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781. Am I the Only Person Playing This Game?? - in EVE General Discussion [original thread]
Edited by: j0sephine on 20/04/2006 10:32:36 "11 characters with similar, unusual names (most people don't use actual names like that, if they do it's usually RP name), created on the same day, all in the same system, all flying the same ship...
- by j0sephine - at 2006.04.20 10:25:00
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782. EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - in EVE General Discussion [original thread]
Edited by: j0sephine on 20/04/2006 00:57:12 "You do realise that most games are developed just as the tech is coming out, I mean the big players here. UT, Doom3, HL2 etc, all engine makers. Doom 3 crippled computers, only NOW can you run it ...
- by j0sephine - at 2006.04.20 00:55:00
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783. Vulture/Nighthawk Targeting Range Question - in Ships and Modules [original thread]
"So, in summary (excuses for repetition) Caldari have the ability to deal the most effective damage types, resulting in more average damage after resistances have been taken into account. Thus, for one, their raw DPS should not be quite on par wi...
- by j0sephine - at 2006.04.20 00:33:00
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784. Can we get an official reply - Tier3 Battleships - in EVE General Discussion [original thread]
"EDIT: Looking at the Caldari concept art fighter I'd say it's quite different from what we have in the game " It's very close to Caldari fighter actually... the sketch only has details of the right half of the ship, the other half is only p...
- by j0sephine - at 2006.04.20 00:18:00
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785. Vulture/Nighthawk Targeting Range Question - in Ships and Modules [original thread]
Edited by: j0sephine on 19/04/2006 23:31:33 "For an example, let's take an armor tanked ship with 1500 shield hp and 3000 armor hp (1:2). Shield EX 60%, armor EX 55% (T1 hardener). The effective hitpoints are thus 1500 / 0.4 + 3000 / 0.45 = ...
- by j0sephine - at 2006.04.19 23:27:00
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786. EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - in EVE General Discussion [original thread]
"But then think about something simple to implement, such as a good LOD scheme. Will DX 10 allow you to do that in a geometry shader? If so your DX 9 fallback path has to be CPU based - and perhaps your model format slightly different." Uhmm wh...
- by j0sephine - at 2006.04.19 22:46:00
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787. Kali - UI - in EVE General Discussion [original thread]
"I think you can already get that info on your overview.... well, I know you can get the transversial velocity on your overview as a fact" On overview, yes, on the tactical overlay no ^^ (that optional round thingie displayed around your ship...
- by j0sephine - at 2006.04.19 22:32:00
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788. Before you go coding DX10/Vista, fix the UI - in EVE General Discussion [original thread]
"But WoW doesn't have a window focusing system whatsoever (at least from what I remember), and thus isn't comparable." WoW isn't the only MMO which uses this system, though. In fact the chat/combat interface toggle under easily accessible key i...
- by j0sephine - at 2006.04.19 19:59:00
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789. EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - in EVE General Discussion [original thread]
"I'm not trying to suggest that the DX10 engine will necessarily be viable unaltered for 5-6 years. However, if subsequent revisions of DX are based on DX10 and a DX10-like approach, having a DX10 engine as a starting point looks like a very good...
- by j0sephine - at 2006.04.19 19:43:00
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790. Before you go coding DX10/Vista, fix the UI - in EVE General Discussion [original thread]
"3) Don't Force Menus: As a UI rule, right-click menus should never be *required* during combat. Constantly right clicking to bring up a menu to tell my drones what to do is annoying." Something like the 'commands for active target' toolbar o...
- by j0sephine - at 2006.04.19 17:15:00
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791. EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - in EVE General Discussion [original thread]
"Yes? CCP are not looking a year ahead, or two years, they're looking five and six years, and they want the next engine revision to last that kind of time period." I think our disparity of opinions comes from the fact both CCP and you seem to o...
- by j0sephine - at 2006.04.19 17:05:00
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792. who is this m0o? - in EVE General Discussion [original thread]
"You didn't know that? " Nope, think i was on the EVE break when/if that became public knowledge so i missed it ^^;
- by j0sephine - at 2006.04.19 15:20:00
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793. 3rd Tier BS on the drawing board - in Ships and Modules [original thread]
"my thread is back " Quick, snipe it with rails until it stops moving... ;s
- by j0sephine - at 2006.04.19 15:11:00
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794. EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - in EVE General Discussion [original thread]
"In response to the first point, doing a complete DX9 upgrade only begins to make sense from a very short-term perspective. If they can decouple the rendering engine from the rest of the client with a DX9 re-write, they can do it with a DX10 re...
- by j0sephine - at 2006.04.19 15:07:00
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795. Raven = ''uber'' 1vs1 PvP ship with good skills? - in Ships and Modules [original thread]
Edited by: j0sephine on 19/04/2006 14:34:00 "And include porro's setup price :p" Porro says it's (relatively) cheap, but i didn't check it ;D "The other problem is megathron's fitting. Simply nothing bigger than electrons fit properly (...
- by j0sephine - at 2006.04.19 14:33:00
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796. 3rd Tier BS on the drawing board - in Ships and Modules [original thread]
"In short, CCP, don't just look at specifications of ships, look at the skilltree and history of the races and ships that went before these T3 ships." This is precisely why tier 3 Caldari battleship is a railgun platform. If some self-appointe...
- by j0sephine - at 2006.04.19 14:22:00
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797. Raven = ''uber'' 1vs1 PvP ship with good skills? - in Ships and Modules [original thread]
Edited by: j0sephine on 19/04/2006 14:10:03 "If Cruise-ravens lacks firepower, then would you be so kind to explain to me how one of those ravens managed to outtank and out dmg my BT which were using 7 Electron-II and a 2xAccom tank ." Sh...
- by j0sephine - at 2006.04.19 14:10:00
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798. Vulture/Nighthawk Targeting Range Question - in Ships and Modules [original thread]
Edited by: j0sephine on 19/04/2006 14:04:43 "That is completely situation-dependent." Of course; which is exactly why ability to adjust damage type isn't anywhere near as useful as those lacking it due to their weapon choice believe. The...
- by j0sephine - at 2006.04.19 14:04:00
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799. who is this m0o? - in EVE General Discussion [original thread]
"Good job WD (..)" Wait wait waaait, Bhaal is WhiteDwarf? ^^;;
- by j0sephine - at 2006.04.19 13:08:00
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800. Raven = ''uber'' 1vs1 PvP ship with good skills? - in Ships and Modules [original thread]
It's a very nice ship, but torpedo Raven is practically as vulnerable to EW as anyone else, and cruise Raven while free of this limitation is quite missing in the damage dealing department. In other words a good option but nothing to worship, rea...
- by j0sephine - at 2006.04.19 12:06:00
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