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1. New ship models - in Ships and Modules [original thread]
They should fix the cruficier/sentinel, Im glad I dont have to stare at it anymore (changed anathema model), but its the ugliest amarr ship there is. Prospecting!
- by ghosttr - at 2010.07.15 22:00:00
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2. Logistics Friggies? - in Ships and Modules [original thread]
Originally by: XXSketchxx Would be nice to finally have a use for all those deadspace small remote reps/shield xfers I find from time to time Dont forget the cap xfers Prospecting!
- by ghosttr - at 2010.07.03 19:30:00
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3. Logistics Friggies? - in Ships and Modules [original thread]
Originally by: 1600 RT Originally by: ghosttr And have similar range and rep bonuses to the cruiser sized counterpart. all fine except this. logistic frig should have around half the repping power of logistic cruiser for 2 reas...
- by ghosttr - at 2010.07.03 17:03:00
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4. Logistics Friggies? - in Ships and Modules [original thread]
Logi frigs would be useful in many situations where a logi cruiser doesnt fit. Logi cruiser warp slower, effectively slowing down your fleet, and a logi cruiser stkcis out like a sore thumb is a frig fleet. Also logi cruisers have longer cycle ti...
- by ghosttr - at 2010.07.03 15:48:00
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5. Logistics Friggies? - in Ships and Modules [original thread]
Originally by: Roemy Schneider no, sry guys... fix assault frigs first, try to come up with a good solution for EW frigs second, then mayyyyyybe have a look at logi frigs. until then make do with scimi/oneiros with just 2 remote reps or...
- by ghosttr - at 2010.07.03 06:49:00
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6. Logistics Friggies? - in Ships and Modules [original thread]
Edited by: ghosttr on 02/07/2010 23:12:02 Originally by: Sa'Shena So the idea being that you have something like a T1 Frigate hull Augoror, which has regular bonuses as well as a bonus to a Remote Repair for that races tanking specialt...
- by ghosttr - at 2010.07.02 23:11:00
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7. Logistics Friggies? - in Ships and Modules [original thread]
Originally by: superteds possible t3 iteration? frig CS' would be nice too - or possibly punt that onto a new destroyer hull. T3 would be nice, but we should get regular t2 logi friggies first Prospecting!
- by ghosttr - at 2010.07.02 22:09:00
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8. Logistics Friggies? - in Ships and Modules [original thread]
I think with the proliferation of bombers and faction friggies it would be cool to have a logistics ship that could keep up and provide support. The cruiser sized logistics are too slow (and too expensive) to keep up with a frig gang, and frig re...
- by ghosttr - at 2010.07.02 21:56:00
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9. Ok, if you could "invent" you own stuff, what would you invent? - in Ships and Modules [original thread]
Originally by: MyoJin Blood Originally by: Nnam Pir I'd make a cloak that hid me from Local until I uncloaked or said something in Local on my own. im going to take that a bit farther with what i want. A projected cloaking d...
- by ghosttr - at 2010.07.02 07:15:00
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10. XL Rigs? - in Ships and Modules [original thread]
Originally by: RentableMuffin Originally by: Rahjadan Shardur are there actually that much capitals compared to the vast sea of BS that the capitals make that much of an impact? probably at least enough super caps to skew the p...
- by ghosttr - at 2010.06.28 06:23:00
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11. XL Rigs? - in Ships and Modules [original thread]
Originally by: Furb Killer Then caps would need rigs that take way more resources, increasing demand, increasing price of salvaged materials, increasing price of all rigs. So? It would put bs rig prices in line with other classes. The...
- by ghosttr - at 2010.06.27 07:52:00
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12. XL Rigs? - in Ships and Modules [original thread]
Can we please get some xl rigs, and separate the rigs for battleships from those intended for use on capitals? The introduction of small and medium rigs made them affordable for those classes of vessel. But large rigs still apply to battleships a...
- by ghosttr - at 2010.06.27 03:11:00
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13. Amarr vs Minmatar - in Ships and Modules [original thread]
Originally by: Miilla Edited by: Miilla on 21/06/2010 14:49:20 Pitty Amarr only have 2 DMG types, EVER. EM and Thermal. Minmitar are probalby the most versitile. But amarr guns fire constantly, so you don't have any pauses in yo...
- by ghosttr - at 2010.06.21 15:29:00
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14. BREAKING UP THE BLOB (reflections on DD removal & the #'s=lag contant) - in Ships and Modules [original thread]
I don't think blobbing is the real issue (ok well server lag sucks, but thats a different topic). I think 0.0 fleet combat is just stale. Its all simple tank & spank. With both tank and spank primarily coming from numbers. Tactics and fittings c...
- by ghosttr - at 2010.06.08 09:44:00
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15. Turret Tracking - in Ships and Modules [original thread]
Originally by: Cpt Branko Originally by: ghosttr Were not talking about frigates that are in-range and pew-pewing. But you try getting a non-mwd friggy to burn 50k or so to to pew? The problem isn't the up-close stuff, its getting ...
- by ghosttr - at 2010.06.03 21:31:00
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16. Turret Tracking - in Ships and Modules [original thread]
Originally by: Cpt Branko Edited by: Cpt Branko on 03/06/2010 10:06:58 Originally by: ghosttr Thats lame I kind of liked thier little circle description of how sig radius (should have) worked. If things actually worked that w...
- by ghosttr - at 2010.06.03 10:12:00
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17. Turret Tracking - in Ships and Modules [original thread]
Originally by: Ekrid smaller ships should be harder to hit while sitting still as well, but eve has since existence allowed perfect hits on targets stitting still. Imagine a graph with dots. these dots, at a given ratio, are the signal r...
- by ghosttr - at 2010.06.03 08:17:00
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18. Turret Tracking - in Ships and Modules [original thread]
Originally by: Cpt Branko Edited by: Cpt Branko on 03/06/2010 07:03:09 Actually nothing was changed, the old tracking guide just gave people the wrong impression of how things work. The only working thing from the old tracking guide wa...
- by ghosttr - at 2010.06.03 07:48:00
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19. Turret Tracking - in Ships and Modules [original thread]
Edited by: ghosttr on 03/06/2010 05:43:58 I just stumbled upon the old tracking tutorial thingy that used to be on the eve site and something caught my eye. The hit chance of the old tracking system (or as described by the tracking thingy) ...
- by ghosttr - at 2010.06.03 05:43:00
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20. CCP, Fix the god damn Cloaker f4gs. - in Ships and Modules [original thread]
I would at least like to see the directional/on board scanner not work when the cloak is on. This way the cloaker has to decloak to find a plex, or to try and find what ships are in the area. This means you have a chance to catch him when he is ...
- by ghosttr - at 2009.11.21 16:54:00
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