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1. Former lowsec runners - in Missions & Complexes [original thread]
/plays the world's smallest violin
- by lollerskates - at 2006.12.09 03:19:00
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2. probing mission runners in 0.0 and low sec is fair atm - in Missions & Complexes [original thread]
Originally by: Leandro Salazar Sure we can go back to highsec, but I LIKE lowsec. /plays the world's smallest violin
- by lollerskates - at 2006.12.09 01:15:00
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3. probing mission runners in 0.0 and low sec is fair atm - in Missions & Complexes [original thread]
Originally by: Leandro Salazar And another pirate who has no clue about missions and the new probes. Yes, I have no idea how probes or missions work. I have never used a probe nor done a mission. /sigh
- by lollerskates - at 2006.12.09 00:43:00
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4. probing mission runners in 0.0 and low sec is fair atm - in Missions & Complexes [original thread]
Originally by: Landarian the whole POINT of missions is PVE, not PVP. if you want to PVE all day, GO PLAY WOW. if you don't, stay in empire.
- by lollerskates - at 2006.12.09 00:41:00
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5. probing mission runners in 0.0 and low sec is fair atm - in Missions & Complexes [original thread]
Originally by: Maera Dimitrios So, how is it fair that pirates can scan you in a DED-space pocket you had to get the mission to access and attack you there? It's not, it just gives pirates yet another advantage. Just because people are...
- by lollerskates - at 2006.12.08 23:16:00
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6. boosters and repairers, nerfed by kali? - in Ships and Modules [original thread]
Edited by: lollerskates on 05/11/2006 23:37:10 However if you compare the DPS output of a battleship say... 3 years ago to a battleship today, you will find the one today does way more hp. When you compare the amount a repairer or booster doe...
- by lollerskates - at 2006.11.05 23:36:00
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7. boosters and repairers, nerfed by kali? - in Ships and Modules [original thread]
Reps and Boosters are the most common counter to taking damage. Damage has gone up time and time again. Players began gaining massive amounts of gunnery, missile launcher op, and drone skillpoints. Tech2 and faction/officer weapons were brought i...
- by lollerskates - at 2006.11.05 23:23:00
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8. Aggro timer raised? - in EVE General Discussion [original thread]
The aggro timer is now 60 seconds, meaning you must wait a full minute to dock or jump after agressing. Can someone tell me why CCP didn't think that was worth mentioning in the patch notes?
- by lollerskates - at 2006.09.28 22:15:00
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9. Goodbye Daakkon - in Out of Pod Experience [original thread]
You'll be missed ;_;
- by lollerskates - at 2006.09.17 07:41:00
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10. Shield hp bug - in EVE General Discussion [original thread]
Today at around 1:20 GMT the server kicked everyone. Since then on multiple occasions I have noticed my shield hp graph not showing an accurate depiction of how full they are: The shield bar randomly starts dropping until it hits about 1/3. Has an...
- by lollerskates - at 2006.08.02 07:38:00
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11. Prophecy PvP...you make it, I test it. - in Ships and Modules [original thread]
good for group stuff, tanks like no other and decent damage: 6x focused medium beam II 1x med nos II 10mn ab II 20k disruptor medium electrochemical injector (with 800's) 2x medium armor rep II exp/kin/therm activatable hardeners energized adap...
- by lollerskates - at 2006.07.23 18:50:00
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12. OMGOMGOMG WCS Nerf - in Ships and Modules [original thread]
Originally by: Maya Rkell Edited by: Maya Rkell on 22/07/2006 20:55:48 No, that the thinking that making WCS unusuable in conbat will in any way "improve" combat, when it's just likely to make fighting setups less common, and allow peo...
- by lollerskates - at 2006.07.22 20:59:00
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13. OMGOMGOMG WCS Nerf - in Ships and Modules [original thread]
Originally by: Maya Rkell lollerskates, yea, I'm seeing a pattern. People wanting a time back which never was. Are you saying that WCS were never midslot activatable modules? Because they were.
- by lollerskates - at 2006.07.22 20:47:00
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14. OMGOMGOMG WCS Nerf - in Ships and Modules [original thread]
Originally by: Nafri they should be active modules which need cap ...You mean like they used to be?
- by lollerskates - at 2006.07.22 20:36:00
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15. OMGOMGOMG WCS Nerf - in Ships and Modules [original thread]
Originally by: DigitalCommunist they need to be made medium slot modules Yeah, like they used to be. Who's brilliant idea was it to make them lowslot anyways?
- by lollerskates - at 2006.07.22 20:35:00
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16. OMGOMGOMG WCS Nerf - in Ships and Modules [original thread]
Originally by: Maya Rkell because the point of WCS is that it allows you to escape. Exactly, WCS are supposed to let you avoid pvp, not excell at it. I have no idea if someone is flying a brand new geddon home with 8 stabs and a mwd wi...
- by lollerskates - at 2006.07.22 20:23:00
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17. OMGOMGOMG WCS Nerf - in Ships and Modules [original thread]
Originally by: Tapal Loth if thay nerf the stabs thay need to nerf the worp jammers also. thar is no reson to nerf stabs. if you cant lock down a ship oooo fracking well. so you dont get that kill for the bords. deal with it or fit more ja...
- by lollerskates - at 2006.07.22 20:16:00
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18. OMGOMGOMG WCS Nerf - in Ships and Modules [original thread]
Originally by: Luigi Thirty I don't get what's wrong with WCS. If I'm in a frig trying to from 0.0 to highsec, I really don't want to run into a noob LOOK AT MY CRUISER LOL IT PWNS J00 pirate with a 1-point scrambler and get killed. I'd ra...
- by lollerskates - at 2006.07.22 20:04:00
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19. Teh pwn - in Ships and Modules [original thread]
Originally by: Gaius Kador Hehe, in any case, discuss CONCORD, tell us your own stories of unexpected PWNAGE Back in release, missiles would explode on impact against anything, including gangmates and station clipboxes that were even j...
- by lollerskates - at 2006.07.01 20:18:00
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20. SniperCorm - in Ships and Modules [original thread]
Yeah that would be pretty awesome until you got one volleyed by a turet battleship.
- by lollerskates - at 2006.06.27 17:06:00
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