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1. Elvish ears - in Player Features and Ideas Discussion [original thread]
Hi, can I have elvish ears for my in-game avatar ? Thanks. app.: Example of elvish ears: ears
- by iudex - at 2013.11.10 01:53:00
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2. Missile launcher sound - in Player Features and Ideas Discussion [original thread]
The missile launcher sound is the same ZOSHH ZOSHH ZOSHH like back then 2006 when i started to play. That's somewhat behind the numerous graphics updates and the incoming missile launcher graphic improvement. I'm using missiles and will continue...
- by iudex - at 2012.03.04 21:27:00
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3. Tradeable Loyalty Points - in Player Features and Ideas Discussion [original thread]
Edited by: iudex on 22/09/2010 00:09:57 There are hundreds of different items in dozens of different LP stores nowadays. A missionrunner has to be a market expert, to get the best deal for his LP. If there was a possibility to directly sell th...
- by iudex - at 2010.09.22 00:06:00
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4. Advanced Faction Warfare ? - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Soundwave Originally by: Veshta Yoshida Does that mean that CCP are actually going to have people other than the janitor working on FW or merely that you are looking for potentially amusing reads to pass the tim...
- by iudex - at 2009.12.28 12:39:00
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5. Linking RL attributes to game attributes - in Player Features and Ideas Discussion [original thread]
Edited by: iudex on 19/12/2009 15:53:01 Originally by: Halycon Gamma What happens if a player is genuinely stupid? He takes an automatic negative to Eve because he's none to bright in RL? Thats just silly, especially when how to play e...
- by iudex - at 2009.12.19 15:50:00
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6. Linking RL attributes to game attributes - in Player Features and Ideas Discussion [original thread]
Yes but Eve could win some education awards (for giving an incentive to train up the IQ). Or gain some MMO-media attention, since this could be a new level of player-avatar-linkage, which no other MMO has so far. Or at least an additional image/pr...
- by iudex - at 2009.12.19 13:32:00
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7. Linking RL attributes to game attributes - in Player Features and Ideas Discussion [original thread]
Eve somewhere in the future .... Capsuleer Joe is happily mining ore in his barge, when a mail from Aura arrives in his postbox. Like 6 months ago, Joe is asked to visit his CONCORD University contact person in his home system. Joe docks his ship...
- by iudex - at 2009.12.19 06:34:00
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8. The 11% Taxation and NPC Corporation Shares Sale - in Player Features and Ideas Discussion [original thread]
Edited by: iudex on 30/09/2009 09:41:02 Hi CCP, you devs a) said that you like things which are adding something to the game, while involving little to no coding, with readily available data (CCP PismX). b) like the players log in quite often ...
- by iudex - at 2009.09.30 09:35:00
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9. Faction warfare -- getting around highsec - in Player Features and Ideas Discussion [original thread]
Yes, i like the idea, since i hate to be threatened by Gallente and Minmatars in my highsec mission hub, when doing missions in a expensive Golem. My skills Faction Standings: Serpentis +8.02 / Angel Cartel +8.57 / Gallente Federation -9.97
- by iudex - at 2009.06.18 18:09:00
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10. How to nerf a titan without nerving it - in Player Features and Ideas Discussion [original thread]
Yes that's why a direct nerf would be bad. Many people own one now, there's a whole industry around them and people expect a protection of legitimate expectation, a nerf would cause too much outrage and affect too many people in an unfair way, aft...
- by iudex - at 2009.06.17 17:12:00
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11. How to nerf a titan without nerving it - in Player Features and Ideas Discussion [original thread]
Since there are dozens of "nerf-titan" threads after that incident where titans killed a carrier, I'd like to urge CCP not to swing the nerf-bat once again but to do it the natural and intuitive way. Introduce an effective anti-titan weapon. Like...
- by iudex - at 2009.06.17 14:13:00
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12. Increase the skill depth please - in Player Features and Ideas Discussion [original thread]
Yes this means for the new player even longer to catch up, but that additional skills should grant only a tiny advantage for a lot of SP. Take the example from above, 5% rof for training a rank 12 skill to 5 sounds like a fair deal, in exchange i ...
- by iudex - at 2009.06.06 09:49:00
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13. Increase the skill depth please - in Player Features and Ideas Discussion [original thread]
When i joined eve more than 3 years ago, there was the same skill depth like today: the usual skills and some specialisation skills. Back then the highest SP of players was at 60m sp (there was a blog by Oveur showing the numbers). Today 100m are ...
- by iudex - at 2009.06.04 23:05:00
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14. Level 5 missions and LP rewards - in Player Features and Ideas Discussion [original thread]
Current Situation The reward of level 5 missions currently consists of loyalty points mainly. For example i did the missions "Oust the Claimjumpers" and "Stray Gallente Carrier" today, the first one gave - ~7 million isk in direkt rewards - ta...
- by iudex - at 2008.10.27 04:42:00
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15. Large collidable Structure and FoF missiles - in Player Features and Ideas Discussion [original thread]
Edited by: iudex on 10/10/2008 09:02:55 Since you are going to revamp missiles, can you PLEASE remove large collidable structure from the FOF targeting list ? It's annoying as hell to gain up to 50km distance to some of the buildings with ma...
- by iudex - at 2008.10.10 09:01:00
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16. Additions to Militia LP Store - in Player Features and Ideas Discussion [original thread]
That's a nice proposal. FW LPs are harder to get than empire LPs, it's not a simple grind-job in the safety of highsec. If masses of people started to grind the mission, pirates and opposite faction PVPers would have a lot of targets to play with,...
- by iudex - at 2008.10.05 19:16:00
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17. Ideas to tie into ranks - in Player Features and Ideas Discussion [original thread]
1. Ranks should be hard to get, a longterm-goal. It's rediculous when after few weeks 90% of the melitia are generals. 2. Ranks should give some ingame advantages. For example things like a) Special Items aa) Special melitia ships that can be ...
- by iudex - at 2008.05.24 05:59:00
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18. Lobby for your favourite feature: Content outside PvP / NPC Shares - in Player Features and Ideas Discussion [original thread]
Originally by: Wager OP is obviously a troll with far too much time on his hands...wait Why do you think i'm obviously a troll ? Can you show a singel post by me, that can be classified as trolling ? It's annoying that no matter wh...
- by iudex - at 2008.01.26 16:05:00
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19. Lobby for your favourite feature: Content outside PvP / NPC Shares - in Player Features and Ideas Discussion [original thread]
This post is a response to the invitation to "lobby for your favorite feature request", made in the Eve Online Newsletter (26.01.08). As someone who lives in high-sec empire and enjoys the market-/production-/missionrunning-aspect of EVE, i'd ...
- by iudex - at 2008.01.26 05:47:00
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20. Pirate Raids in Highsec Empire - in Player Features and Ideas Discussion [original thread]
NPC-Raids: Many mmorgs have this, it's fun and would fit quite well into EvE. 10 Minutes before a raid there is a constellation or region wiede announcement in local chats, something like "Gurista Pirates are about to attack the Hyasyoda Storage ...
- by iudex - at 2007.10.04 10:30:00
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