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61. Non-Navy Level 4 mission ships - in Missions & Complexes [original thread]
hmskrecik wrote: If Typhoon and Raven were just an example and you're not bound to particular race, I would recommend Dominix. The basic setup is like this: [Dominix, bare bone] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage...
- by imbaRabbit - at 2013.06.22 21:09:00
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62. Eve faild to deliver new explaroation in oddesey as promsied very sad - in Player Features and Ideas Discussion [original thread]
coolruningc wrote: But when new games are coming out in 2014 offering billions of worlds expanding systems CCP realy needs to pull something out of the hat this year. The same old song will not last much longer any way enjoy. If it wasn't o...
- by imbaRabbit - at 2013.06.22 21:02:00
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63. Received damage display - in Player Features and Ideas Discussion [original thread]
It's not like I wanted to flame you, but when I was here, I just wanted to know if you were aware of some pages out there. On top of that @Little Dragon Khamez: as it seems CCP wants to create a dumb game out of it, so it would attract a lot of pe...
- by imbaRabbit - at 2013.06.22 20:42:00
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64. Cruise Missile machen zuviel Schaden auf Exhumer - in Player Features and Ideas Discussion [original thread]
The Ravens are not the "only" ships which got boost on 30% damage - cruise missile system got 30% more damage since the update. Auf Deutsch: -- CCP hat das Cruise Missile System ge+ñndert und es scheint so das die +änderung auch die NPCs betroff...
- by imbaRabbit - at 2013.06.22 20:12:00
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65. Cruise Missile machen zuviel Schaden auf Exhumer - in Player Features and Ideas Discussion [original thread]
He's just saying that since the patch it's not possible to tank two Guristas battleships anymore. Also, he says that he has a Hulk with 91% Kinetic resists and that it's not possible to tank two battleships and three frigates. Even though he has a...
- by imbaRabbit - at 2013.06.22 17:19:00
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66. Large Micro Jump Drive Timer suggestion. - in Player Features and Ideas Discussion [original thread]
Anyone?
- by imbaRabbit - at 2013.06.22 15:46:00
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67. Received damage display - in Player Features and Ideas Discussion [original thread]
Did you hear about this page http://games.chruker.dk/eve_online/item.php?type_id=2072 ? How did they get the defense, offense numbers and similar : )? EDIT: Or this http://games.chruker.dk/eve_online/mission_view.php?id=19 . http://games.ch...
- by imbaRabbit - at 2013.06.20 20:40:00
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68. MORE THAN 100 FITS PLEASE - in Player Features and Ideas Discussion [original thread]
Nyancat Audeles wrote: imbaRabbit wrote: I have nothing against that : ). The easiest thing to do is probably to just remove the limit and see how it goes ... but god knows how they're managing everything. And the question is how much work t...
- by imbaRabbit - at 2013.06.20 19:52:00
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69. MORE THAN 100 FITS PLEASE - in Player Features and Ideas Discussion [original thread]
I have nothing against that : ). The easiest thing to do is probably to just remove the limit and see how it goes ... but god knows how they're managing everything. And the question is how much work they need to implement local file reading, etc. ...
- by imbaRabbit - at 2013.06.20 18:11:00
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70. MORE THAN 100 FITS PLEASE - in Player Features and Ideas Discussion [original thread]
The issue what CCP has are probably scalability issues based on the numbers. If it's true that they have 500.000 users, that means that each can save 100 fits. If they're saving it by using the (unsigned) int_64 and most-optimized file format, it ...
- by imbaRabbit - at 2013.06.20 17:18:00
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71. Large Micro Jump Drive Timer suggestion. - in Player Features and Ideas Discussion [original thread]
Anything would be awesome ... I have no clue how and why did this mistake even slip in. That should not have happened -it's just bad design. It would be really great to hear the reasoning behind those modules which have bigger cool-down but the cy...
- by imbaRabbit - at 2013.06.20 16:50:00
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72. Large Micro Jump Drive Timer suggestion. - in Player Features and Ideas Discussion [original thread]
BUMP. This is important thing to fix. Not for the LMJD sake only, but for everything else in the game :).
- by imbaRabbit - at 2013.06.19 11:53:00
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73. MORE THAN 100 FITS PLEASE - in Player Features and Ideas Discussion [original thread]
I did not know that such limit exists. I tend to import fit and then show it to other people and then delete it. But I can see why people would like to store more than one hundred fits (it gets tedious if you're the one who handle fits and share t...
- by imbaRabbit - at 2013.06.19 11:49:00
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74. 8/10 Sansha prison Camp (stain) - in Missions & Complexes [original thread]
I think you've missed the expansion (read the Retribution patch notes).
- by imbaRabbit - at 2013.06.18 15:06:00
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75. Large Micro Jump Drive Timer suggestion. - in Player Features and Ideas Discussion [original thread]
I have never been in a carrier fleet and I have no clue which are the other modules out there which needs fixing. I'm sorry that I had no clue about that. So please, can someone write full list of modules which need some kind of timer? In that way...
- by imbaRabbit - at 2013.06.18 07:42:00
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76. Large Micro Jump Drive Timer suggestion. - in Player Features and Ideas Discussion [original thread]
Instead of extra timer coding, maybe it would be nice that the module cycle time does not end when the ship goes into the jump. Current implementation of LMJD is funny because you have to click around to see when you can use it again. And if you c...
- by imbaRabbit - at 2013.06.17 19:37:00
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77. How to know when you are ready to move up to the next mission level? - in Missions & Complexes [original thread]
He he, I went and created a video for you. When this happens, and you're shield tanked, then you're not ready for that specific level IV mission : DDD. The video was created just to show people what will happen if they come in no-tanked ship in th...
- by imbaRabbit - at 2013.06.16 10:05:00
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78. Dodixie mission hub. - in Missions & Complexes [original thread]
Kult Altol wrote: imbaRabbit wrote: It depends on the days. But I can see combat scanner probes outside almost constantly. I think I got them like every 7th mission. EDIT: you can probably find few people to run missions with. That's got ...
- by imbaRabbit - at 2013.06.16 09:02:00
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79. Dodixie mission hub. - in Missions & Complexes [original thread]
It depends on the days. But I can see combat scanner probes outside almost constantly. I think I got them like every 7th mission.
- by imbaRabbit - at 2013.06.16 08:48:00
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80. Dodixie mission hub. - in Missions & Complexes [original thread]
What kind of experience are you looking for? Selling You can sell your loot/salvage for a fair price, if not better than other trade hubs. Local spam As in any other trade hub, there are a lot of scammers in local. Take care when you open th...
- by imbaRabbit - at 2013.06.16 08:42:00
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