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1. Discussion about fighting lag - in Player Features and Ideas Discussion [original thread]
Its an interesting discussion. But you can't really answer all the problems with parallel computing by itself. There was a really interesting paper I read a couple months ago about the switch to multi CPU chips and how certain types of application...
- by halykon - at 2009.12.18 12:13:00
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2. Weapon Mouse Over shows Current Missle Range, Gun Optimal & Falloff - in Player Features and Ideas Discussion [original thread]
Edited by: halykon on 10/12/2009 15:02:33 I support this idea. Would also be nice to get a roll over for your cargo bay in space, whenever you roll over an ammo type your current guns can use, it also displays that information in the popup, of...
- by halykon - at 2009.12.10 15:02:00
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3. WTS 1x60GTC for 700mil secure only(online) - in Timecode Bazaar [original thread]
Selling to.. xXBlackdragonXx
- by halykon - at 2009.01.14 15:26:00
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4. [Issue] Small Changes to Make Missions More Fun - in Assembly Hall [original thread]
Originally by: Lia Gaeren Also not too sure about the whole loot thing. If you're going to remove the loot you will remove a fairly major source of income for the mission runner, and also stop the new player experience in realising that s...
- by halykon - at 2008.06.28 03:14:00
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5. [IDEAS] Devs considering the "Real Space Initiative" - in Assembly Hall [original thread]
As sad as it sounds, after reading that... I agree with Goumindong. While its a nice idea.. that has to be the most horrible implementation of an idea I've ever read. That entire system removes gates as choke points, and if anything eve needs MORE...
- by halykon - at 2008.06.28 03:04:00
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6. [Vision] EVE should encourage people to fly in gangs to make ISK more. - in Assembly Hall [original thread]
I like this idea. And support it. I'd like to see group missions force different types combat setups for the group, though. There shouldn't be a defacto mission running ship. Instead, you'll need a well balanced group of ships to complete it. Tack...
- by halykon - at 2008.06.28 01:28:00
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7. Fleet Menu - in Player Features and Ideas Discussion [original thread]
Edited by: halykon on 22/04/2008 10:59:40 A new menu which shows all currently active gang/fleets in the alliance. Basicly what I want is a quick way to look up all the fleets currently active, seeing if any of them are currently doing somethi...
- by halykon - at 2008.04.22 10:58:00
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8. Minmatar/Caldari Faction Ships? - in Player Features and Ideas Discussion [original thread]
Its simpler than that. Min has one game defining feature, speed. Caldari has two, missiles and shield tank. The devs are scared of the idea of a fast missile boat because years ago before a whole lot of rules that are now in play happened, speedy ...
- by halykon - at 2008.04.22 10:19:00
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9. New Dev Blog: Ginger and Hutch team up to bring you YARR! - in EVE Information Portal [original thread]
Correct me if I'm wrong, but. The eve-wiki is going to be a web based resource obtainable in game by using the in-game browser.. right? The people who are going to spend the most time looking at it are probably going to be new players, yes? With t...
- by halykon - at 2008.04.15 01:12:00
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10. 0.0 corp looking for members - in Alliance and Corporation Recruitment Center [original thread]
Edited by: halykon on 14/01/2008 13:40:18 Obligatory bump. Join now so Sarios can afford to pay his rent by taxing you!! If you're a mega billionaire who feels like keeping Sarios solvent; or have enough friends who can join and defray the co...
- by halykon - at 2008.01.14 13:39:00
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11. What Does EVE TV Need? - in EVE Alliance Tournament Discussion [original thread]
Charisma is good. I agree, charisma is needed. I once watched a video tech blog named Mobuzz, daily. Some of the information on it I'd already heard about, some of it I just plain didn't care about. So maybe 1 story out of 6-7 presented a day, did...
- by halykon - at 2007.12.31 16:55:00
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12. Why isn't Eve TV financed from CCP's Marketing budget? - in EVE Alliance Tournament Discussion [original thread]
I know this is waay late, but. It wasn't that Eve-Tv wasn't free that I hated about it. It was the whole messed up points/micropayment nature of how we payed for it. I wouldn't mind having a few bucks added to my monthly Eve bill for Eve-TV(like E...
- by halykon - at 2007.12.31 16:34:00
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13. Fifth Alliance Tournament announced - in EVE Alliance Tournament Discussion [original thread]
This won't happen but.. I want to see a range of fights. Right now, to steal from FPS terminology. You have team deathmatch. I'd like to see assault versions. One team fielding a very defensive minded setup to stop the other team from blowing so...
- by halykon - at 2007.12.31 13:51:00
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14. General Caldari Buff - in Ships and Modules [original thread]
I think the largest argument everyone has with Caldari is they are very very different. They have all the missile boats more or less, they have all the shield tanking boats, they have all the ECM boats. Our mechanics are a heck of a lot different ...
- by halykon - at 2007.12.02 05:31:00
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15. New Dev Blog, Lingorm with Information on Linux and Mac Clients - in EVE Information Portal [original thread]
font is ariel.ttf I think, it needs to be copied into the fonts dir. dx9 problem is either dx9d30.dll or dx9d_30.dll, something like that... it needs to be copied into system32 dir. If you get splash and crash issues you have to go into pref.ini a...
- by halykon - at 2007.11.07 10:37:00
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16. New Dev Blog, Lingorm with Information on Linux and Mac Clients - in EVE Information Portal [original thread]
Ah, the splash and crash on using a cedega client with eve. For some reason I figured this would go away with an officially supported client. Guess I continue to use reliable old wine.
- by halykon - at 2007.11.06 21:28:00
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17. Mining Mk II (Or is it III?) - in Player Features and Ideas Discussion [original thread]
Just read through all of this. Ya, I'm a bit behind. I like most of it, and find it a good read, but some of it worries me a bit. What does this do to people who's "job" is import/export of minerals? I'm sure some exist. I haven't seen anyone spe...
- by halykon - at 2007.09.29 10:49:00
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18. Proposed Skill Training System Update - in Player Features and Ideas Discussion [original thread]
I started my character back in late July, early August. Somewhere in there. I'll top out the learning skill tree on Sunday. So I've got almost 2 months playtime in the game, without actually playing the game itself, just getting to a point to wher...
- by halykon - at 2007.09.29 07:36:00
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19. Tac-Map, Why? - in Player Features and Ideas Discussion [original thread]
Okay, so its mis-named. I was trying to figure out the usefulness of it when controlling hundreds of ships real time, in a tactical situation. Strategic planing makes more sense. Thanks Valator.
- by halykon - at 2007.09.29 05:29:00
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20. Low-sec revitalization through miner empowerment? - in Player Features and Ideas Discussion [original thread]
20% across the board isn't a 20% loss in combat efficiency. Its much greater than that. For an over simplification. Speed == Range Tank == Damage The first one, Speed == Range, is pretty straight forward. The faster or slower your ship, the lar...
- by halykon - at 2007.09.29 05:06:00
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