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1. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
afkalt wrote: ergherhdfgh wrote: If a ship is not over powered then why nerf it just because it's popular? Thank god then that the ishtar was totally broken. That is your opinion. The devs have posted no facts that I have seen as justi...
- by ergherhdfgh - at 2015.08.11 00:35:42
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2. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
I don't understand what is wrong with you devs. You base your decisions on which ships to nerf on what is the most popular? That is either lazy or just plain dumb. If a ship is not over powered then why nerf it just because it's popular? I've bee...
- by ergherhdfgh - at 2015.08.10 11:21:37
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3. problem traveling - in Player Features and Ideas Discussion [original thread]
So to access your route settings and avoidance list click on the "A" just to the left of "Route" in the upper left hand corner of the screen. You will get a drop down menu at the bottom of the drop down menu is "Manage route" click on that and the...
- by ergherhdfgh - at 2015.04.10 01:26:21
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4. problem traveling - in Player Features and Ideas Discussion [original thread]
you probably have too many systems on your avoidance list
- by ergherhdfgh - at 2015.04.10 01:21:12
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5. Corp applications - in Player Features and Ideas Discussion [original thread]
The info is already there. I'm not sure why people asking about the ability to copy and paste something instead of having to manually type it is such a big deal. My guess is most of the nay sayers don't understand the request.
- by ergherhdfgh - at 2015.01.11 03:56:13
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6. Name free-ups - in Player Features and Ideas Discussion [original thread]
Yes it was trial accounts. The fact remains that there have been a couple posts on this on the new player Q&A forum and if they are posting I'm sure there are others and will be others. I am making a suggestion for CCP to head this off at the ...
- by ergherhdfgh - at 2015.01.01 01:11:12
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7. Name free-ups - in Player Features and Ideas Discussion [original thread]
I am seeing a few people posting on the New Player Q&A about having citizen number XXXXXX names. I suggest that you guys send a form letter out to all players that had this happen to them explaining what their options are. It would save a lot...
- by ergherhdfgh - at 2014.12.31 18:55:16
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8. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
Abyss Azizora wrote: MASSADEATH wrote: Being one of the small null sec alliances that fights the CFC and goons daily here is my take. Even though we have 1300 in alliance and in the range of 60+ capitals we can never field them or we will b...
- by ergherhdfgh - at 2014.12.31 17:16:27
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9. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
HVAC Repairman wrote: stuff lol another HVAC service guy. I wonder how many of us there are in game?
- by ergherhdfgh - at 2014.12.30 17:58:00
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10. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
ShadowandLight wrote: Groups arent fighting because the level of income they make in X or Y location is enough to sustain them AND its not worth the effort to go someplace else. If you made resources dynamic, introduced randomness in depletion...
- by ergherhdfgh - at 2014.12.30 17:54:42
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11. Sticky:[Rhea] The Confessor - in Player Features and Ideas Discussion [original thread]
so the last time that you guys "rebalanced" medium turrets we wound up with long range guns doing more damage than short. I'm not sure if this is still the case or if it has been fixed but my point is why are you messing with all small lazors in g...
- by ergherhdfgh - at 2014.12.07 15:51:38
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12. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
since this is the exact idea that I posted on the forums I feel I need to say I support it's being introduced into the game.
- by ergherhdfgh - at 2014.11.15 01:46:56
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13. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
FLICK ME wrote: Reduce heavy drone bandwidth to 20, reduce ishtar bandwidth to remove BATTLESHIP class weapon from CRUISER Hull. Either that or give me an Eagle that can fit large hybrids and watch hilarity ensue. KTHNXBYE We already ha...
- by ergherhdfgh - at 2014.08.13 15:15:00
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14. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Astral Jesus wrote: And nerfing one thing is basically the same as buffing everything else against that one thing... No its not. Power creep happens when you buff a few ships to balance them with an overpowered ship which...
- by ergherhdfgh - at 2014.08.13 14:42:00
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15. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
As a note to give some insight into my perspective I was not happy with the teiricide and I think you guys have set yourself down a never ending path of buffing and nerfing that will never end much in the same way that WoW has. I'm not sure what y...
- by ergherhdfgh - at 2014.08.13 14:38:00
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16. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
I don't really like the rifter change. It always used to be that the falloff bonus was more of a faction / T2 thing so like angel ships and the Vargur etc. With the more expensive ships it makes more sense to fit faction tackle that you would need...
- by ergherhdfgh - at 2014.03.10 20:54:00
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17. Sticky:[Winter] Attack Cruisers - in Player Features and Ideas Discussion [original thread]
Eckyy wrote: I think the problem with shield tanking is as much that midslot utility mods have been nerfed. How often do you find yourself saying "well I could fit that second extender or a sensor damp... can't decide" ? ECM is useless on unb...
- by ergherhdfgh - at 2012.09.26 07:20:00
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18. Sticky:[Winter] Attack Cruisers - in Player Features and Ideas Discussion [original thread]
Hagika wrote: ergherhdfgh wrote: For T1 ships the basic minmatar up and downs are as follows: fastest ship in class least dps of other turrets Artty's have most alpha and ACs have most falloff weakest tank of any ship in it's class. da...
- by ergherhdfgh - at 2012.09.26 07:16:00
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19. Sticky:[Winter] Attack Cruisers - in Player Features and Ideas Discussion [original thread]
For T1 ships the basic minmatar up and downs are as follows: fastest ship in class least dps of other turrets Artty's have most alpha and ACs have most falloff weakest tank of any ship in it's class. damage bonus only applies to part of weap...
- by ergherhdfgh - at 2012.09.20 22:06:00
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20. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
homogenization = bad It ruined WoW it will ruin this game. You are dumbing the game down pure and simple.
- by ergherhdfgh - at 2012.09.20 21:15:00
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