my beauty sleep I tend to hear things that aren't there too.
- by elitatwo - at 2017.03.19 10:14:09
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148. [QOL] Ingame message when changing drone aggression/focus fire mode - in Player Features and Ideas Discussion [original thread]
At what point is there ever a reason to let your drones wonder of separately?
- by elitatwo - at 2017.03.19 10:08:18
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149. Shield field cruisers - in Player Features and Ideas Discussion [original thread]
Fek Mercer wrote: ...Anyone ever play homeworld?.... No. You should not compare EvE to a simulator. /thread
- by elitatwo - at 2017.03.19 10:06:40
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150. T2 Scan Cruisers - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: ... Instead we have the T3 as the undisputed king of combat exploration and combat probing.
- by elitatwo - at 2017.03.19 10:02:49
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151. - BattleShip - - in Player Features and Ideas Discussion [original thread]
Mina Sebiestar wrote: ....I am too interested to see new concord lineup and see what money / gift will bring to servers. CONCORD Marshal Battleship bonus per level: 250% ECM strength 20% less CPU needs for system cloak jammer 75% Energy t...
- by elitatwo - at 2017.03.18 07:19:08
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152. - BattleShip - - in Player Features and Ideas Discussion [original thread]
Atomeon wrote: Battleships need some role bonus unique or "stolen" from another ship. First example: 300% bonus to armor plates and shield extenders (No need to make new 3200mm plate with silly Power grid numbers). Second Example: 150% bonus to...
- by elitatwo - at 2017.03.17 22:30:04
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153. - BattleShip - - in Player Features and Ideas Discussion [original thread]
Ersahi Kir wrote: ...No, fix the ships themselves. Tempest Fleet - complete garbage Typhoon Fleet - split weapon bonuses are bad. This use to have the highest damage of any missile platform at 8.25 effective launcher, but lost a lot paper DPS ...
- by elitatwo - at 2017.03.17 17:01:53
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154. Insurance > Make Incursions great again! - in Ships and Modules [original thread]
Dark Lord Trump wrote: ... and a large amount of PvE content is done because people want money, not necessarily because they enjoy it .... This!
- by elitatwo - at 2017.03.17 13:06:36
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155. Wormholes, and a fresh start. - in Player Features and Ideas Discussion [original thread]
There are lots of people in unknown space. You just cannot get there and they are not there until they make sure all 83475689026579264785462795629457 proteus uncloak at the same time and poop on on girl. Much fun and all.
- by elitatwo - at 2017.03.17 12:49:16
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156. Advanced ratting ship - in Ships and Modules [original thread]
Since you "live" in blood raider space, did it ever occur to you to fly a blood raider boat? Maybe I am the only one but investigating your environment and getting the 47508247586591346815754785690 hints they drop for the really, really, really a...
- by elitatwo - at 2017.03.17 11:18:57
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157. [:?:] Increase contact list limit from 1024 to 4096+ - in Player Features and Ideas Discussion [original thread]
Yes but why? Do you talk to 4096 people all day? You must be a big blabbermouth..
- by elitatwo - at 2017.03.17 11:14:56
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158. - BattleShip - - in Player Features and Ideas Discussion [original thread]
Ersahi Kir wrote: ....But I think 3 things should happen: 1. Review T1 battleships. They don't all have to have equal use, but make sure they all have a reasonable niche. 2. Rebalance T3 cruisers. Address the OP subsystems, fix the UP subsystem...
- by elitatwo - at 2017.03.17 11:12:33
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159. - BattleShip - - in Player Features and Ideas Discussion [original thread]
Drake Aihaken wrote: Frostys Virpio wrote: They won't be anywhere as powerful as you think a 400$ investment would bring because it's not a 400$ investment but a gift. Chances are most will stay docked 100% of the time until CCP make them mo...
- by elitatwo - at 2017.03.16 21:17:48
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160. "Neural Remap Injector" New Item for sale under services - in Player Features and Ideas Discussion [original thread]
Nah, but what really would be the goodestestest for the knoobhhs would be to give them all purple mods and all ships for free and all skillpoints at once so they don't have to wait for 0.000000000000000000000000000000000000000001 seconds to press ...
- by elitatwo - at 2017.03.16 21:07:20
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