| Pages: 1 [2] |
21. Ulitimate Salvager? - in Ships and Modules [original thread]
Originally by: E Vile any dessy quoted for truth.
- by killerbitsch - at 2009.06.18 09:46:00
|
22. Another Domi Thread - in Ships and Modules [original thread]
Originally by: Neuronai [Dominix, PvE Sentries] -5 don't fit without a PG implant -Extra drone link may be useful to kill stuff that spawns even further out (not sure what the drone range is with just 1 though) THIS. OPs fit lacks l...
- by killerbitsch - at 2009.06.15 07:49:00
|
23. Stealth ships vs gate camp? - in Ships and Modules [original thread]
Originally by: Birdy Cephon Cool, thanks. Follow up question, what can take you out of cloak? And how do you know if there is a danger? there is always a danger. since bubbles can only be set up in .0... :)
- by killerbitsch - at 2009.05.29 11:29:00
|
24. Stealth ships vs gate camp? - in Ships and Modules [original thread]
Originally by: Polkageist And objects will decloak you if you get inside 2500 meters of them. Ships, cans, gates, stations etc. this. and also drones... just imagine a few interceptors with assigned small drones orbiting them on th...
- by killerbitsch - at 2009.05.29 11:27:00
|
25. Stealth ships vs gate camp? - in Ships and Modules [original thread]
Originally by: Birdy Cephon Can ships like black ops and stealth bombers using overt-ops cloaks safely get through gate camps? are we talking of bubble camps? if so: really depends on a lot of things. if the campers know what they do,...
- by killerbitsch - at 2009.05.29 08:11:00
|
26. 256 Titans - Balancing needed? - in Ships and Modules [original thread]
Originally by: Hylux Why not just make DD's take a ~15 minute warm up period. It would end system hopping nukers and balance the game. it would simply kill titans: noone would fly them, CCP should erase them from the game. now that's w...
- by killerbitsch - at 2009.05.20 09:46:00
|
27. 256 Titans - Balancing needed? - in Ships and Modules [original thread]
Originally by: Yourdoom As i see the problem right now is that it has come to the point that it is efficient and cost effective to drop a titan over a gang of 40-50 hacs and DD them. It happend to us. I can in no way see titans as having...
- by killerbitsch - at 2009.05.19 09:17:00
|
28. 256 Titans - Balancing needed? - in Ships and Modules [original thread]
imo the main problem is not that there are too much titans, or there will be. the problem is, that under the given circumstances noone cares to risk loosing it (except for some real ******s), which makes them quite nonsense. they cost awfully lot ...
- by killerbitsch - at 2009.05.19 09:15:00
|
29. Vexor Mission Ship - in Ships and Modules [original thread]
Edited by: killerbitsch on 18/05/2009 13:11:37 Originally by: Missar Teg Edited by: Missar Teg on 18/05/2009 12:58:38 Sup all, resubbed to EVE after a year and a half out cos I got so annoyed with blowing up my ships due to me not ...
- by killerbitsch - at 2009.05.18 13:08:00
|
30. 256 Titans - Balancing needed? - in Ships and Modules [original thread]
Originally by: Lt Angus 4 million dmg targeted beam, 5 min timer something like this.... :) (see my post above)
- by killerbitsch - at 2009.05.18 13:00:00
|
31. 256 Titans - Balancing needed? - in Ships and Modules [original thread]
my 2 cents: - since titans are meant to be fleet command ships (most boni comes from gang assists, and at lv5 it can fit 6 of them), they should 1.) be used for that, 2.) stay in battle. - DD should be much weaker, but should be reusable much mu...
- by killerbitsch - at 2009.05.18 12:59:00
|
32. Catalyst missions/pvp fittings - in Ships and Modules [original thread]
Edited by: killerbitsch on 15/05/2009 10:09:45 Originally by: Russul Hey folks, picked up a Catalyst today and I was wondering what are some good fittings for a Cataylst. I'm doing mostly level I missions, but I want a good setup for d...
- by killerbitsch - at 2009.05.15 10:09:00
|
33. Anyone got a good level 4 ishtar setup? - in Ships and Modules [original thread]
Edited by: killerbitsch on 27/04/2009 10:30:56 my afk ishtar setup is (use only in hisec!) lo: 2x med rep II 1x EANM 2x mission spec hardener II mid: 1x AB II 4x cap rech hi: 2x trac beam 2x salvager 1x any small gun for aggro rigs: up...
- by killerbitsch - at 2009.04.27 10:26:00
|
| Pages: 1 [2] |
| First page | Previous page | Next page | Last page |