Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 40 |
381. suggestion for Sacrilege PVP REV 1.4 - in Ships and Modules [original thread]
Originally by: Imechal Ravpeim ...Not a very good ship... but good enough I suppose. Just don't expect it to compete with other HACs Or compete with a good T1 frig Its got tank and mid slots (at least for an amarr ship). Thats it. M...
- by korrey - at 2007.03.20 17:51:00
|
382. Next WTFNERFNOW setup - in Ships and Modules [original thread]
My Overdrive Crusader goes faster than with I-stabs... ----------- 24.01.06 Small patch that addresses some minor balancing issues 1) All minmatar pilots have been deleted
- by korrey - at 2007.03.19 19:29:00
|
383. Guardian Vexor - in Ships and Modules [original thread]
On the test server you can get the blueprint and build them. Other than that there is no chance, only a very slim amount of people have them and I assure you they probably wont sell it. ----------- 24.01.06 Small patch that addresses some minor b...
- by korrey - at 2007.03.19 18:10:00
|
384. Armor Pumps - Stacking nerf? - in Ships and Modules [original thread]
Nope. Only thing that is/will be stacking penalized as of this next patch will be nano pump rigs. Not the Trimark armor rigs, they will be 15% the first module, 15% the second and amazingly 15% the third. Hope that answers your question. --------...
- by korrey - at 2007.03.19 18:09:00
|
385. warfare link modules? - in Ships and Modules [original thread]
Originally by: Plasticine Perfection Right, so someone able to tell me how to make these do anything? Trained up for them, fitted, made a gang, converted it to a fleet, activated shield harmonizing link module..... does nothing to anyone ...
- by korrey - at 2007.03.19 18:07:00
|
386. Armour Rep Nerf - in Ships and Modules [original thread]
Originally by: Romulus Maximus Edited by: Romulus Maximus on 18/03/2007 21:29:50 I was lookign at this...the notes dont say that, and its listed under Modules not Rigs ? Oh well, guess all the ships with dual rigs are stuck :p Edit t...
- by korrey - at 2007.03.18 22:06:00
|
387. Minimum minmatter ship for level I missions - in Ships and Modules [original thread]
Edited by: korrey on 18/03/2007 12:29:54 Originally by: Kery Nysell Noobship (Reaper) with some skills ... I'll 1 up you, you can finish Worlds Collide in a shuttle with some fine piloting Edit: actually you can't, you have to f...
- by korrey - at 2007.03.18 12:33:00
|
388. calculating DPS - in Ships and Modules [original thread]
If the posts above me seemed confusing, just do this Ammo damage (added up) x Amount of guns x Damage mod / Rate of Fire. Theres your overall DPS. For example ill use my Absolution 24 (Damage of Multifrequency M) x 6 (6 guns) x 8.2 (Damage...
- by korrey - at 2007.03.18 01:30:00
|
389. highest dps dealing ship - in Ships and Modules [original thread]
Originally by: Aramendel Edited by: Aramendel on 15/03/2007 02:24:58 Originally by: Goumindong What i am saying is that your assumption that they win is predicated on the 50 megathron team having interdiction that survives the ...
- by korrey - at 2007.03.17 06:50:00
|
390. Vagabond armour amount 1337 heh secret message.. - in Ships and Modules [original thread]
/me looks at all the white bloodlines save one on the minmatar race. And the ones that are black are the only ones who can use glasses, I think CCP made up for any 'racist' implications you may have posed. ----------- 24.01.06 Small patch that ad...
- by korrey - at 2007.03.17 06:39:00
|
391. Wtf...targeting penalised for fitting wcs?? - in Ships and Modules [original thread]
*/Emote dances to the end of a tyranny.* Nanos are done for and so are WCS. No more running and fighting at the same time! ----------- 24.01.06 Small patch that addresses some minor balancing issues 1) All minmatar pilots have been deleted
- by korrey - at 2007.03.16 23:36:00
|
392. Speed reduction thingie - in Ships and Modules [original thread]
20mil isk if someone makes a sig making fun of all the people who lost their good rigs. Email me in game (Seriously) ----------- 24.01.06 Small patch that addresses some minor balancing issues 1) All minmatar pilots have been deleted
- by korrey - at 2007.03.16 20:20:00
|
393. PvP'rs Wallet - in Ships and Modules [original thread]
Most my ships are CS or HAC, or anything under battleships. Most the mods are fairly expensive but I run into issues when getting equipment like Heavy Pulse lasers lol. ----------- 24.01.06 Small patch that addresses some minor balancing issues 1...
- by korrey - at 2007.03.16 19:29:00
|
394. PvP'rs Wallet - in Ships and Modules [original thread]
With that said, I think im heading to 0.0 in a different region. The best thing I have ever really found on a ship I killed was a cloak. 60mil when I sold it, but that was once in a lifetime ----------- 24.01.06 Small patch that addresses some ...
- by korrey - at 2007.03.16 18:50:00
|
395. PvP'rs Wallet - in Ships and Modules [original thread]
Edited by: korrey on 16/03/2007 18:42:45 Originally by: Talasan Originally by: Tyd Drakken i sell GTC's to help me to pvp this is something i would personally never do, i.e use rel life money to give you an in game advantag...
- by korrey - at 2007.03.16 18:45:00
|
396. Best ratting vessel? - in Ships and Modules [original thread]
Thats a tough one. I would say Kestrel has the damage output, but not the tank. I could be wrong, another good option would be the Merlin. Those are the only two I can think of that would be good enough. ----------- 24.01.06 Small patch that addr...
- by korrey - at 2007.03.16 18:44:00
|
397. Best ratting vessel? - in Ships and Modules [original thread]
Thats a tough one. I would say Kestrel has the damage output, but not the tank. I could be wrong, another good option would be the Merlin. Those are the only two I can think of that would be good enough. ----------- 24.01.06 Small patch t EVE ...
- by korrey - at 2007.03.16 18:44:00
|
398. PvP'rs Wallet - in Ships and Modules [original thread]
Originally by: Talasan you need to be able to rat in a 0.0 region to keep isky at a decent level, obviously luck plays a large part of how much isk you have i.e faction rats, officer spawns, players you kill having nice loot :) Yeah I...
- by korrey - at 2007.03.16 18:41:00
|
399. PvP'rs Wallet - in Ships and Modules [original thread]
Originally by: Benglada usually around 800-900 mill, i bought a carrier and skills recently so im at 370m :*( Its worth noting the max agent level i can use is level 2, the only industry skill i have is mining 1. and i currently have no ...
- by korrey - at 2007.03.16 18:38:00
|
400. PvP'rs Wallet - in Ships and Modules [original thread]
Just wondering what other PvP'rs generally had in their wallet on an average day to day basis. I know there was a thread about this a while back, but Id like to keep up and see. I carry about 200m, but after buying a ship at down to 95m. And am I...
- by korrey - at 2007.03.16 18:31:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 40 |
First page | Previous page | Next page | Last page |