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121. This is why Level 4 Agents should NEVER be placed in lowsec. - in Missions & Complexes [original thread]
Originally by: dankness420 MOVE COMBAT L4S TO LOWSEC KEEP NONCOMBAT ONES IN EMPIRE that way all of the true carebears can do L4s in peace however all of the fighting missions should be in lowsec where they belong. you know with all ...
- by killerbitsch - at 2009.06.03 07:37:00
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122. [counter-proposal] Keeping 0.0 local - in Assembly Hall [original thread]
- by killerbitsch - at 2009.06.02 10:44:00
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123. [Issue] The new L4 Agents - Wrong Approach - in Assembly Hall [original thread]
- by killerbitsch - at 2009.05.30 12:37:00
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124. Stealth ships vs gate camp? - in Ships and Modules [original thread]
Originally by: Birdy Cephon Cool, thanks. Follow up question, what can take you out of cloak? And how do you know if there is a danger? there is always a danger. since bubbles can only be set up in .0... :)
- by killerbitsch - at 2009.05.29 11:29:00
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125. Stealth ships vs gate camp? - in Ships and Modules [original thread]
Originally by: Polkageist And objects will decloak you if you get inside 2500 meters of them. Ships, cans, gates, stations etc. this. and also drones... just imagine a few interceptors with assigned small drones orbiting them on th...
- by killerbitsch - at 2009.05.29 11:27:00
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126. Stealth ships vs gate camp? - in Ships and Modules [original thread]
Originally by: Birdy Cephon Can ships like black ops and stealth bombers using overt-ops cloaks safely get through gate camps? are we talking of bubble camps? if so: really depends on a lot of things. if the campers know what they do,...
- by killerbitsch - at 2009.05.29 08:11:00
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127. [proposal] replace area-of-effect DD with focused DD - in Assembly Hall [original thread]
still supporting, as i already wrote it in Vuk's topic also. i think area DD should be kept, but with much less dmg output (fighting off drones/fighters/frigs) and with some tactical bonus (like an ECM burst), and focused DD should instapop a dre...
- by killerbitsch - at 2009.05.28 13:16:00
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128. [Proposal] T2 Fighters: Bombers - in Assembly Hall [original thread]
good basic idea, but bad proposal. no support in this way.
- by killerbitsch - at 2009.05.22 11:26:00
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129. [IMPORTANT] Remove T1 mods, ammo and drones from loot tables - in Assembly Hall [original thread]
Originally by: Fille Balle Originally by: Mystafyre Originally by: Fille Balle Until you come up with a plan for replacing all the minerals: NOT SUPPORTED! Ehh? The idea is that they do not drop T1, just named T1 meta1-...
- by killerbitsch - at 2009.05.22 11:24:00
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130. [IMPORTANT] Remove T1 mods, ammo and drones from loot tables - in Assembly Hall [original thread]
Originally by: SupaKudoRio Removing loot altogether would be very bad, economically. For a change like that something would have to be done to counter the reprocussions, such as giving existing asteroid belts a buff to cope with the large ...
- by killerbitsch - at 2009.05.22 07:43:00
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131. [IMPORTANT] Remove T1 mods, ammo and drones from loot tables - in Assembly Hall [original thread]
Originally by: Ender Vis I think this idea is a bit rash. I am against it. Possibly mission loot should be dropped damaged? CCP could make damaged mods refine less effectively and they would have to be repaired before sale, thus making ...
- by killerbitsch - at 2009.05.22 07:17:00
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132. [IMPORTANT] Remove T1 mods, ammo and drones from loot tables - in Assembly Hall [original thread]
Originally by: Kaldoreign Simple solution: replace all loot with refineables ( the thingies that drone NPCs drop). Industry will become more popular and profitable, since manufacture will be the only way to get t1 modules. Missions would b...
- by killerbitsch - at 2009.05.21 12:49:00
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133. Minimum Tank needed for level 3s - in Missions & Complexes [original thread]
any BC with only t1 stuff fitted survives. ofcourse i don't mean full nano lo-slots, and cap rechargers in the meds, but something that was built to last. HACs can be even nano-fitted... :)
- by killerbitsch - at 2009.05.21 08:27:00
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134. declining missions wrecks your faction standings - in Missions & Complexes [original thread]
"a mission inside the 4-hour timer has given you a standings hit for a long time." ... standing to the agent, but the corp/faction of him/her. i'll check this in the evening when online, and hope it's not true.
- by killerbitsch - at 2009.05.21 08:21:00
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135. Drone rigs,implants suggestions - in Assembly Hall [original thread]
me too
- by killerbitsch - at 2009.05.21 08:16:00
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136. [IMPORTANT] Remove T1 mods, ammo and drones from loot tables - in Assembly Hall [original thread]
absolutely unsupportable proposal. let me tell you why: if OP is right, and the statistics are true, removing t1 loot from the game would: - **** up the economy for quite a long time, not just a short period - would raise hyper-inflation, and ev...
- by killerbitsch - at 2009.05.21 07:55:00
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137. More orbit range options. - in Assembly Hall [original thread]
simple yet perfect idea. fully supported!
- by killerbitsch - at 2009.05.20 12:26:00
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138. [Proposal] More Forum Emoticons - in Assembly Hall [original thread]
They are here BTW... One with a halo over its head. " O:) " One that is crying. " :'( " One for "Beating the dead horse" what's that for? A Captain Kirk facepalming. " /o\ " (believe me, it's him) A ninja. " " (silly one, you cannot see...
- by killerbitsch - at 2009.05.20 12:14:00
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139. Supercapitals revised - in Assembly Hall [original thread]
approx this supported! except the one-shot dread pop... since a couple of dreads can pop a titan quite swiftly, the titan should be able to send some of them to hell before falling, even if the dreads are sieged. DD should be much less deadly (w...
- by killerbitsch - at 2009.05.20 12:04:00
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140. [Proposal] Sleeper Invasions - in Assembly Hall [original thread]
the backstory can be (over)writen anytime, and they would be useful for killing up macrominers with some proper coding... :D and yes, they would make a nice twist to hisec life. :)
- by killerbitsch - at 2009.05.20 11:19:00
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