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1. Fixes to counter ECM, ideas so far. CCP, PLEASE ! - in Player Features and Ideas Discussion [original thread]
Goe Rilla wrote: So basically on pretty much all gallente armor ships for ep, I'm screwed and have to sacrifice my capbooster and entire cap/tank just for one sebo as norm ? Or sacrifice a web ? On the offchance Im met with some jackass with ...
- by lollerwaffle - at 2016.10.12 11:33:34
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2. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Shantetha wrote: see marauder on dscan while your small gang is out, 1 dude reships into 8 rack capboosted neutageddon with scram, marauder is capless in 6 seconds, unless it a paladin then it takes 10 seconds from the second you land on him. ...
- by lollerwaffle - at 2013.10.16 11:35:00
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3. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
All I gotta say is, LOVING HAC 5!! (Might even come back and start playing ) lol
- by lollerwaffle - at 2013.08.09 10:26:00
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4. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Destoya wrote: Navy drake doesn't really need a second web (or a TP for that matter) in my opinion. It's a good deal faster than the old drake and the dual missile bonus makes it able to hit out a lot farther and do significantly more damage to...
- by lollerwaffle - at 2013.05.02 10:12:00
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5. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Naomi Knight wrote: Anybody else think navy drake seems rather weak compared to the others maybe except the hurricane. *Snip* At first, I thought, "Drake with 8 launchers = sex" Then I ran the numbers in EFT: [NEW Drake Navy Issue, Buffer]...
- by lollerwaffle - at 2013.04.28 10:25:00
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6. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Bugsy VanHalen wrote: Have you actually read the new specs? I too am a dedicated caldari pilot At least on one of my toons. I fly the Raven a lot, completed over 1000 lvl 4 missions with it. I never said the Raven was crappy, just that it's ta...
- by lollerwaffle - at 2013.04.25 05:53:00
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7. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
HTFU and adapt, or die and GTFO. TE's were overbuffed years ago when the projectiles were balanced against lasers (leaving hybrids out in the cold). Everyone got used to TE's being 'must-fit' modules on their ships, and now that's going away, ins...
- by lollerwaffle - at 2013.04.24 12:51:00
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8. Bounty system Idea (yes, another one) - in Player Features and Ideas Discussion [original thread]
+1 I like the general idea, although some things could so with some tweaking (covered in thread by the replies already) /signed Originally by: salva dore Cloak should not be AFK solution. What do you think? Originally by: AFK Cl...
- by lollerwaffle - at 2010.02.13 22:12:00
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9. Cloak should not be AFK solution - in Player Features and Ideas Discussion [original thread]
Originally by: AFK Cloaker win!
- by lollerwaffle - at 2009.10.27 18:30:00
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10. Removal of falcon 5% hybrid bonus - in Player Features and Ideas Discussion [original thread]
DON'T TOUCH MY 5% HYBRID BONUS
- by lollerwaffle - at 2009.10.27 06:18:00
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11. ECM and ECCM - in Player Features and Ideas Discussion [original thread]
bump for more feedback ^^
- by lollerwaffle - at 2009.10.21 09:54:00
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12. ECM and ECCM - in Player Features and Ideas Discussion [original thread]
Edited by: lollerwaffle on 20/10/2009 18:02:39 Originally by: Hirana Yoshida A single bonused jammer is almost guaranteed to hit against a frigate/destroyer making the Griffin insanely powerful in its weight class, so I would love to s...
- by lollerwaffle - at 2009.10.20 18:01:00
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13. ECM and ECCM - in Player Features and Ideas Discussion [original thread]
Edited by: lollerwaffle on 20/10/2009 08:34:04 Edited by: lollerwaffle on 20/10/2009 08:33:15 Edited by: lollerwaffle on 20/10/2009 08:27:33 Just had a random thought, and didn't know where to post, so I hope this is the right place. N...
- by lollerwaffle - at 2009.10.20 08:24:00
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14. High Sec Ganking - Balanced Solution - in Player Features and Ideas Discussion [original thread]
Didn't you quit about a week ago? Why do you care enough to post solutions to non-existing problems when you're leaving anyway? And no, I don't want your stuff.
- by lollerwaffle - at 2009.10.10 15:29:00
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15. Orbit mechanics insanity - in Player Features and Ideas Discussion [original thread]
Originally by: Parmala Udoni Originally by: lollerwaffle There are many ways to get around your problem. But I notice you're far too cool to suggest any; you just hurl pointless insults instead. LOL why don't you figure it o...
- by lollerwaffle - at 2009.05.26 17:53:00
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16. Orbit mechanics insanity - in Player Features and Ideas Discussion [original thread]
There are many ways to get around your problem. I'm going to say it: Just because you fail at piloting your ship doesn't mean CCP should make it easier for you
- by lollerwaffle - at 2009.05.19 18:45:00
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17. Optional way to have twitch based FPS combat aspect to combat. - in Player Features and Ideas Discussion [original thread]
You want manual piloting? Dogfights? Twitch based reactions? Fly an interceptor vs another ceptor pilot who is competent.
- by lollerwaffle - at 2009.05.17 11:20:00
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18. ☢New Content! ☢ - Station Ship testing - in Player Features and Ideas Discussion [original thread]
Originally by: Sanguis Sanies But doesn't skill play a large part in how "survivable" as ship is, if we are in the same ship with the same set-up then the most skilled will win (in theory anyway, excluding luck) a person with all level 5'...
- by lollerwaffle - at 2009.05.09 11:38:00
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19. Faction ships as a one-time, really hard-to-get reward. -Read and sign - in Player Features and Ideas Discussion [original thread]
Originally by: Souverainiste Hey, I'm talking about doing something usefull for the faction you're working for, you don't get it at all. Look, this ain't hard. Pirates arent doing anything usefull, and you can't say they do. I'm talking ab...
- by lollerwaffle - at 2009.04.29 11:24:00
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20. Racial bonuses for ships? - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon Originally by: kongking wang on another note who is to say what the bonus is. it might not be combat related at all. maybe instead of just saying no its bad you should be suggesting what might give the ...
- by lollerwaffle - at 2009.04.29 10:41:00
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