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101. NOS and Recon Advantages: Why are they so strong now? - in Ships and Modules [original thread]
Most valuable argument against nerf->Amarr sux, apart from the curse. Nerf teh curse=delete amarr. I pew therefore I am.
- by kill0rbunny - at 2007.06.11 14:54:00
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102. Brutix low's for pvp - in Ships and Modules [original thread]
Originally by: hydraSlav Originally by: kill0rbunny stuff LMAO!!! Sorry for going off topic, but love the sig! Thx. Was bored at work. I pew therefore I am.
- by kill0rbunny - at 2007.06.11 13:50:00
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103. [REV] Eris - in Ships and Modules [original thread]
Use a webber, at least an x5. Your biggest problem will not be ships that move out of bubble but ships approaching gate and jumping while you are agressed. You'll want as many webbers as you can so that one can stop the enemy from doing so. Lo...
- by kill0rbunny - at 2007.06.11 12:42:00
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104. Brutix low's for pvp - in Ships and Modules [original thread]
For tanking I'd use a myrmidon. Brutix is more likely be setup for gank. Biggest guns you can use, 3 damage mods. I pew therefore I am.
- by kill0rbunny - at 2007.06.11 12:35:00
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105. Passive tank nerf is going to far now, BCÆs, frigs, Command Ship, SPR' - in Ships and Modules [original thread]
With all these nerfs, why should a shield regenerate at all. Passive tanking is not meant to be done as it seems, ccp could just give shield boosters the same cap-effectiveness as armor repairers and all ships will look the same. In the end who n...
- by kill0rbunny - at 2007.06.11 12:31:00
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106. Maulus set-up - in Ships and Modules [original thread]
Edited by: kill0rbunny on 11/06/2007 12:16:05 Originally by: Morreia I would have though best setup for a maulus would be to act like xtra slots on a BS - orbit whichever BS you're helping out and NOS him for cap (he won't notice the c...
- by kill0rbunny - at 2007.06.11 12:17:00
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107. All stealth bombers getting 3 launchers? Which is best? - in Ships and Modules [original thread]
You have to sacrifice one cruise launcher for the bomb launcher. I tested on sisi, and still donot manage to see why one wouldn't use any other ship over this thing. Jumping into a gatecamp with ten stealth bombers, decloaking, launching bombs a...
- by kill0rbunny - at 2007.06.11 11:33:00
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108. The big minmatar ships - in Ships and Modules [original thread]
Originally by: Spaced Skunk Originally by: Riho typhoon is great :) 4x siege, 4x AC 5x heavy drones :) Hard to fit tbh. Damage Dealz0r in a gang: Siege Missile Launcher II [20xJuggernaut Torpedo] Siege Missile Launcher II...
- by kill0rbunny - at 2007.06.11 07:02:00
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109. How to kill a Mega in a Raven? - in Ships and Modules [original thread]
Edited by: kill0rbunny on 06/06/2007 14:16:59 Originally by: d026 Edited by: d026 on 05/06/2007 14:05:51 Quote: Find a friend that can fly a huginn. Or just bring the mighty blob. Btw i didnt know The P still exists.. i th...
- by kill0rbunny - at 2007.06.06 14:17:00
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110. pvp helios fitting - in Ships and Modules [original thread]
For normal Purposes, a recon probe launcher, a covops cloak and a bunch of overdrives would be enough. I once came into a situation where i wished i had the following fitting, that was when we couldn't catch a stabbed up viator, because it did 15...
- by kill0rbunny - at 2007.06.06 11:47:00
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111. BOOST BADGER II CPU - in Ships and Modules [original thread]
Originally by: Kazuo Ishiguro They have no launcher slots - I don't believe you can fit probe launchers to them. Even if you could, there's absolutely no way to use all that CPU with items currently available ingame. I heard once that a lo...
- by kill0rbunny - at 2007.06.06 11:30:00
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112. Recon/Covert Ops Ships and Piracy - in Ships and Modules [original thread]
Originally by: Zhulik Arazu and Rapier make for a great duo. Not all that deadly, but extremely frustrating for those on the wrong side of webs and damps. Besides, you can name those two ships "cloak" and "dagger" and feel very sneaky. O...
- by kill0rbunny - at 2007.06.06 08:05:00
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113. Your most liked/needed mod? - in Ships and Modules [original thread]
Originally by: Miz Cenuij Torps and smartbombs are the coolest looking weps. I want capital Smartbombs (25k range, 1k damg or something) Buy a titan. My mod of choice is the damage control and the magstab II like someone said. I...
- by kill0rbunny - at 2007.06.06 07:47:00
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114. Balance the new and old Battlecruisers please - in Ships and Modules [original thread]
Originally by: Deious Troeyd The price difference between them is meaningless - theres a slightly bigger hump to get them but after insurance, the cost for losing them is almost identical. Tier 2 BC have more slots, more HP, more cap, more...
- by kill0rbunny - at 2007.06.06 07:43:00
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115. Why do we need Nosferatus at all? - in Ships and Modules [original thread]
Edited by: kill0rbunny on 06/06/2007 07:35:00 Why do we need whiners at all? Play the game. I pew therefore I am.
- by kill0rbunny - at 2007.06.06 07:33:00
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116. passive tanked level 4 rattlesnake ? - in Ships and Modules [original thread]
Edited by: kill0rbunny on 06/06/2007 07:29:09 Originally by: Sokratesz Expensive? And cap power relay = bad Who cares on a ship worth that much? Also you mentioned crystal, which are not that cheap either. And Cap Power Relay ...
- by kill0rbunny - at 2007.06.06 07:30:00
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117. CNR slot problem? - in Ships and Modules [original thread]
Originally by: Mrrzah I think the CNR is the most widely used faction BS and there's a reason for that. Because it's by far the best mission ship and only an idiot would lose it in a level 4 mission? I pew therefore I am.
- by kill0rbunny - at 2007.06.06 07:22:00
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118. BOOST BADGER II CPU - in Ships and Modules [original thread]
How the hell did you reach 1000 CPU on that thing? That's without skills? It isn't built for fitting a covert ops cloak, you know? I pew therefore I am.
- by kill0rbunny - at 2007.06.06 07:18:00
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119. How to kill a Mega in a Raven? - in Ships and Modules [original thread]
Find a friend that can fly a huginn. I pew therefore I am.
- by kill0rbunny - at 2007.06.05 14:04:00
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120. Frig piloting, what race? - in Ships and Modules [original thread]
Depends on fitting. A mate of mine never lost a 1vs1 in a stiletto jet. 4med slots > superior damage. 150mm Light AutoCannon II [80xBarrage S] 150mm Light AutoCannon II [80xBarrage S] Rocket Launcher II [40xGremlin Rocket] Medium Shield E...
- by kill0rbunny - at 2007.06.05 13:52:00
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