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81. Newbie Ship Question - in Ships and Modules [original thread]
they are kinda essential for a proper pvp gang, nice to have in pvp, and after getting frig 5 you can easyly jump to a af(iskhur for instance) who is realy superior in pve to.
- by lyrenna - at 2007.09.09 17:20:00
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82. A tanking Ishtar vs. Sac: what am I doing wrong? - in Ships and Modules [original thread]
ishtar is a bit sucky at tanking not to much but i think rigged myrmidon easy out perform it in tankage, the real way to fly a ishtar is speed tanking it, kinda.
- by lyrenna - at 2007.09.09 10:26:00
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83. Whats Point of Raptor ? - in Ships and Modules [original thread]
throw away tackler, t2 shuttle.
- by lyrenna - at 2007.09.09 10:23:00
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84. what for solo pvp lowsec deimos or ishtar? - in Ships and Modules [original thread]
deimos looks sexy than isthar so deimos
- by lyrenna - at 2007.09.08 14:05:00
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85. Worst Ship in Eve ? - in Ships and Modules [original thread]
Originally by: Reto helios. its 10% thermal drone dmg is soooo awsome ....only flaw is the awsomeley large 5m¦ dronebay. that 5 m^3 drone bay saved ass of a rokh and a mega, true story.
- by lyrenna - at 2007.09.08 14:00:00
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86. The Eos after the nosferatu nerf - in Ships and Modules [original thread]
Edited by: lyrenna on 05/09/2007 19:53:30 pure gankage with 7xheavy neuts, you just need 2xpg rig to fit all.
- by lyrenna - at 2007.09.05 19:53:00
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87. Hyperion fitting help - in Ships and Modules [original thread]
for a big hp buffer tank suits more to mega i think, hyperion has a nice rep bonus. something like 2xlar 2xeanm 1xdmg ctrl 1x1600mm plate can be implented to lows with some trimark rigs but i found rep amount rigged active hardener much more e...
- by lyrenna - at 2007.09.05 01:07:00
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88. Hyperion fitting help - in Ships and Modules [original thread]
pretty solid setup, i suggesting to drop eanm for damage control, do not underestimate the power of the damage control. as rig probly aux nanox2(rep amount) or maybe a pg rig for upgrading ions to neutrons. well roughtly a nice setup
- by lyrenna - at 2007.09.05 01:01:00
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89. caldari damage dealing - in Ships and Modules [original thread]
Originally by: LarryBongo Close range: Drake, T2 HAMs, faction ammo, 3 x BCU and 5 Hobgoblin IIs. No rigs, maxed skills > 600 dps. With my less than stellar missile skills and 5 x Hobgoblin I, I'm still throwing out 520 dps. to sad ...
- by lyrenna - at 2007.09.05 00:58:00
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90. Best Caldari Gun Boat (Except BS)? - in Ships and Modules [original thread]
blarpy!!!!1111\0/ harpy because its the only caldari gunboat who can move around actualy.
- by lyrenna - at 2007.09.05 00:51:00
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91. what u think of my mega - in Ships and Modules [original thread]
Originally by: port22 x7 Neutron Blaster Cannon II's Named 100mn MWD Fleeting Stasis Web Fleeting Warp Disruptor Heavy Electrochemical Booster with 800's Large Armor Repairer II x3 Shadow Serpentis Magnetic Field Stabs x3 Gallente Navy A...
- by lyrenna - at 2007.09.05 00:48:00
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92. Need help panning a Nightmare - in Ships and Modules [original thread]
Originally by: madaluap Originally by: Xequecal Originally by: nakKEDK Originally by: Xequecal Eh, he's fine if he's just going to PvE in it. It's pretty decent for that. PvPing in a faction BS with <20m SP is t...
- by lyrenna - at 2007.09.05 00:45:00
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93. Need help panning a Nightmare - in Ships and Modules [original thread]
at least you going to feel much more unique when you undocking for a mission while 154561235 undock dock around your mission hub. for pvp t1 cruiser are a good way to start, u can find some nice arbitrator setups around. for skills. eng, electr...
- by lyrenna - at 2007.09.05 00:44:00
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94. Megathron PVP setup using hybrid turrets... - in Ships and Modules [original thread]
sticky
- by lyrenna - at 2007.09.04 18:56:00
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95. caldari damage dealing - in Ships and Modules [original thread]
try a blarpy with t2 neutrons or cross train gallente/minmatar.
- by lyrenna - at 2007.09.04 18:48:00
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96. Add fall-off to webs - in Ships and Modules [original thread]
7500m optimal and 2500m falloff on t1 and 8500m optimal with a 3500m falloff on t2 can make sense, but its need more tweak i think for seeing the performance on huginn, can be a good idea but need some balancing on it. but post with your main. p...
- by lyrenna - at 2007.09.04 07:46:00
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97. So what is wrong with Storyline Modules? - in Ships and Modules [original thread]
Originally by: Morn Judith I'm wondering why we don't see more of these. Anyone have any idea? Is it just too much to ask to build them? Are they too expensive? Has the drop in almost all T2 prices made them unwanted? exactly
- by lyrenna - at 2007.09.03 03:57:00
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98. What is the best ship in Eve? - in Ships and Modules [original thread]
shuttles \0/ cheap, fast, sexy to sad they lack tank and gang.
- by lyrenna - at 2007.09.03 03:17:00
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99. Which Assault Ship is best? - in Ships and Modules [original thread]
blarpy or wolf/jag af's are nice for firepower addition to small/mid roaming gangs.
- by lyrenna - at 2007.09.03 01:39:00
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100. Afterburner Crow? - in Ships and Modules [original thread]
small cap booster
- by lyrenna - at 2007.09.02 20:26:00
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