Pages: 1 2 3 4 5 [6] 7 8 9 10 |
101. [Proposal]Adding skills with prerequisites into the que - in Assembly Hall [original thread]
You should be able to inject any skill into your skill sheet but be unable to train it until you get the prerequisite. If you are podded before you have a chance to put SP into that skill, it will disappear from your skill sheet.
- by klyeme - at 2010.12.05 06:44:00
|
102. The Resurrection: The Dead Horse pos thread Comes back to LIFE!! - in Assembly Hall [original thread]
MoAr SUpPoRtS!!
- by klyeme - at 2010.12.05 06:39:00
|
103. Constant Disconnects - in Issues, Workarounds & Localization [original thread]
Check your connection speed and ping with these useful tools. They will tell you who your ISP is also. I hate my ISP too because they won't put in fiber optics in my neighborhood so I can watch youtube videos without having to wait 10 minutes.
- by klyeme - at 2010.12.05 06:37:00
|
104. [proposal] repair YOURSELF with YOUR repair drones - in Assembly Hall [original thread]
It might even encourage more people to solo PVP if they can bring a small local tank that does not require cap.
- by klyeme - at 2010.12.05 06:32:00
|
105. [Proposal] Change shield fleet bonus application - in Assembly Hall [original thread]
Yes, needs fixing
- by klyeme - at 2010.12.02 05:10:00
|
106. [Proposal] ECCM rigs - in Assembly Hall [original thread]
I would like a reverse ECM rig/module. It would make it possible for the ECM ship that is jamming me to jam itself. The jamming strength of the return jamming signal (reflected off of my ship) would be half of the one going to my ship, so if someo...
- by klyeme - at 2010.11.28 23:14:00
|
107. [Proposal] I have fixed lag. - in Assembly Hall [original thread]
I see 1 large problem in this. While time for the people fighting would slow down, other areas left in the game wouldn't. This would allow large numbers of support ships to come to the aid of the fleet in that system, inducing a metagame "slow do...
- by klyeme - at 2010.11.28 23:05:00
|
108. [Idea] Alternate True Sansha Mothership Faction Bonus - in Assembly Hall [original thread]
Bonus should only be applied to ships in the same system as the supercarrier.
- by klyeme - at 2010.11.28 22:57:00
|
109. [Proposal] "Punching" Warp Effect - in Assembly Hall [original thread]
Graphic change, yes, actual change to warp mechanics, no. Will this give our ships a parking brake?
- by klyeme - at 2010.11.27 21:49:00
|
110. Engine Trails. - in Assembly Hall [original thread]
More or less Also, make them able to be disabled so in blob battles can be less blobby.
- by klyeme - at 2010.11.27 07:07:00
|
111. [Proposal] Review and Rebalance Electronic Attack Ships - in Assembly Hall [original thread]
Black ops bridge please
- by klyeme - at 2010.11.27 07:04:00
|
112. [Proposal] Pin code - increase account security - in Assembly Hall [original thread]
Originally by: Kaya Divine Not if you have calculator like box, with numbers and letters moving after each digit clicked (something like on screen keyboard)... Did you clicked on a number, or a letter...no program would be able to detect....
- by klyeme - at 2010.11.27 06:59:00
|
113. Collapse Shield on demand - in Assembly Hall [original thread]
Yes!
- by klyeme - at 2010.11.27 06:52:00
|
114. Light waves Vs, warp travel - in Assembly Hall [original thread]
When your in warp your in your own little world. Odds are (scientifically) that if you are going faster than the speed of light you won't see colors because the shift of the EM spectrum is so great (your going about 2000 times faster than the spee...
- by klyeme - at 2010.11.20 21:36:00
|
115. contract scammers - in Assembly Hall [original thread]
1. NEVER CLICK THE LINKS IN JITA LOCAL (most are a scam)!!!!!! 2. Search for the module(s) you want to buy with the advanced contracts search feature 3. Fly to the place where the module is located 4. ???? 5. Profit!! (BTW it is extremely easy to...
- by klyeme - at 2010.11.20 21:26:00
|
116. [Proposal] Add All Skill Points Trained to Singularity Test Server - in Assembly Hall [original thread]
You should get 2 training cues on SISI, your currently active one on TQ and the one that you just added on to SISI.
- by klyeme - at 2010.11.18 22:22:00
|
117. [Proposal] New weapon type - tank breakers - in Assembly Hall [original thread]
Bombs??? Use a bomber blob to kill drake blobs. Also for killing armor a missile that accelerates toward the ship and warps through it would be awesome.
- by klyeme - at 2010.11.18 22:15:00
|
118. [PROPOSAL] Display real ship in targeting icon, not static image - in Assembly Hall [original thread]
Or rotate the module so you can see the entire model like a heads up display on a real starship (showing weaknesses and other things about the ship you are shooting).
- by klyeme - at 2010.11.18 22:11:00
|
119. Anti Cloaking Device in 0.0 - in Assembly Hall [original thread]
I thought that you could have a special probe launcher for the Covert Ops frigates. It would launch a probe that would scan the entire system for its cycle time of 1 hour. You need to remain undocked, uncloaked, and out of a pos shield. If the clo...
- by klyeme - at 2010.11.18 22:08:00
|
120. warp and MWD? - in Ships and Modules [original thread]
Information about warp drives, use your imagination.
- by klyeme - at 2010.11.14 04:38:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 |
First page | Previous page | Next page | Last page |