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581. [SiSi] Megathron....Overpowered?!? - in Ships and Modules [original thread]
Edited by: j0sephine on 20/05/2006 15:13:02 "WRONG.. You are already fitting 1 extra gun (which is like not having 1 missile). Basically the Mega will have 1 slot empty.. so will the Tempest. Get it?" No, you lost me. It's not what you...
- by j0sephine - at 2006.05.20 15:12:00
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582. [SiSi] Megathron....Overpowered?!? - in Ships and Modules [original thread]
"Unfortunately, having an armor rep in a fleet is more useful than a shield booster. Say I'm wrong.. I don't care. I know it for a fact." You get called a primary, you die. If you manage to warp out, with xlarge booster you get your hp fixed mu...
- by j0sephine - at 2006.05.20 14:55:00
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583. [SiSi] Megathron....Overpowered?!? - in Ships and Modules [original thread]
"EDIT - With adv wep upgrades 5, a 1400 II pest will still not be able to fit a med rep.. or its last 2 hi slots with anything of real use. 6 1400 II, adv wep upgrades 5.. leaves 62 pg. Fit a med rep on that." 6x 1400 II's, 1x heavy nos 2x sen...
- by j0sephine - at 2006.05.20 14:38:00
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584. [SiSi] Megathron....Overpowered?!? - in Ships and Modules [original thread]
"First, a tachy geddon needs 2 RCU IIs to fit. Thats not different from fitting 7 tachy IIs without any rcu IIS? Please tell me you think in this fashion." Tachyons on Armageddon? That's like trying to cram neutron blasters on the Domi (sure yo...
- by j0sephine - at 2006.05.20 14:25:00
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585. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
"Jumping into systems very often lands you within 15K, which is not exactly the hottest spot for an Arma to be in to start from." This is pretty much within optimal of mega pulses with the heaviest damage crystal fitted (15-20 km depending on e...
- by j0sephine - at 2006.05.20 14:04:00
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586. [SiSi] Megathron....Overpowered?!? - in Ships and Modules [original thread]
"A 425 mega can currently fit all guns, 3 mag stab IIs, 1 tracking enhancer II, 2 sensor boosters, 2 tracking comps and have tons of grid 2400+ (with adv wep upgrades 4). You can sustain your cap with any ammo (tech I) for over the time it takes ...
- by j0sephine - at 2006.05.20 13:55:00
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587. It's over Shemar. Time for consequence. - in Intergalactic Summit [original thread]
"No you are misinterpreting the rules. The optionl rules are not to be followed or not based on personal preference, they are to be decided by both participants prior to the duel at which point they become part of the rules." I don't see anythi...
- by j0sephine - at 2006.05.20 13:43:00
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588. [SiSi] Megathron....Overpowered?!? - in Ships and Modules [original thread]
"A sniping setup Mega is too easy to fit, and now that a close range Mega has been made easy to fit as well... I think its high time that they brough the Rails fitting reqs into line with the 1200 artillery." * Megathron grid: 15.5 k. 7 x 2625 ...
- by j0sephine - at 2006.05.20 13:24:00
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589. It's over Shemar. Time for consequence. - in Intergalactic Summit [original thread]
"Please don't make this about nationality j0sephine. I am a Gallente (albeit a posthuman revolutionary guerilla anarchist gallente) but I'm just as unimpressed by the wriggling and pathetic legalistic manouverings as you are." Sorry about that,...
- by j0sephine - at 2006.05.20 12:45:00
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590. [SiSi] Megathron....Overpowered?!? - in Ships and Modules [original thread]
Edited by: j0sephine on 20/05/2006 12:23:46 "No problems... just i want 7 dmg mod and rof reduced accordingly:P" Well it's mostly, i have no friggin' idea where a suggestion like that would come from, and what for. ^^;; If this is suppose...
- by j0sephine - at 2006.05.20 12:22:00
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591. It's over Shemar. Time for consequence. - in Intergalactic Summit [original thread]
"As far as I am concerned it is clear he accepted all conditions. It would be interesting to see if he uses that as a way to back out of the duel..." I see him agree on the stated conditions. Which include "participants may choose to disclose t...
- by j0sephine - at 2006.05.20 11:56:00
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592. [SiSi] Megathron....Overpowered?!? - in Ships and Modules [original thread]
"425 railgun IIs need to take 3000 grid now" ... the **** ? o.O;
- by j0sephine - at 2006.05.20 11:45:00
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593. It's over Shemar. Time for consequence. - in Intergalactic Summit [original thread]
"Still waiting for Nooey to declare his ship of choice, as per the rules. I would hate to see him forfeit on a technicality." Per your own rules , he doesn't have to.
- by j0sephine - at 2006.05.20 11:25:00
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594. Just curious, are we still getting Assault Missiles? - in Ships and Modules [original thread]
"How would you define short range?" I wrote it already in that reply i linked to couple posts ago. If you can't be bothered to even check that, what's the point in this discussion to begin with :/ anyway i was suggesting 5-7.5 km base range fo...
- by j0sephine - at 2006.05.20 10:40:00
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595. Just curious, are we still getting Assault Missiles? - in Ships and Modules [original thread]
"You see the dilemna here is how do you boost a ship.. which doesnt need boosting." It's because you create a dillemma where it's not needed. There is a room for short range high damage cruiser missile. This missile shouldn't be allowed to bec...
- by j0sephine - at 2006.05.20 00:09:00
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596. Just curious, are we still getting Assault Missiles? - in Ships and Modules [original thread]
"A precision to missile bonus should do nicely." It'd mean Cerberus would remain completely unaffected by the forthcoming tech.2 missile nerf. And since this nerf is coming for very good reason... i don't think it's a good idea to give her that...
- by j0sephine - at 2006.05.19 23:10:00
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597. domi nerf - in Ships and Modules [original thread]
"No... the proposed ship would outperform the Raven in some situations. " Pretty much ^^
- by j0sephine - at 2006.05.19 22:43:00
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598. Just curious, are we still getting Assault Missiles? - in Ships and Modules [original thread]
Edited by: j0sephine on 19/05/2006 22:32:36 "Now, you want a higher dmg close range missile which becomes a mid range missile on your ship." No, i do not want the higher dmg close range missile to become a mid range missile on my ship ....
- by j0sephine - at 2006.05.19 22:30:00
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599. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
Edited by: j0sephine on 19/05/2006 22:25:02 "If the database on the site is updated correctly, standard torps has 1250 m/s base speed, which means you can increase it a whole lot." You're right, i have re-checked in the meantime and turns ...
- by j0sephine - at 2006.05.19 22:21:00
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600. Just curious, are we still getting Assault Missiles? - in Ships and Modules [original thread]
"Web and matching speed are not quite possible on a 3 slot sniper ship.. wouldn't you agree?" I think putting on a web is quite possible on 3 mid slot ship, as is double-click in direction that matches the other ship's heading which doesn't use...
- by j0sephine - at 2006.05.19 21:54:00
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