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1. Gang improvement idea - in Player Features and Ideas Discussion [original thread]
Edited by: j0sephine on 24/03/2007 15:41:39 "Suggestion: It should be possible to undock the squad composition window from the overview to make it a separate window like an undocked folder from peeps and places. Or make it another tab in th...
- by j0sephine - at 2007.03.24 15:44:00
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2. T2 RIGS - more %, less calibration - in Player Features and Ideas Discussion [original thread]
"ad3 stats of t2 rigs between stats of t1 rigs are more less 5%, mainly. Many of them are penaltied." The 5% difference you speak of is typically change from 10 to 15% which means the tech.2 rig grants 50% bigger bonus than equivalent tech.1 ri...
- by j0sephine - at 2007.02.06 19:02:00
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3. Time to up the 0.0 Profitability... - in Player Features and Ideas Discussion [original thread]
"With market prices falling. 0.0 mining is not as amazing as it used to be with better market prices.. now you have to mine 2x as much to make the same profit from 3 months ago." It's just supply/demand at work. Prices were good, so people were...
- by j0sephine - at 2007.02.04 04:43:00
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4. Top 10 List Revelations and beyond - in Player Features and Ideas Discussion [original thread]
Edited by: j0sephine on 03/02/2007 18:41:28 Most of the stuff from my old list still applies, so will just copy/paste and cut the done/questionable stuff... new things are on the bottom ^^; 1. UI drawing optimization (the performance drop it...
- by j0sephine - at 2007.02.03 18:45:00
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5. Mid slot PG/CAP booster - in Player Features and Ideas Discussion [original thread]
"Caldari ships have the worst PG and the fewest LOW slots. It would be nice to be able to use some of those slots we do have to augment our PG." Caldari ships are given low amount of low slots on purpose -- this is to maintain their profile as ...
- by j0sephine - at 2007.02.03 18:11:00
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6. Give missiles a targetting range ring on display. - in Player Features and Ideas Discussion [original thread]
Edited by: j0sephine on 22/01/2007 05:14:03 "The guns and ECM targetting ranges are adjusted for skills, so I dont see why missiles cant have the same display." I'd guess the limitation is due difference between guns/ECM and the missiles -...
- by j0sephine - at 2007.01.22 05:16:00
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7. No ASP or ASP.NET - in Player Features and Ideas Discussion [original thread]
I don't quite understand the OP issue. No matter what backend CCP uses to generate their pages, you still get the w3c-compliant html as end user so what exactly *is* the problem and how is this "cutting you out of the website"..? o.O;
- by j0sephine - at 2006.12.20 22:46:00
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8. Open GL - in Player Features and Ideas Discussion [original thread]
"It also costs to lose customers or not hit customers they could get (mac users)." Technically no, it doesn't. It's "opportunity cost" not something they actively spend money on, and there's no real way to tell if that extra profit they _could_...
- by j0sephine - at 2006.07.23 22:08:00
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9. A perfect Fix to WCS and Warp Scrambler Issues - in Player Features and Ideas Discussion [original thread]
"It occurred to me that this would have some rather odd implications, namely that running your scrambler for more than one cycle would be pointless." I thought of that before too, but in the end it does make sense, given short cycle of scramble...
- by j0sephine - at 2006.04.06 16:13:00
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10. Subsystem targeting solution. - in Player Features and Ideas Discussion [original thread]
"However, one of the weapons in that game was designed to ONLY damage subsystems, which I thought was quite brilliant." this is currently on the official 'drawing board' ^^ " Ship Sub-system Targetting The ability to target individual sub-s...
- by j0sephine - at 2006.04.05 05:34:00
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11. A perfect Fix to WCS and Warp Scrambler Issues - in Player Features and Ideas Discussion [original thread]
Edited by: j0sephine on 03/04/2006 16:41:26 "j0, as above you can do the hold-down quite neatly by just pinning the ship at the speed it's at just before it'd go into warp for however long - doesn't require any messing with acceleration or a...
- by j0sephine - at 2006.04.03 16:37:00
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12. A perfect Fix to WCS and Warp Scrambler Issues - in Player Features and Ideas Discussion [original thread]
"Opinions are welcomed as long as they are not rants, shorter than 2 sentences, or vain attempts to derail the topic." Current warp system is based on ship agility and mass -- it takes certain time for ship to accelerate to threshold speed (75%...
- by j0sephine - at 2006.04.02 23:59:00
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13. Outposts too limited? - in Player Features and Ideas Discussion [original thread]
Edited by: j0sephine on 02/04/2006 23:41:41 "I think you should be able to configure an outpost much like we all fit our ships." Upgradeable outposts are on the drawing board already. ^^ " The current Outposts are just the beginning to wo...
- by j0sephine - at 2006.04.02 23:41:00
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14. EVE UI is ugly as sin!! - in Player Features and Ideas Discussion [original thread]
"All in all i believe that you have never used the overview in a combat. Otherwise solutions like displaying only active targets would not appear in your text." Have used overview in combat, didn't stop me from asking for pretty much the same t...
- by j0sephine - at 2006.03.30 17:37:00
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15. Do the devs know why the sky seems optically distorted? - in Player Features and Ideas Discussion [original thread]
Edited by: j0sephine on 14/03/2006 14:46:33 "I have 20/20 perfect vision and my hardware is running fine so, yes, the sky in EVE is optically distorted." This is caused by wide angle (i.e. more than 45 degree) camera EVE uses to render the...
- by j0sephine - at 2006.03.14 14:40:00
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16. Do your Top 10 list - in Player Features and Ideas Discussion [original thread]
1. UI drawing optimization (the performance drop it causes is hideous ) 2. Turrets & effects drawing optimization. (it'd be nice to actually play encounters with more than 10 ships firing without zooming all way out and disabling all these thing...
- by j0sephine - at 2006.03.13 13:43:00
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17. zee instas - in Player Features and Ideas Discussion [original thread]
Was going to bump this thread earlier but kind of overslept *..* so uhh.. doing it now :P (and no, not because it has anything to do with something i thought of, but kinda like the idea of ships taking time to align in the jumpgate instead of cra...
- by j0sephine - at 2006.03.09 17:05:00
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18. Colour Change request - CNR - in Player Features and Ideas Discussion [original thread]
Navy Raven is "urine* yellow". And yes, thats' the single thing about her that would be great to see changed ;.; *) to please the forum filter gods
- by j0sephine - at 2006.02.15 00:27:00
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19. Capital Ships, and undocking, oh my! - in Player Features and Ideas Discussion [original thread]
There's no 'launching' ships from capital vessels in the sense you describe, since you don't "dock" with them like you'd do with station. Capital ships have hangar array which stores smaller vessels. You need to have your pod nearby the capital s...
- by j0sephine - at 2006.02.02 05:57:00
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20. Tactical Shield Manipulation - disadvantage like EW used to be - in Player Features and Ideas Discussion [original thread]
"It can be a disadvantage simply. Even though my shields are 4-6 times sturdier than the armor, I would prefer getting my armor damaged a small bit in an emergency case instead of loosing shield tank and get the whole ship blown up." Except the...
- by j0sephine - at 2006.01.28 16:00:00
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