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1. TriExporter - in EVE Technology Lab [original thread]
Edited by: j0sephine on 11/03/2007 18:43:09 "In any other decent game, textures are neatly separated into subfolders and have a standard naming scheme, in Eve they're just thrown around the place with no apparent system behind it " There'...
- by j0sephine - at 2007.03.11 18:39:00
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2. font change in eve - in EVE Technology Lab [original thread]
"yeah lets make changes to the client that don't increase gameplay, that'd be good" Being able to read what the game is trying to tell you as opposed to being presented with wall of unreadable text... that would be quite an increase of the game...
- by j0sephine - at 2007.03.03 20:58:00
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3. Showroom - in EVE Technology Lab [original thread]
"Anyone else had problems with vista loading this??" The viewer utilizes rather advanced version of openGL and Vista out of the box supports only earlier version of openGL if i understand right... some of the graphics card drivers from card ven...
- by j0sephine - at 2007.02.05 07:30:00
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4. TriExporter - in EVE Technology Lab [original thread]
Edited by: j0sephine on 03/02/2007 16:48:33 "Does anyone know which textures go with the 'Phoon?" Typhoon is done as follows: * chunk 1 and 2: M_MainA.dds applied with 2nd UV set, on top of it there's machi2.dds applied using 1st UV set ...
- by j0sephine - at 2007.02.03 16:51:00
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5. TriExporter - in EVE Technology Lab [original thread]
"wheres it located in the triexporter program?" Not sure if it's there, but it should be easy to flip the mesh once you have it loaded into 3d rendering program? ^^;;
- by j0sephine - at 2007.01.30 01:50:00
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6. TriExporter - in EVE Technology Lab [original thread]
"why? what would that accomplish?" If you take a look at posted Megathron image, you'll note it's mirror of in-game model (the not symmetrical bits are on the opposite sides)
- by j0sephine - at 2007.01.28 21:47:00
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7. DirectX 10 EVE Online Client - in EVE Technology Lab [original thread]
Per recent Oveur's reply the dx10 engine seems to be slated for end of 2007. Some unspecified optimizations to current engine are to be shipped earlier, with Revelations 2 patch.
- by j0sephine - at 2007.01.23 16:44:00
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8. How do I make a .exe run upon start up? - in EVE Technology Lab [original thread]
In the Start menu under All Programs > thingie there's a folder named "Startup", you can place shortcut to program you want to run on well, startup, there. Alternatively you can add it as a scheduled task. On the Control Panel click "Performan...
- by j0sephine - at 2007.01.16 04:37:00
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9. Showroom - in EVE Technology Lab [original thread]
"And that'll work on Linux...? " Gah; no... have fun wrestling with freetype if the portability is important, i guess -.^ "ugh..plus it's C++, showroom is written pure C." Nah i used std::string there because am lazy, but regular char* ...
- by j0sephine - at 2007.01.12 15:07:00
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10. Werid Request, but i need a keylogger - in EVE Technology Lab [original thread]
"I have a hunch my parents have been looking through my computer. I know the ovbious thing is change the password but that leaves me wondering," You don't need keylogger for that. Control Panel -> Performance and maintenance -> Administra...
- by j0sephine - at 2007.01.12 01:39:00
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11. Showroom - in EVE Technology Lab [original thread]
Edited by: j0sephine on 11/01/2007 16:30:05 "I'd love to, but I'm still learning 3D programming, and displaying text isn't straight forward." This is old, but in case you're still trying to figure it out: // member variables HDC m_hdc; ...
- by j0sephine - at 2007.01.11 16:27:00
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12. Can Eve Run WIDESCREEN Mode? - in EVE Technology Lab [original thread]
"That's because the engine doesn't change FOV when the aspect ratio changes." I'd guess it actually does change to match the aspect ratio, which results in covering wider arc horizontally... and as such, the edges are much more prone to show pe...
- by j0sephine - at 2007.01.06 03:01:00
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13. DX10? Do you know what it is? - in EVE Technology Lab [original thread]
"for example the blue blinky lights on ships, or the lights in the Amarr station take around 50 calls each to draw. Which amounts to the GPU sitting around, then getting a whooping 2 triangles to draw." Wonder if that's why Caldari got robbed...
- by j0sephine - at 2006.12.30 23:35:00
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14. Opux Luxury Yacht render - in EVE Technology Lab [original thread]
"Well it still makes it look better because the textures are stretched in the direction of the polygon and filtered, rather than the whole image being stretched uniformly. And the borders of the ship are straight and antialiased." That's the ve...
- by j0sephine - at 2006.12.22 23:55:00
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15. Opux Luxury Yacht render - in EVE Technology Lab [original thread]
Edited by: j0sephine on 22/12/2006 23:33:07 "Is there anyone here who could get me a very large render of an Opux Luxury Yacht... maybe 11000x8500, roughly?" Waste of time, tbh. Most if not all ship textures are currently 1k large or less ...
- by j0sephine - at 2006.12.22 23:31:00
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16. TriExporter - in EVE Technology Lab [original thread]
Edited by: j0sephine on 18/12/2006 21:36:59 "Could someone who uses Lightwave 8/9 share the workflow to get textured models into layout? I am having major issues with the texture part " * download and install DDS import plugin from dstor...
- by j0sephine - at 2006.12.18 21:37:00
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17. tri format? - in EVE Technology Lab [original thread]
There used to be thread at eve-i forum with collected 'discoveries' about the nature of .tri files, but since eve-i is down at the moment, you're probably out of luck for the time being :/
- by j0sephine - at 2005.09.15 00:36:00
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18. Eve & SLi - in EVE Technology Lab [original thread]
"In a few years your top of the line card won't be top of the line anymore. But then you can just buy another one from the bargain bin and almost double your performance." Am sure people were saying the very same thing when they were buying th...
- by j0sephine - at 2004.12.11 16:37:00
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19. Eve & SLi - in EVE Technology Lab [original thread]
"In a few years your top of the line card won't be top of the line anymore. But then you can just buy another one from the bargain bin and almost double your performance." Am sure people were saying the very same thing when they were buying th...
- by j0sephine - at 2004.12.11 16:37:00
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20. Eve & SLi - in EVE Technology Lab [original thread]
"In a few years your top of the line card won't be top of the line anymore. But then you can just buy another one from the bargain bin and almost double your performance." Am sure people were saying the very same thing when they were buying th...
- by j0sephine - at 2004.12.11 16:37:00
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