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61. (proposal) Name Change for a Fee + Aka for Incarna - in Assembly Hall [original thread]
It would be handy
- by klyeme - at 2011.01.09 06:31:00
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62. DD! - in Assembly Hall [original thread]
Titan DD's should "chain" through currently locked targets by the titan. Example Titan locks two dreads with 2.0 mil EHP Damage would go to the first dread causing 2.0 mil EHP of damage killing the dread Remaining damage would be dealt to the se...
- by klyeme - at 2011.01.09 06:22:00
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63. [Proposal] A fun bit of polish - in Assembly Hall [original thread]
Eve has sound??? (couldn't resist) This would be cool for a week but then just annoying. Also there is no sound in space, a horn would be about as usefull as a screen door in a submarine. Imagine the noise clutter also (in Jita all the suicide g...
- by klyeme - at 2011.01.08 20:20:00
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64. [PROPOSAL] Make Stop SHip Command Turn Off MWD / AB - in Assembly Hall [original thread]
Yeah, I hate sitting stopped at a gate camp with my MWD cycling and killing all of my cap.
- by klyeme - at 2011.01.08 20:14:00
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65. [Proposal] Market 'carts'/'baskets' - in Assembly Hall [original thread]
Yes, anything to reduce clicking! This would be nice for 0.0, sometimes it takes you longer to fit a ship than to lose it.
- by klyeme - at 2011.01.06 22:25:00
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66. More immersive session change graphics - in Assembly Hall [original thread]
Can you add undocking animations in this proposal too? For stations it could play a client side animation of a few small drones tractor beaming your ship out of or into the station depending on if you are docking/undocking. This would also make ...
- by klyeme - at 2011.01.06 00:00:00
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67. (proposal) toggleable gaseous entities in graphics options - in Assembly Hall [original thread]
Or make a filter like the overview that would allow you to turn off sensor booster effects, but not eccm or tracking computers, while turning off gas clouds
- by klyeme - at 2011.01.05 03:16:00
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68. [Proposal] Ship Auto-Spin - in Assembly Hall [original thread]
If I can control my computer from my phone, why can't my computer control itself?
- by klyeme - at 2011.01.04 04:54:00
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69. [Proposal] UPGRADE BATTLESHIPS. - in Assembly Hall [original thread]
Confirmed, battleships need a look at Either increase their stats and make them better or lower their cost some so you can lose more per week.
- by klyeme - at 2010.12.28 04:51:00
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70. Dinamic characters - in Assembly Hall [original thread]
You should be able to change your mood (smile, frown, etc.) for free. To be able to change features on your body (like muscles) you should need to pay for a new clone
- by klyeme - at 2010.12.28 04:47:00
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71. [proposal] self-repair of armor - in Assembly Hall [original thread]
OR allow remote repair drones to rep the host ship This would make the mechanic almost like shield tanking, and would be to worthless to actually use (who would spend 45 minutes undocked repping armor when they could fit a LAR I and rep it in a...
- by klyeme - at 2010.12.28 04:39:00
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72. [Proposal] Search field in LP Store - in Assembly Hall [original thread]
Do want!
- by klyeme - at 2010.12.26 19:54:00
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73. You are being Fired upon, do you wish to notify concord for assistance - in Player Features and Ideas Discussion [original thread]
I would support this as is, but I think that when you click yes, concord should instantly be there shoting. Also allow this in low sec, for 1v1 on the gates and stations. As for the module, it would require double the current concord response ti...
- by klyeme - at 2010.12.26 18:38:00
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74. [Change rules]Neutral logis on field in FW - in Assembly Hall [original thread]
Only in high sec should they not be allowed to jump. In most commonly in null they are trying to avoid the blob, same thing also happens in low. If they are repping FW targets and you have to go GCC to kill them that is a necessary fix.
- by klyeme - at 2010.12.24 23:55:00
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75. [Proposal] a new kind of drag bubble - in Assembly Hall [original thread]
Make it have a diameter of 2000 Meters
- by klyeme - at 2010.12.24 23:43:00
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76. [proposal] Add electronic parts to PI - in Assembly Hall [original thread]
Yeah, it is a player driven market after all!
- by klyeme - at 2010.12.24 18:50:00
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77. Noctis is seriously overpowered, nerf it ASAP!!! - in Ships and Modules [original thread]
Originally by: Nomad Vherokic Dear CCCP , Spelling? Originally by: Nomad Vherokic 3 x Salvager II, 5 x Small Tractor Beam I 1 x 10 MN Afterburner II, 1 x ECCM - Magnetometric II 1 x Damage control II, 1 x Reinforced Bulkheads I...
- by klyeme - at 2010.12.24 03:58:00
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78. [Expansion] Eve Online: Equilibrium - in Assembly Hall [original thread]
Edited by: klyeme on 23/12/2010 21:28:01 Originally by: Anubis Xian NOTE: Eve Gate is blockaded by the Jovians. [troll] Good, nobody uses that website anyways [/troll] I think that warping from one system to another systems star ...
- by klyeme - at 2010.12.23 21:26:00
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79. [Proposal] Self-destruction - in Assembly Hall [original thread]
Or it should give the killmail to the person who does the most damage on the ship when they self destruct
- by klyeme - at 2010.12.23 21:13:00
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80. [Experiment] HTML5 & CSS3 - in My EVE [original thread]
Pretty sure IE 9 (beta) supports HTML 5 and CSS 3, if I remember correctly.
- by klyeme - at 2010.12.23 04:58:00
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