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1. Rat Skins - in Player Features and Ideas Discussion [original thread]
So similar to the reaver ships in Serenity?
- by kerradeph - at 2016.12.31 23:11:46
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2. Marauder Idea - in Player Features and Ideas Discussion [original thread]
why not a second set of hulls that can use the bastion mod?take the effects for guns off the bastion and make it something based off the hull "when bastion is active guns receive X" on the current ones and "when activated drones receive X" on the ...
- by kerradeph - at 2013.12.30 02:33:00
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3. Mastery tab close/open all button - in Player Features and Ideas Discussion [original thread]
yes please. I like being able to see what I'm doing in there.
- by kerradeph - at 2013.11.25 22:26:00
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4. Interceptors and Nullifying! - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Hooray for interceptors that can actually intercept - and bring down BPOs from ORE space when they're not intercepting. yeah, that's what I used inties for the most was a particularly hard to catch shuttle.
- by kerradeph - at 2013.11.25 20:30:00
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5. Suggestion: make captain's quarters a mod, remove it from base client. - in Player Features and Ideas Discussion [original thread]
from what they were talking about back when it was implemented, it seems that it would be quite significantly difficult to "just remove it" and probably even more painful to "make it a downloadable mod". the client is basically a pile of spagetti...
- by kerradeph - at 2013.10.02 12:07:00
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6. Always on modules - in Player Features and Ideas Discussion [original thread]
that would make AFK autopiloting so easy. I can get an orca to about 300k EHP with a damage control running.
- by kerradeph - at 2013.09.20 19:10:00
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7. Class 7 & 8 Wormholes - in Player Features and Ideas Discussion [original thread]
HTC NecoSino wrote: Icarus Able wrote: We already know quite a lot about the sleepers. We really don't, though. From what I gathered via CCP posts, blogs and books.. The first wormhole was the great rift which allowed humanity to mov...
- by kerradeph - at 2013.09.13 01:01:00
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8. EMP Shockwave Generator - in Player Features and Ideas Discussion [original thread]
so since lasers cause high EM damage, should they have a chance of completely disabling ships too?
- by kerradeph - at 2013.09.12 23:52:00
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9. Marauders Overhaul - in Player Features and Ideas Discussion [original thread]
I'm really hoping the armour on the kronos and paladin is a typo. other than that, I see the kronos becoming somewhat FOTM with those sentries.
- by kerradeph - at 2013.08.22 18:38:00
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10. Eyyyyy Fozzie..... wheres the beef? - in Player Features and Ideas Discussion [original thread]
Quote: one for a discussion of graphical model changes that will not be implemented in 1.1. but may come later this year.
- by kerradeph - at 2013.08.07 23:54:00
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11. Arrrr! Pirate Ships - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: Vindicator- reduce its mass greatly. also it has a tracking bonus but the rest of the line has a falloff bonus very strange. probably because it's based off the megathon hull which already has a tracking bonus.
- by kerradeph - at 2013.08.06 19:23:00
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12. Suggested Change to Armor Repairers - in Player Features and Ideas Discussion [original thread]
Rowells wrote: all that does is reduce the repair amount along with the timer. i see what your getting at but eve doesnt have anything run continuously like that (from a programming perspective its too much). its always in cycles. not sure ho...
- by kerradeph - at 2013.08.05 21:18:00
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13. [Game Theory] Risk, Reward, and You. {warning: OGB} - in Player Features and Ideas Discussion [original thread]
Systems Online wrote: DataRunner Touch wrote: Bridges are no longer risk? This is news to me! HUZAH! How do you risk an asset (the blops/titan) which never leaves the sanctity of the pos shields? There is virtually no way to kill one, e...
- by kerradeph - at 2013.07.19 08:48:00
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14. Make tournament-reward ships fly, not stay in hangar - in Player Features and Ideas Discussion [original thread]
Mr Doctor wrote: I quite like this idea... except there are rather OP tourny ships and the winning alliance would be flying around in packs of these OP ships raining down pain without a real risk. To make it work you would need to make the ship...
- by kerradeph - at 2013.07.19 07:31:00
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15. Terran Superweapons - in Player Features and Ideas Discussion [original thread]
or you could use the explanation from the books why they can't fire it over and over. you need a ridiculously rare fuel to fire it.
- by kerradeph - at 2013.07.17 22:31:00
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16. Replace Asteroid belts with Fields (and other randomness) - in Player Features and Ideas Discussion [original thread]
it's a neat idea, but the logistics of hauling for a large operations is nearly impossible. you don't want to refine in a mobile refining array since you will always lose at least 25% as well as, it would be exploited horribly by gankers. mining ...
- by kerradeph - at 2013.07.16 14:40:00
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17. Due to a recent terrible post in evenews24 about Titans, I had an astonishing Idea. - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Definitely trolled. Surely nobody can be THIS stupid. never rule out ignorance as the answer to everything. I remember my first forum post being about how they should add ways to triple or quadruple training speeds.
- by kerradeph - at 2013.07.16 06:52:00
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18. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
I tend to agree that having something that can appropriately maraud would be nice. maybe warp disruption nullification as a hull bonus? something that's designed to be capable of taking on any type of target without significant weakness by havin...
- by kerradeph - at 2013.07.14 09:25:00
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19. Logi on killmails - in Player Features and Ideas Discussion [original thread]
XXSketchxx wrote: Only faggots care about getting on kms while flying logi. when your corp/alliance is looking for inactive people to kick. they might want to check the KMs to see who isn't participating. if someone's name doesn't show up muc...
- by kerradeph - at 2013.07.14 07:32:00
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20. Logi on killmails - in Player Features and Ideas Discussion [original thread]
Gunther Ridel wrote: Danika Princip wrote: Gunther Ridel wrote: As it stands right now, logi ships cannot get on killmails unless they give up a much needed high slot for a weapon of some kind to get on the KM with. I think if a logi has ...
- by kerradeph - at 2013.07.14 03:48:00
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