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1. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Because running missions together in groups is killing this game
- by luredivino - at 2015.06.11 22:20:59
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2. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Instead of removing fighter delegation, why don't you just make it battleship only and limit it to bandwidth of the assignee. It would keep the uniqueness of fighters and also give more reasons to use battleships in null.
- by luredivino - at 2015.02.28 09:05:42
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3. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
So basically what you are saying is that if you have an emergency, you now are guarenteed to lose a multibillion isk ship. My fire alarm is going off, but I have to sit at my computer for 3 hours and wait this absurd timer off or lose something th...
- by luredivino - at 2014.10.02 16:11:00
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4. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Reasonable change that would actually accomplish goals....10 minute static jump cd and 10 ly range on carriers. Unreasonable change....making it so that it is impossble to move fit ships anywhere.
- by luredivino - at 2014.10.02 03:43:00
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5. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
While I am in dreddit now, I spent a significant portion of my time in this game playing by myself or with a small group of friends, so this is the perspective I am writing this post from. (In dreddit's current state, I am pretty much playing the ...
- by luredivino - at 2014.10.01 18:13:00
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6. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
This isnt going to do anything to large alliance power projection. Alliances that can replace titans like they are nothing, aren't going to care about a 50% increase in fuel costs. It will prevent small to mid size alliances from using caps or blo...
- by luredivino - at 2014.04.29 21:51:00
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7. [Summer 2014] Revelation needs a new second bonus - in Player Features and Ideas Discussion [original thread]
CCP's solution is going to be nerfing the moros and the nag. Just watch.
- by luredivino - at 2014.04.22 15:50:00
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8. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: would people be happy if they returend the 5th drone but reduced the drone bonus to 7.5% to hp/damage per level? that way you are going from 6 effective drones to 6.875 drones. which is still less then the standard 7.5 effectiv...
- by luredivino - at 2013.10.24 20:05:00
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9. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Since ccp is most likely going to stick with its guns on the nerf. A 5/4/6 slot layout would be much better. At least allow us enough lows to stick damage mods on it.
- by luredivino - at 2013.10.24 19:21:00
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10. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
You should have let it go to singularity before you nefed it.
- by luredivino - at 2013.10.24 18:57:00
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11. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Should have taken the turrets away. Running anything with 4 drones is terrible. It is why drone proteus doesn't work. You made this ship go from exciting to sitting in people's hanger. On a side note. If you are going to make people lose skill...
- by luredivino - at 2013.10.24 17:36:00
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12. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
They still have a massive drawback....Pirate battleships. Why would you pay a billion isk and have such a heavy skill investment for something that isn't as good as pirate battleships for the given role. They either need to be cheaper, or the skil...
- by luredivino - at 2013.10.16 14:48:00
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13. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I have an idea. Why don't you give it a 25% damage increase in bastion mode. In exchange you give it a 37.5% nerf to tracking (plus a similar missile debuff). This would cancel out the tracking bonus the kronos and vargur get at level V, and make ...
- by luredivino - at 2013.09.07 03:36:00
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14. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Battle Cube wrote: While the blue post is appreciated.... i cant be the only one disappointing in those vargur numbers comparing even to a current vargur, or to a pirate bs..... Maybe its just me, but it shouldn't just...
- by luredivino - at 2013.09.04 16:26:00
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15. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Since CCP is never going to give a damage bonus to bastian, taking away drone bay and bandwidth is a little heavy handed. Allowing the use of 3 or 4 heavy drones (at least with gallente and amarr since they are locked into a single damage profile)...
- by luredivino - at 2013.09.04 15:59:00
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16. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
A reduction in the effectiveness of energy neutralizers would be another useful bonus. Would make it so these things could run level 5s or certain complexes without getting drained to 0 instantly.
- by luredivino - at 2013.08.30 19:40:00
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17. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Needs a damage bonus when in siege. Something like 10%
- by luredivino - at 2013.08.29 23:33:00
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18. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
luredivino, 02, 48, 04, 08, 12, 15, 24, 27, 33, 40, 64, 69, 87, 83, 80, 77, 75, 22, 21, 14
- by luredivino - at 2013.08.07 15:24:00
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19. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
I am not really complaining, but 2 hours per level would be much better.
- by luredivino - at 2013.08.05 20:41:00
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20. Sticky:Duality online with first round of Odyssey balancing! - in Test Server Feedback [original thread]
The Gallente and Amarr changes seem to be going well from what I have seen. For a bit I was having trouble figuring out why somebody would take a megathron over a hyperion after the changes, but then I realized that the tracking bonus on the megat...
- by luredivino - at 2013.04.21 21:54:00
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