Pages: [1] 2 3 4 |
1. Sticky:Dev blog: The future of probe and directional scanning UI - in EVE Information Portal [original thread]
I can't really get around the idiocy of action buttons at the bottom of directional scanner. Unsubscribed.
- by erittainvarma - at 2017.05.09 13:47:49
|
2. Advanced Audio Settings Changes - in EVE Information Portal [original thread]
When you simplify _ADVANCED_ audio settings, you should do exactly opposite than group up them. Advanced sound settings are simple when you can adjust every sound you like. But, what can I really expect from a company who looks old directional sc...
- by erittainvarma - at 2017.05.09 13:45:27
|
3. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Not sure if Classic CCP (=while trying to simplify some things you add unnecessary complexity to other things) or shady plan to actually convert plex to Aurum and just call it plex instead. Why not convert 1:720 as others already asked? Afraid of...
- by erittainvarma - at 2017.03.16 15:51:21
|
4. Play for Free Adjustments - in Player Features and Ideas Discussion [original thread]
Persephone Moonsbane wrote: The play for free is nice but just off its mark. I think if they let you use all you skills but you just can't train or use skill injectors I think it would make it much better. Invested a lot of time in my skills an...
- by erittainvarma - at 2017.03.13 12:37:33
|
5. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Should you be able to have nullified combat ships? Why, or why not? How about non-combat ships? Shuttles? Blockade runners? Yachts? From solo to small gang (1-10) perspective, I think current nullification and interdiction mechanics are in pretty ...
- by erittainvarma - at 2017.02.01 19:35:53
|
6. Target Painters - Suggestion for increasing their utility - in Player Features and Ideas Discussion [original thread]
I don't think that target painters really need any buff. If ship happens to have midslot to spare and fleet already has enough points and webs, it's painter that is going to go that slot, not tracking disruptor, damp or ecm.
- by erittainvarma - at 2017.01.22 10:48:50
|
7. Either fix or remove autopilot - in Player Features and Ideas Discussion [original thread]
Hakundir wrote: The more interesting question is: Why does the computer that handles auto pilot functionality not just activate the built in ship functionality "warp to zero and jump to the gate"? Surly the technology available is advanced enou...
- by erittainvarma - at 2017.01.09 09:26:00
|
8. To: The Developers(More Ways To Make Money) - in Player Features and Ideas Discussion [original thread]
1. No. SKINS are enough. They don't take too much time from art department and are lightweight for the game. 2. No. These effects are used in PVP to identify enemy ammo type. This is also kinda against EVE's goal to be serious scifi game. 3. You...
- by erittainvarma - at 2017.01.09 08:47:37
|
9. SSO - How do I get the second server request to work with $.ajax()? - in EVE Technology Lab [original thread]
Doesn't doing all in client side javascript expose your application secret key?
- by erittainvarma - at 2016.11.15 09:32:38
|
10. ESI endpoints on devsite - in EVE Technology Lab [original thread]
What I read from tweetfleet slack, developers.eveonline.com was lacking some functionality that was needed for ESI scopes to work. Btw. I think it's pretty annoying it says "Your application was updated successfully." pretty much always.
- by erittainvarma - at 2016.11.15 09:15:03
|
11. Calculating the Distance between System X and System Y - in EVE Technology Lab [original thread]
I think you are just making things too complicated. What I have used to calculate system distances: $distance = sqrt(pow($x2-$x1,2)+pow($y2-$y1,2)+pow($z2-$z1,2))/9.4605284e15 All x,y,z values are straight from SDE database table mapDenormalize ...
- by erittainvarma - at 2016.11.15 08:57:31
|
12. Sticky:Devsite blog: Introducing the ESI API - in EVE Technology Lab [original thread]
So when we can use this?
- by erittainvarma - at 2016.11.10 11:34:27
|
13. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
This 500km drag range solution is treating symptoms, not the cause and just makes game more confusing. Bubbles should drag if your warp ends inside the grid they are and they are in your warp bath. That's easy to understand mechanic, arbitrary km ...
- by erittainvarma - at 2016.10.26 07:41:04
|
14. CREST - Ship info - in EVE Technology Lab [original thread]
So what's the status with ship info? Are we going to get it in November? Also, do we get 5s cache time? I support Jack Tronic's both points. New endpoint for getting both ship and location would be great (especially for CCP servers) because almos...
- by erittainvarma - at 2016.10.26 07:23:22
|
15. CCP Please reconsider adding cyno skill to alpha clone - in Player Features and Ideas Discussion [original thread]
tiberiusric wrote: Thank god for help solo play even just a little its crazy that people have to pay for a second account just to play solo like having a scout alt for example. However its equally crazy that i have to pay an account subscriptio...
- by erittainvarma - at 2016.10.03 07:05:52
|
16. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
Idea: Show the ship character is currently on. Description: /location/ style simple endpoint to get ship type with the same 5s cache time.
- by erittainvarma - at 2016.10.01 13:30:41
|
17. CREST fleet cache timers - in EVE Technology Lab [original thread]
Steve Ronuken wrote: Character location and ships update from the system nodes, to the fleet node once every 30 seconds (that thirty seconds is per node. They don't all line up. So one might do it at 5 and 35 part, and another might do it at 10...
- by erittainvarma - at 2016.10.01 10:49:08
|
18. CREST fleet cache timers - in EVE Technology Lab [original thread]
So, what's going on with fleet cache timers? It seems like character locations and ships gets updated only once in 30s, while wing and squad information seems to follow the 5s cache time rule that was said in the documentation (https://eveonline-t...
- by erittainvarma - at 2016.09.28 16:43:55
|
19. Sticky:[March] Damage Module Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Hey, why not shake things little bit and also have some modules concentrate on dps and some to volley? Volley mods would have no RoF boost and high dps modules would have high rof with no damage boost, or even little penalty to damage. They both ...
- by erittainvarma - at 2016.02.12 11:21:05
|
20. Add signature radius to the overview - in Player Features and Ideas Discussion [original thread]
-1 It gives too much info out and you have no real control about it. With speed you can always play slower than you are, with sig you can't do anything.
- by erittainvarma - at 2015.01.23 22:00:45
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |