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1. More NPC's - in Player Features and Ideas Discussion [original thread]
awsome idea +1
- by maciek9 - at 2013.04.10 21:09:00
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2. JB visibility and bookmarking improvement - in Player Features and Ideas Discussion [original thread]
I hope i dont repeat someone else idea, but i would like to see my bookmarked jumpbridges connections on EvE map. The same way as aliance JB connections are marked now ie. with green lines. Would make life much easier.
- by maciek9 - at 2013.02.11 23:28:00
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3. Easy fix to afk cloakers: Cumulative Cap Upkeep - in Player Features and Ideas Discussion [original thread]
Baroness Vulna wrote: Nice logical post but you also dont read what i said, sir. AFK cloaking is a willful intent to go afk in your enemies system fully intending to play mind games with them, make them believe an enemy will jump them at any...
- by maciek9 - at 2012.10.17 14:43:00
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4. Easy fix to afk cloakers: Cumulative Cap Upkeep - in Player Features and Ideas Discussion [original thread]
Camera Drone wrote: I have personally managed to decloak a cloaker by bookmarking and warping to several points in between celestials, I didn't manage to kill him though as he wasn't afk :p My point being: If you aren't paying enough attention...
- by maciek9 - at 2012.10.16 13:18:00
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5. Easy fix to afk cloakers: Cumulative Cap Upkeep - in Player Features and Ideas Discussion [original thread]
Camera Drone wrote: You clearly didn't get my point. With enough time and force (as the poster before me stated), you can do anything. Even finding an afk cloaker somewhere in the middle of nowhere. Think of the analogous brute force attacks ...
- by maciek9 - at 2012.10.16 13:12:00
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6. Easy fix to afk cloakers: Cumulative Cap Upkeep - in Player Features and Ideas Discussion [original thread]
Camera Drone wrote: maciek9 wrote: Doddy wrote: If they nerf 100% safe cloaking tey gotta nerf 100% safe hidey in stations too. You wouldn't like that. Totally stupid argument, you can capture station with enough time and force, you ca...
- by maciek9 - at 2012.10.16 13:05:00
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7. Bombs and smartbombs should decloak stuff - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: where is the logic of negligible damage of ships crashing into each other? They actually should splode in pieces. no they should not -> shields I thought carebears are crying a lot but afk cloakers are way bett...
- by maciek9 - at 2012.10.16 11:34:00
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8. Bombs and smartbombs should decloak stuff - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: maciek9 wrote: Robert Caldera wrote: King Rothgar wrote: Seems quite reasonable to me and anything else is just inconsistent. consistancy? To what? Its not matter of consistancy but of set rules. Area damage doe...
- by maciek9 - at 2012.10.16 11:16:00
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9. Easy fix to afk cloakers: Cumulative Cap Upkeep - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: I gave you some arguments why afk cloaking is fine. all your arguments were wrong and i stated why they wrong. Then you flamed :P Ah just to be clear I dont consider afk cloakers to be a big issiue, they are just irit...
- by maciek9 - at 2012.10.16 10:57:00
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10. Bombs and smartbombs should decloak stuff - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: King Rothgar wrote: Seems quite reasonable to me and anything else is just inconsistent. consistancy? To what? Its not matter of consistancy but of set rules. Area damage doesnt decloak is one of those. Its called...
- by maciek9 - at 2012.10.16 10:56:00
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11. Easy fix to afk cloakers: Cumulative Cap Upkeep - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: maciek9 wrote: Trolling is for people lacking logical arguments. And noone wants safe place for ratting. So far the afk cloakers are the only people that are safe in 0.0. This should be restricted to hi sec space as you...
- by maciek9 - at 2012.10.16 10:40:00
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12. Easy fix to afk cloakers: Cumulative Cap Upkeep - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: maciek9 wrote: [ Could not say that better, but this thread will get shut down by outcry and trolling of afk cloakers like every other did. yes. because its the right way to deal with rant threads. afk cloaking isnt...
- by maciek9 - at 2012.10.16 10:34:00
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13. Easy fix to afk cloakers: Cumulative Cap Upkeep - in Player Features and Ideas Discussion [original thread]
Doddy wrote: If they nerf 100% safe cloaking tey gotta nerf 100% safe hidey in stations too. You wouldn't like that. Totally stupid argument, you can capture station with enough time and force, you cant do anything to afk cloak.
- by maciek9 - at 2012.10.16 09:49:00
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14. Easy fix to afk cloakers: Cumulative Cap Upkeep - in Player Features and Ideas Discussion [original thread]
Angeal MacNova wrote: Quote: So one ping of your Covert Probes and you instantly know how many people are cloaked You've scanned using probes before right? Send out a bunch, position around the system, scan, detect, reposition with a sho...
- by maciek9 - at 2012.10.16 09:47:00
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15. Cloaking Revisited- game balancing- AFK cloakers - in Player Features and Ideas Discussion [original thread]
Hmm so one of things I thought of was to make possible to scan the cloakers with some time and effort and add another ship to game which could lets say hack the gate it's passing so that it wont log his presence in system, but be pure scout ship w...
- by maciek9 - at 2012.10.09 21:30:00
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16. Cloaking Revisited- game balancing- AFK cloakers - in Player Features and Ideas Discussion [original thread]
Hmm i can understand what you are saying, but can't agree. Maybe i just dont know enough about this mechanics... But since you cross gate to acces a system you are visible in local, cant argue with that. Don't know much about WH, but since you cro...
- by maciek9 - at 2012.10.09 16:40:00
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17. Cloaking Revisited- game balancing- AFK cloakers - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: (afk) cloakers are needed for various reasons and thats fine. suck it up and deal with it. if you cant its your problem but not of game mechanics. afk cloaking is fine. and now stop posting in this sh*tty thread, everythi...
- by maciek9 - at 2012.10.09 15:48:00
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18. Cloaking Revisited- game balancing- AFK cloakers - in Player Features and Ideas Discussion [original thread]
They also don't mine, rat, mission, PvP or anything to provide ISK or reward. Intel is activity like any other as far as i know , just like mining, rat, PvP, it has its rewards but no risks involved. Dont really know how thats right. Every activ...
- by maciek9 - at 2012.10.09 15:19:00
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19. Cloaking Revisited- game balancing- AFK cloakers - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: maciek9 wrote: Thats why we need some way to find cloakers, not an easy one but still, so we can move out from pos and acually find something :P Non sequitur. (Latin for It does not follow) The idea you know of cloakers...
- by maciek9 - at 2012.10.09 14:53:00
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20. Cloaking Revisited- game balancing- AFK cloakers - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: maciek9 wrote: The problem is that people gathering intel take no risk at all ( apart from jumping into the system ). They can sit in system for days with risk factor of 0. Thats as broken as it can be imo, its like carebe...
- by maciek9 - at 2012.10.09 14:32:00
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