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141. [Proposal] More Forum Emoticons - in Assembly Hall [original thread]
this is what seriously is not a serious proposal. that's your biggest problem, m8? :)
- by killerbitsch - at 2009.05.20 11:13:00
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142. Proposal: Cap size - in Assembly Hall [original thread]
Edited by: killerbitsch on 20/05/2009 10:54:24 +1 edit: like this: http://img40.imageshack.us/img40/949/evem.jpg
- by killerbitsch - at 2009.05.20 10:52:00
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143. [PROPOSAL] Corporation contracts/orders - in Assembly Hall [original thread]
- by killerbitsch - at 2009.05.20 10:09:00
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144. [Proposal] Freighter Change - in Assembly Hall [original thread]
Edited by: killerbitsch on 20/05/2009 10:06:59 Originally by: Isaac Starstriker Originally by: SupaKudoRio Edited by: SupaKudoRio on 20/05/2009 05:45:38 Self-support FTW. Edit: What you're failing to realize is that the Or...
- by killerbitsch - at 2009.05.20 10:05:00
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145. 256 Titans - Balancing needed? - in Ships and Modules [original thread]
Originally by: Hylux Why not just make DD's take a ~15 minute warm up period. It would end system hopping nukers and balance the game. it would simply kill titans: noone would fly them, CCP should erase them from the game. now that's w...
- by killerbitsch - at 2009.05.20 09:46:00
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146. 256 Titans - Balancing needed? - in Ships and Modules [original thread]
Originally by: Yourdoom As i see the problem right now is that it has come to the point that it is efficient and cost effective to drop a titan over a gang of 40-50 hacs and DD them. It happend to us. I can in no way see titans as having...
- by killerbitsch - at 2009.05.19 09:17:00
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147. 256 Titans - Balancing needed? - in Ships and Modules [original thread]
imo the main problem is not that there are too much titans, or there will be. the problem is, that under the given circumstances noone cares to risk loosing it (except for some real ******s), which makes them quite nonsense. they cost awfully lot ...
- by killerbitsch - at 2009.05.19 09:15:00
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148. Vexor Mission Ship - in Ships and Modules [original thread]
Edited by: killerbitsch on 18/05/2009 13:11:37 Originally by: Missar Teg Edited by: Missar Teg on 18/05/2009 12:58:38 Sup all, resubbed to EVE after a year and a half out cos I got so annoyed with blowing up my ships due to me not ...
- by killerbitsch - at 2009.05.18 13:08:00
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149. 256 Titans - Balancing needed? - in Ships and Modules [original thread]
Originally by: Lt Angus 4 million dmg targeted beam, 5 min timer something like this.... :) (see my post above)
- by killerbitsch - at 2009.05.18 13:00:00
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150. 256 Titans - Balancing needed? - in Ships and Modules [original thread]
my 2 cents: - since titans are meant to be fleet command ships (most boni comes from gang assists, and at lv5 it can fit 6 of them), they should 1.) be used for that, 2.) stay in battle. - DD should be much weaker, but should be reusable much mu...
- by killerbitsch - at 2009.05.18 12:59:00
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151. Catalyst missions/pvp fittings - in Ships and Modules [original thread]
Edited by: killerbitsch on 15/05/2009 10:09:45 Originally by: Russul Hey folks, picked up a Catalyst today and I was wondering what are some good fittings for a Cataylst. I'm doing mostly level I missions, but I want a good setup for d...
- by killerbitsch - at 2009.05.15 10:09:00
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152. To get into research agents - in Missions & Complexes [original thread]
Originally by: Java Hun I've been looking at getting into research agents. But i have complete crap standings and i have no idea how to get them up, so i can even use a lvl 1 research agent? I'm looking at using Boundless, Thukker, and Cor...
- by killerbitsch - at 2009.05.06 06:45:00
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153. [ISSUE] Give Assault Frigates a 4th Bonus - in Assembly Hall [original thread]
/signed
- by killerbitsch - at 2009.05.05 09:30:00
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154. Angel Extrav LVL 4 - in Missions & Complexes [original thread]
Originally by: Terminus Vindictus You all are making this WAY too complicated. In a Golem it doesn't matter if you kill the triggers early - Angel ships go down really fast, so additional ones won't matter much. I run this in my Drake with...
- by killerbitsch - at 2009.05.05 08:31:00
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155. Attention noobs: How not to LOSE SHIPS in MISSIONS :) - in Missions & Complexes [original thread]
Originally by: Sendraks Originally by: killerbitsch well... i used to make lv2s in a cat back in 2005 too (with no problems at all), so i have to disagree at this point... :D I was flying a comorant, but I didn't try very hard....
- by killerbitsch - at 2009.04.28 13:19:00
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156. lv5 R&D just a noob-bait myth? - in Missions & Complexes [original thread]
Edited by: killerbitsch on 28/04/2009 09:55:04 Originally by: Zaqar Originally by: ***gy wtf is this? An unofficial resource. this
- by killerbitsch - at 2009.04.28 09:54:00
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157. R&D Research Agent standings - in Missions & Complexes [original thread]
Originally by: GyokZoli Originally by: Eddie Smurphy Is the only way to gain standings with them/their corporation by running the missions the agents give you? Yes. more to the details: you can boost your standings at any ag...
- by killerbitsch - at 2009.04.28 09:05:00
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158. Attention noobs: How not to LOSE SHIPS in MISSIONS :) - in Missions & Complexes [original thread]
Originally by: Sendraks Been a while since I did lvl2s in a destroyer and things have gotten a lot easier since 2005, but I recall destroyers not being great. well... i used to make lv2s in a cat back in 2005 too (with no problems ...
- by killerbitsch - at 2009.04.27 13:12:00
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159. R&D daily missions - in Missions & Complexes [original thread]
Originally by: Demon Man I was wondering if anyone else was having an issue with these agents giving out the daily email for a mission. For whatever reason they will talk to me let me do my research but i guess nothing ever goes wrong and ...
- by killerbitsch - at 2009.04.27 13:04:00
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160. Anyone got a good level 4 ishtar setup? - in Ships and Modules [original thread]
Edited by: killerbitsch on 27/04/2009 10:30:56 my afk ishtar setup is (use only in hisec!) lo: 2x med rep II 1x EANM 2x mission spec hardener II mid: 1x AB II 4x cap rech hi: 2x trac beam 2x salvager 1x any small gun for aggro rigs: up...
- by killerbitsch - at 2009.04.27 10:26:00
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