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1. Stargate Mass > Sun Mass .... ?!?!? - in Test Server Feedback [original thread]
"Stargates are 1 x 10^35 kg?!?! WTF! :o" If i recall right, stargates are set so heavy to withstand without drift the pummeling they receive from all the ships bouncing into them 23/7 at close to warp speeds ^^;
- by j0sephine - at 2007.02.19 06:12:00
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2. Ship losses after log out - in Test Server Feedback [original thread]
Edited by: j0sephine on 18/02/2007 05:14:00 "logging didnt use to reset timers and there was no patch notes about it and logging shouldnt reset it thats plane stupid if u log at 14:59 u sit in space for another 15 mins" To be technically p...
- by j0sephine - at 2007.02.18 05:14:00
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3. You are warp scrambled.... - in Test Server Feedback [original thread]
"What is the point? If you try to warp away, you'll soon find out anyhow (..) In the end, knowing that you're scrammed before you try to warp away gives you no tactical advantage or benefit." It saves you wasted attempt that kills your speed a...
- by j0sephine - at 2007.01.30 01:45:00
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4. You are warp scrambled.... - in Test Server Feedback [original thread]
Edited by: j0sephine on 29/01/2007 04:14:51 Take it logical step further for that matter, and replace the current vague "miscellaneous" bar that shows sometimes when something is done to you... with icons indicating scramblers / webifiers / c...
- by j0sephine - at 2007.01.29 04:18:00
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5. Graphic overhaul gallery - in Test Server Feedback [original thread]
couple more.... * a work in progress Belicose * a work in progress Caracal
- by j0sephine - at 2007.01.25 00:47:00
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6. Caldari carrier - in Test Server Feedback [original thread]
"I am pretty sure that this update would hit sometime in the next few months, so you'll likely see it before Kali2 hits. Some of the other Devs (not me OFC) fly Chimeras as well and are just as annoyed by it as anyone." Just to clarify, since O...
- by j0sephine - at 2007.01.11 23:30:00
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7. The Drake is Missing Something - in Test Server Feedback [original thread]
"those dps numbers are low, i can get my harbinger to 500 DPS" Of course. i said it earlier in this thread: " that's numbers for tech.1 stock weapons and no damage mods , so if you take into account the increase from tech.2 weapons, specializat...
- by j0sephine - at 2007.01.01 04:46:00
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8. The Drake is Missing Something - in Test Server Feedback [original thread]
"Are you telling me it's quite possible any SINGLE enemy BC might not have a chance to break my tank in 1-vs-1 if I "finish up" the tanking skills ? :P" That's numbers for tech.1 stock weapons and no damage mods, so if you take into account the...
- by j0sephine - at 2006.12.31 01:24:00
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9. The Drake is Missing Something - in Test Server Feedback [original thread]
"When youÆre putting out the little amount of DPS that the drake does, and taking too long to take down your target, its not going to save you." damage output (tech.1 gear, maxed out skills, no damage mods) * Harbinger with heavy beams: 230 dp...
- by j0sephine - at 2006.12.30 23:07:00
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10. Lottery Pseudocode - in Test Server Feedback [original thread]
"see that just sounds wrong, coming from a state that has a lottery, it's not how many tickets you have but that you have the right number." No, it sounds perfectly fine actually -- your chance to control the 'right number' are exactly proporti...
- by j0sephine - at 2006.12.30 22:42:00
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11. Logout exploit - in Test Server Feedback [original thread]
To clarify (since SATAN's post is more than vague) ... the potential exploit in question is people using the quit-time warpoff to get their ship out of the bubble that'd otherwise prevent them from warping, after they jump in the system (or whenev...
- by j0sephine - at 2006.12.28 06:40:00
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12. Lottery Pseudocode - in Test Server Feedback [original thread]
Edited by: j0sephine on 26/12/2006 21:29:57 "What it basically is saying is that it goes through every player and rolls to see if they won something. There is of course a flaw with this system but we are just making an example." As long as...
- by j0sephine - at 2006.12.26 21:28:00
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13. New damage type. - in Test Server Feedback [original thread]
UNICORN DAMAGE (credits go to Stavros for coining this one :s
- by j0sephine - at 2006.12.23 17:55:00
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14. Add something smaller than frigattes ? - in Test Server Feedback [original thread]
Edited by: j0sephine on 20/12/2006 18:17:42 There was some talk earlier from the devs about possibility to allow the players fly the fighters which are currently used by carriers. That would possibly involve actual ability for manual flight t...
- by j0sephine - at 2006.12.20 18:17:00
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15. Caldari carrier - in Test Server Feedback [original thread]
Why did the chicked cross the road? Because from across the street Chimera didn't look any bigger than a tasty worm... >>;
- by j0sephine - at 2006.12.18 20:24:00
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16. Caldari carrier - in Test Server Feedback [original thread]
"This thread is crying out for some spam e-mail carrier extension jokes." As well as for pointing out the Amarr for some strange reason make all their ships considerably bigger than any other race... ;s
- by j0sephine - at 2006.05.04 17:16:00
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17. Caldari carrier - in Test Server Feedback [original thread]
" Says it all " Maybe they forgot to attach the rear part, just like Scorpion went out of the dock with just one wing ^^;; seriously though aye... i love the looks of Caldari carrier, it's one of my favourites... but she could use getting a ta...
- by j0sephine - at 2006.04.25 00:39:00
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18. Trinity upgrade and DX9 - in Test Server Feedback [original thread]
Edited by: j0sephine on 21/04/2006 15:24:28 According to Redundancy's dev blog, current plan is to try and put these things in the 'old' (existing) game client, as long as nothing unexpected happens. " Strong candidates that have been mentio...
- by j0sephine - at 2006.04.21 15:24:00
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19. More issues with Force Recon ships - in Test Server Feedback [original thread]
Just a thought, but couldn't this whole mess with cynosural field things be resolved in a bit different and perhaps more elegant manner? * instead of cynofield generator rooting the ship on the spot etc and causing all the trouble with locking, n...
- by j0sephine - at 2006.04.12 12:38:00
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20. Reactor Control Unit II - Why do I need level 5 Energy Grid upgrades? - in Test Server Feedback [original thread]
Edited by: j0sephine on 11/04/2006 09:02:59 "Why not changing all tech II modules to level 5 skill requirement?" Because the game already makes people question the sense of having to spend months on training skills necessary to use tech....
- by j0sephine - at 2006.04.11 08:59:00
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