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1. Ship Lease contracts: - in Player Features and Ideas Discussion [original thread]
well the trust issue isnt really worth talking about, in alliances and corps it is like you break trust you get kicked of even awoxed and then kicked. If people are willing to take the risk, so be it. ofc all i wrote in the OP about fees and stuf...
- by h4kun4 - at 2017.03.31 01:02:12
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2. Idea For "Fixing" Afterburners - in Player Features and Ideas Discussion [original thread]
imo ABs are inferior if you are: ... solo in pvp and have no specific ambush location ... using a longpoint ... not using a web they are superior if you are: ... able to ambush an opponent in a specific loaction where you can dictate ageression r...
- by h4kun4 - at 2017.03.31 00:45:45
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3. Ship Lease contracts: - in Player Features and Ideas Discussion [original thread]
you all have quite good points, i tried ti mitigate all loopholes for public, but it seems there are too many to plug for the system to viable and realistic, but well im not perfect. Maybe its after all more of a niche feature for private transact...
- by h4kun4 - at 2017.03.24 13:44:53
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4. Ship Lease contracts: - in Player Features and Ideas Discussion [original thread]
Suggestion: Lease Contracts in three types - Public, Private and Corporate (+alliance) How it works: Simmilar to a Courier. except that lease only works on assembled ships and their cargohold, loose items are not allowed in the contract. Possib...
- by h4kun4 - at 2017.03.23 15:55:35
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5. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
My List of "Little Things" on the Fitting Simulator, if something i list here has bee suggested already, see that as a confirmation that it needs to be done. Please... - add simulation of different effects (implant effects, wormhole effects, spati...
- by h4kun4 - at 2016.11.21 13:48:29
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6. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
h4kun4 wrote: While you are at the point of tiericiding warp disruption field gens i would like to propose, (if not already secretly planned in the future) to do the same with interdiction sphere launchers: Boni might be simmilar to the Bomb L...
- by h4kun4 - at 2016.02.26 12:10:53
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7. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
While you are at the point of tiericiding warp disruption field gens i would like to propose, (if not already secretly planned in the future) to do the same with interdiction sphere launchers: Boni might be simmilar to the Bomb Launcher T2: Reduc...
- by h4kun4 - at 2016.02.26 12:10:05
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8. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
New Idea (sry if it has been posted earlier, i dont really want to read 280 pages or so) Suggestion: Drifters roam lowsec and nullsec systems for corpses. They have made ovbservations that cloaked ships are easy targets and most likely don't figh...
- by h4kun4 - at 2016.01.20 17:11:25
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9. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Some Ideas: You can buy a SP Reallocation token for AUR or ISK, the number of tokens you can own and buy is of course unlimited but you can't activate more than - lets say three - on one Account and not more than two on one Character, even if it ...
- by h4kun4 - at 2015.12.04 14:29:21
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10. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Only HIC bubbles would be blocking MJDs while not working like a scram in this idea, so you couls still mwd out on a gatecamp for example. DIC Bubbles, ESS bubble and Mobile anchorable Bubbles would not affect an MJD by any means. Again, because ...
- by h4kun4 - at 2015.11.30 23:50:58
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11. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
What people who follow this thread told me is that the Destroyers will be quite hard to kill because they have a small sig (which should bloom when activating the jump field) and if one of these things burns inside the fleet solo its quite easy to...
- by h4kun4 - at 2015.11.30 15:27:08
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12. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
I suppose that the decision to add an extra module instead of making a script is to not make it OP, i think it is a good decision, so have to think about what you do when you fit the ship
- by h4kun4 - at 2015.10.02 18:30:16
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13. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Some Missing Modules: Missile Guidance Link => Tracking Link Drone Tracking Disruptor => As a contra for the Omnidirectional Tracking Link Some of my Corpies are very concerned Missile Doctrines will become useless, i hope you guys dont scr...
- by h4kun4 - at 2015.10.02 17:43:55
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14. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
CCP Larrikin wrote: h4kun4 wrote: Some suggestions: Examples for difficulty might be that you cant move as far and you can't carry that much fuel. 5 Light Years range is a joke, combine that with a fuel bay that has enough fuel for lets say ...
- by h4kun4 - at 2015.08.15 12:25:45
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15. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
i would have nothig against a one time SP remap, i was young and stupid, and failskilled two chars to hell, xD, all dat mining i never use could be gone for good
- by h4kun4 - at 2015.08.15 01:28:56
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16. Inappropriate Name For In-Game Ship Browser Tool - in Player Features and Ideas Discussion [original thread]
Well, ISIS was actually an egyptian godess before eve and before the terrorists.
- by h4kun4 - at 2015.08.15 01:26:29
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17. Well, another new Sov idea - in Player Features and Ideas Discussion [original thread]
I know it is very popular to complain about Aegis-Sov, but from my expereince with it, all complaitns have a reason. Here is my suggestion on how to change sov. Just a word of warning, its complicated and i probably had ispiration in major parts ...
- by h4kun4 - at 2015.08.15 01:09:25
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18. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Well, i can only repeat what i've said on page 5 or 6 - No jump fatigue for Carriers and Dreads, no matter the region of space - No jump fatigue in your own Sov in the region your capitol is set for Jump Bridges, Black Ops and Titan Bridges, as l...
- by h4kun4 - at 2015.08.15 00:15:02
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19. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
drunklies wrote: Linking benefits to sov would be grossly unfair to lowsec and npc null. If the mechanic needs balancing, balance it for everyone, not use it as a way to whip people into sov. Well, living in lowsec doesn't cost you anyth...
- by h4kun4 - at 2015.08.13 13:11:57
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20. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
btw, what i meant by "you shouldn't be punished for owning sov" is that you should gain actual benefits from your sov, currently its more punishment than reward.
- by h4kun4 - at 2015.08.13 12:47:37
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