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781. Hurrican as artillery boat? - in EVE General Discussion [original thread]
It is... it is... well, I named one "OMGHAWT" and the other "OMGSECKS", 'nuff said tbh ---------------- Please fix BC Sig/Agility!
- by keepiru - at 2006.10.25 12:59:00
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782. New regions testing/bugs - in Revelations Testing and Development [original thread]
I havent gone over to check yet, do they drop anything apart from minerals? ---------------- Please fix BC Sig/Agility!
- by keepiru - at 2006.10.25 12:57:00
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783. How do you and your corp feel about the new ships? - in Revelations Testing and Development [original thread]
A little unresponsive atm, but I'm trying hard to spread the tier-2 bc hype like so much xmas glitter. ---------------- Please fix BC Sig/Agility!
- by keepiru - at 2006.10.25 12:56:00
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784. The Myrmidon Discussion Thread - in Ships and Modules [original thread]
Yup. 2x Drone HP & 1x Powergrid, probably. ---------------- Please fix BC Sig/Agility!
- by keepiru - at 2006.10.25 09:10:00
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785. The Myrmidon Discussion Thread - in Ships and Modules [original thread]
I'd use drone rigs myself, but that might work too :) ---------------- Please fix BC Sig/Agility!
- by keepiru - at 2006.10.25 08:57:00
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786. Tier 3 Battleship stats from the test server - in Ships and Modules [original thread]
Tux is is part game designer part sacrificial offering, TomB is still the big boss and has final say Afaik. ---------------- Please fix BC Sig/Agility!
- by keepiru - at 2006.10.25 08:49:00
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787. Rigs and calibration points - in Ships and Modules [original thread]
Yes, he was joking ---------------- Please fix BC Sig/Agility!
- by keepiru - at 2006.10.25 08:38:00
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788. Tux, we would like some updated patch notes - in Ships and Modules [original thread]
Thnx tux, me lub you long time. ---------------- Please fix BC Sig/Agility!
- by keepiru - at 2006.10.25 08:38:00
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789. Rigs and calibration points - in Ships and Modules [original thread]
fitting MW/tf-equivalent for rigs. ---------------- Please fix BC Sig/Agility!
- by keepiru - at 2006.10.25 08:33:00
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790. Tux, we would like some updated patch notes - in Ships and Modules [original thread]
Originally by: Jim McGregor We dont know what is bugs and what is real... And what you simply forgot to finalize/check/blah which generally causes a multi-page rendition of "much ado over nothing" w. extra "I quit" posts. -----------...
- by keepiru - at 2006.10.25 08:32:00
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791. Rigs and calibration points - in Ships and Modules [original thread]
Originally by: Jim McGregor Redundancy likes abuse... I've heard that too... ---------------- Please fix BC Sig/Agility!
- by keepiru - at 2006.10.25 08:29:00
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792. Looting and Kali - in Ships and Modules [original thread]
should be fairly (if briefly) amusing to drag around a few BS wrecks in a tractor-equipped frigate ---------------- Please fix BC Sig/Agility!
- by keepiru - at 2006.10.25 08:26:00
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793. Looting and Kali - in Ships and Modules [original thread]
Nope, you dont need the salvage skill to loot, you can open the wreck like a normal can and fetch the stuff out, salvage skill is only to use the salvage module :) ---------------- Please fix BC Sig/Agility!
- by keepiru - at 2006.10.25 08:23:00
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794. Tier 3 Battleship stats from the test server - in Ships and Modules [original thread]
25m3 drone bay on Drake actually. ---------------- Please fix BC Sig/Agility!
- by keepiru - at 2006.10.25 08:19:00
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795. Tier 3 Battleship stats from the test server - in Ships and Modules [original thread]
A blaster Brutix can do 80-90% of the damage of a rail Megathron. And outdamages a number of popular Tempest setups. What's the news again? ---------------- Please fix BC Sig/Agility!
- by keepiru - at 2006.10.25 08:14:00
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796. How do you all feel about - in Ships and Modules [original thread]
Originally by: Jim McGregor I dont really know what amarr feels about their battlecruiser. I think they are pretty happy with it? We're pretty happy with it - the only other amarr t1 combat ships with 4 mids are the apoc, arbi and cruci...
- by keepiru - at 2006.10.25 07:49:00
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797. Tier 3 Battleship stats from the test server - in Ships and Modules [original thread]
No, not balance, just 4 ships not worth flying instead of 2 good ships and 2 not worth flying. ---------------- Please fix BC Sig/Agility!
- by keepiru - at 2006.10.25 07:29:00
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798. Harbinger - Amarr BC - in Ships and Modules [original thread]
If you remove the 4th mid you can give it 12 turrets and the ship will still suck sweaty simian reproductive organs ---------------- Please fix BC Sig/Agility!
- by keepiru - at 2006.10.25 07:24:00
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799. Salvaging - in Ships and Modules [original thread]
Edited by: keepiru on 25/10/2006 06:50:35 Nothing, but the chance of getting something valuable is pretty low... you need *lots* of wrecks :) Keep in mind the best stuff comes from wrecks of T2 ships :) ---------------- Please fix BC Sig/A...
- by keepiru - at 2006.10.25 06:50:00
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800. Salvaging - in Ships and Modules [original thread]
whoa, requires survey V ---------------- Please fix BC Sig/Agility!
- by keepiru - at 2006.10.25 06:45:00
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