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181. vote: Is gallante over powerd? - in Ships and Modules [original thread]
Originally by: Corwain Originally by: kill0rbunny Edited by: kill0rbunny on 27/04/2007 07:22:03 Domi is uber. If you cannot dish out decent damage with 5 Ogre IIs on the domi your skills really suck. A full flight of max sk...
- by kill0rbunny - at 2007.04.27 08:05:00
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182. vote: Is gallante over powerd? - in Ships and Modules [original thread]
Edited by: kill0rbunny on 27/04/2007 07:22:03 Domi is uber. If you cannot dish out decent damage with 5 Ogre IIs on the domi your skills really suck. And 4 Heavy NOS can kill any non capitals tank pretty easy. No tracking issues, no problems, ...
- by kill0rbunny - at 2007.04.27 07:22:00
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183. The three most overpowered ships in Eve - in Ships and Modules [original thread]
Originally by: murder one LOL. Soo true. The Vultures are even worse lol. Took something like 7 Command ships (3 of which were Astartes I know for sure) to take down a Vulture in the BC FFA area. Awww, a ship on sisi couldn't be killed...
- by kill0rbunny - at 2007.04.25 08:09:00
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184. Close range inties. Still have a place? - in Ships and Modules [original thread]
Personally I think the blasteranis is the best ceptor for a gank squad or gatecamp that is possible. 90% of pvp takes place at stargates. If you scramble your target but don't get it webbed, it will just approach the gate and jump, unless you hav...
- by kill0rbunny - at 2007.04.25 07:29:00
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185. The three most overpowered ships in Eve - in Ships and Modules [original thread]
Whiners on forums are overpowered. CCP plz nerf them. And nerf Caldari. We are good at missions, so why should we have a pvp ship? Sadest thing about this thread is that there are gallente pilots, the race in which every single non industria...
- by kill0rbunny - at 2007.04.24 14:26:00
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186. The only real set-up for a Rohk - in Ships and Modules [original thread]
8 NOS is a bit odd i think. But it can fit pretty many of them, that's nice for tankbreaking. Rokh Neutron Blaster Cannon II [80xVoid L] Neutron Blaster Cannon II [80xVoid L] Neutron Blaster Cannon II [80xVoid L] Neutron Blaster Cannon II [80xV...
- by kill0rbunny - at 2007.04.24 07:25:00
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187. Tux mind having a look ? (Blockade runner issue) - in Ships and Modules [original thread]
My suggestion to making blockade runners viable again is giving it the ability to fit a covert ops cloaking device. The drone region people would totally appreciate such a feature i believe. Pew Pew!
- by kill0rbunny - at 2007.04.23 13:29:00
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188. Raven and PvP - in Ships and Modules [original thread]
Edited by: kill0rbunny on 23/04/2007 13:02:29 There are 1vs1s in Eve? Didn't see one for a pretty long time. Gang Support Raven posted here. Linkage Pew Pew!
- by kill0rbunny - at 2007.04.23 13:05:00
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189. Cruise or Torps for PVP... - in Ships and Modules [original thread]
I wouldn't shield tank a raven in small scale combat/gate camping setups. I use more like this: Siege Missile Launcher II [20xBane Torpedo] Siege Missile Launcher II [20xBane Torpedo] Siege Missile Launcher II [20xBane Torpedo] Siege Missile Laun...
- by kill0rbunny - at 2007.04.23 13:01:00
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190. Amarr slot layout. - in Ships and Modules [original thread]
Try flying caldari turret ships that have less turrets AND no real damage bonus. Then whine again. Pew Pew!
- by kill0rbunny - at 2007.04.23 12:47:00
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191. [Rev] Vexor Navy Issue - in Ships and Modules [original thread]
Hmm how about... Vexor Navy Issue 125mm Railgun II [80xAntimatter Charge S] 125mm Railgun II [80xAntimatter Charge S] 125mm Railgun II [80xAntimatter Charge S] 125mm Railgun II [80xAntimatter Charge S] 125mm Railgun II [80xAntimatter Charge S] ...
- by kill0rbunny - at 2007.04.23 10:29:00
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192. Do people fly Assault Ships anymore? - in Ships and Modules [original thread]
Afs are sexy. It's a shame they aren't faster than the average cruiser. Especially the caldari ones are crappy slow, even a caracal cann reach higher speeds. Pew Pew!
- by kill0rbunny - at 2007.04.20 11:09:00
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193. Does a lack of injector almost always = lose in pvp? - in Ships and Modules [original thread]
I even use cap boosters with 200s on ceptors, as it's the only effective counter to being nossed out. Sad but true. Pew Pew!
- by kill0rbunny - at 2007.04.19 08:44:00
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194. Crow's and rockets - in Ships and Modules [original thread]
Originally by: Ryysa T2 ammo is a very bad idea. However, by fitting some missile flight time rigs, you can iirc reach 15k+ with rockets. Not sure how useful that is, though. I prefer more speed through mass reduction rigs + light missiles...
- by kill0rbunny - at 2007.04.19 08:40:00
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195. Vulture Setup - in Ships and Modules [original thread]
Edited by: kill0rbunny on 18/04/2007 14:48:07 Just Quickfitted around a bit, but I like the numbers a lot. Siege Warfare Link - Shield Harmonizing Siege Warfare Link - Shield Efficiency 200mm Railgun II [80xJavelin M] 200mm Railgun II [80xJav...
- by kill0rbunny - at 2007.04.18 14:51:00
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196. Which ship? - in Ships and Modules [original thread]
Damnation. 3 HML II, 4 Heavy Beam Laser II 2 LSE II, EM Hardener II, Thermal Hardener II PDS II, 2xSPR II, 3 Shield Flux Coils II 2 Core Defence Field Purgers It is a total waste of a nice ship, but you asked for it. Pew Pew!
- by kill0rbunny - at 2007.04.18 14:19:00
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197. Now that the new ships are out... - in Ships and Modules [original thread]
I want a black drake with an insane passive tank that everybody wants to nerf. Pew Pew!
- by kill0rbunny - at 2007.04.12 14:20:00
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198. Fittings for a Flycatcher - in Ships and Modules [original thread]
I prefer using dual webbing and a Med Extender II, gets rid of those pesky ceptors pretty nicely. Interdiction Sphere Launcher I [10xWarp Disrupt Probe] Rocket Launcher II [40xThorn Rocket] Rocket Launcher II [40xThorn Rocket] Rocket Launcher II...
- by kill0rbunny - at 2007.04.12 14:08:00
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199. Assault Ships - in Ships and Modules [original thread]
I like my sniper harpy. I play the game for fun. Cool looking toys are fun. The eagle or moa can do better, but are just butt ugly. Pew Pew!
- by kill0rbunny - at 2007.04.11 13:16:00
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200. Drone region HAC? - in Ships and Modules [original thread]
The problem with drone ratting is the massive amounts of loot. I would never use a hac for that apart from the ishtar. I always stand still, chaining a spawn with a tractor beam and salvager and loot into a jet can. It is like mining. Pew Pew...
- by kill0rbunny - at 2007.04.11 12:24:00
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