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1. Why Eve Can't attract new players, and has lost 20,000 so far. - in Assembly Hall [original thread]
Ima Wreckyou wrote: Corewin wrote: Ima Wreckyou wrote: Compared to other activities in Highsec like mission running, mining or freighting stuff around how much is the ISK/h and risk/reward out of wack? Show us some numbers please It's...
- by knobber Jobbler - at 2016.12.07 13:20:03
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2. Announcement:The EVE Store Is Back Online! - in EVE General Discussion [original thread]
CCP Falcon wrote: As announced in this news article the EVE Store is back online. At this point in time we have a few products on offer while we make sure that distribution and billing is working without any usability issues, then from there...
- by knobber Jobbler - at 2016.11.18 07:57:47
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3. Fozziesov is boring - in Jita Park Speakers Corner [original thread]
Tian Toralen wrote: Jump fatigue - ok Systems getting more powerful if you live there, and weaker and easier to capture if you don't live there - ok. Good changes, these make sense. Entosis links, instead of giant guns - not ok. It's boring an...
- by knobber Jobbler - at 2016.05.17 11:39:22
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4. So this article appeared. - in EVE General Discussion [original thread]
Lucas Kell wrote: It just calls EVE boring, which let's face it, it is. Few of us would actually be here if it wasn't for the fact we've been here too long to quit now. The forum is generally more interesting than the game. It's only boring ...
- by knobber Jobbler - at 2016.04.18 12:30:55
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5. What we grrrrgoons going to do? - in EVE General Discussion [original thread]
Stalker Ofeveryone wrote: Goons aren't going anywhere. I think people have started believing their own propaganda. For starters the groups involved have no interest in keeping dek. They've all stated they're "burning sov", cool keep kicking ove...
- by knobber Jobbler - at 2016.04.18 12:28:22
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6. World War Bee - in EVE General Discussion [original thread]
Aiwha wrote: The only thing SMA does better than MoA is suck and die. SMA leadership made some poor choices and now it's clear Goons never intended to help them. They'll never be MOA tier.
- by knobber Jobbler - at 2016.04.11 21:41:22
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7. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Bad idea. Unless you're going to do it for every trade/profession. Even then it's still terrible.
- by knobber Jobbler - at 2016.04.08 18:34:08
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8. Please reduce the number of SOV timers - in EVE General Discussion [original thread]
Gloom skull Dethahal wrote: I will add my voice to the many. Please, please reduce the number of sov vulnerability timers. Every day we log in, that's all we do is defend space. There's no time for anything else. I work and have a family life t...
- by knobber Jobbler - at 2016.03.18 15:29:30
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9. Announcement:UNSCHEDULED DOWNTIME EXTENSION - 2016/02/24 - in EVE General Discussion [original thread]
NotTheClone YerLookinFor wrote: Simple rule of running a business. If you think the job is going to take 2hrs. Tell the customer it will take 4 or 5hrs to complete. This will reflect good on the company as they are completing the job before exp...
- by knobber Jobbler - at 2016.02.24 12:44:20
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10. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Removing the MJFG from low sec is a terrible idea. It adds dynamism to fights. Don't kill that.
- by knobber Jobbler - at 2016.01.21 05:50:47
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11. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
CCP Masterplan wrote: knobber Jobbler wrote: 2. With the talk on reduction of hit points on Supers and Titans, don't you think people will be even more risk adverse with capitals? That people will only commit them to the field if they have a...
- by knobber Jobbler - at 2015.10.25 16:10:20
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12. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
I'm curious about a few things: 1. When you introduce capital sized modules, what happens to the modules we have fitted to our supers? Many super owners have billions in modules both fit and as spares on supers. When these changes go live we'll s...
- by knobber Jobbler - at 2015.10.25 10:23:33
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13. do you remember when? - in EVE General Discussion [original thread]
Guttripper wrote: - The Cold War was part of American life. Sometimes I still think it is.
- by knobber Jobbler - at 2015.10.01 05:54:03
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14. Should CCP start shrinking the world of Eve? - in EVE General Discussion [original thread]
Yes, delete low sec. Make it all NPC null. Gate and station guns are stupid.
- by knobber Jobbler - at 2015.10.01 05:48:59
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15. Sticky:Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Larrikin, you're our last, best hope. It's almost like you've played this game before rather than just used to theory craft for alliance tournaments. Lucas Kell wrote: Chessur wrote: I am really sad that these changes are now being removed....
- by knobber Jobbler - at 2015.09.07 16:10:17
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16. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Michelle Audier wrote: The group most responsible for popularizing the use of 'weaponized boredom' disapproves en masse? To me, that implies that CCP is on the right track. Posting on an alt because I'm ashamed of (almost) all of you - don't w...
- by knobber Jobbler - at 2015.08.19 16:00:10
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17. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Tallardar wrote: The last time any major space battle was reported by non-gaming sites focusing on EVE was in February 2014. That was 18 months ago and no one has even tried or attempted to create another major battle on that scale between th...
- by knobber Jobbler - at 2015.08.19 13:09:00
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18. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
4k isn't enough. Just change the fitting requirements so it's a BC and above sized module or cruiser but with severe limitations. I don't get why you've balanced the game to such an extent that when combat finally happens it's between two non-comm...
- by knobber Jobbler - at 2015.08.19 09:34:35
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19. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Xenuria wrote: CCP Larrikin wrote: Michael Pawlicki wrote: I very much like the idea of jump fatigue drugs. I would prefer to give them a slightly higher side effect chance, but that could be a very interesting industry, especially if the...
- by knobber Jobbler - at 2015.08.13 14:33:26
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20. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
CCP Mimic wrote: Being unable to answer the very valid concerns that were brought to the Round Table with nothing but vague responses that are wrapped in NDA legalities is frustrating for devs too, and this resulted in the wrong tone being ap...
- by knobber Jobbler - at 2015.08.13 14:12:58
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