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41. Suggestion to improve mining - in Player Features and Ideas Discussion [original thread]
I had some cool ideas for how you could make mining a little more interesting. When you mine you get a "picture" of the roid. And you can clearly distinguish where the ore is. So you have to move your curser in that pattern. Its sort of like when ...
- by manus - at 2017.04.18 15:31:29
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42. Expanded Orehold - in Player Features and Ideas Discussion [original thread]
Dark Lord Trump wrote: manus wrote: Dark Lord Trump wrote: manus wrote: Cade Windstalker wrote: AFK play is not something CCP wants to encourage. What do you mean by AFK play? Do you consider mining AFK play? AFK play means y...
- by manus - at 2017.04.18 15:23:26
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43. [Fluff] Procedural NPC stations - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Not a fan just because of how much work this would be for zero gameplay value. Plus it would screw with people's bookmarks around the station. To be honest it probably doesent take alot of work. And i imagine CCP have...
- by manus - at 2017.04.18 14:53:56
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44. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Implement folders in orders section of wallet Keywords: wallet, orders, trade Note: Enables players to sort orders. --- I have some orders i dont want to update every day. If i can put them in a folder and collapse it, it would make t...
- by manus - at 2017.04.18 14:48:44
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45. [Fluff] Procedural NPC stations - in Player Features and Ideas Discussion [original thread]
An algorithm keeps track of pilots docked, number of docks and undocks during the day/week. And the stations exterior grows or shrinks accordingly. This would mean that the trading hubs would be the biggest stations in the game. Of course it would...
- by manus - at 2017.04.17 23:13:36
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46. Expanded Orehold - in Player Features and Ideas Discussion [original thread]
Dark Lord Trump wrote: manus wrote: Cade Windstalker wrote: AFK play is not something CCP wants to encourage. What do you mean by AFK play? Do you consider mining AFK play? AFK play means you're doing stuff while not actually at th...
- by manus - at 2017.04.17 17:58:28
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47. Why is CCP spending so much time on rehashing content? - in EVE General Discussion [original thread]
Jenn aSide wrote: Cade Windstalker wrote: Your expectations here are just massively unrealistic. You expect CCP to stop patching and improving old content and focus soley on bringing out new experiences, which they would then have to maint...
- by manus - at 2017.04.17 17:13:15
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48. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
I feel like this is a trash bin, sort of like a suggestion box that never gets read. And i dont see why the format is so important. How hard is it for a dev to sift through this thread a few minutes every day for inspiration? Besides if people put...
- by manus - at 2017.04.17 16:58:58
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49. Why is CCP spending so much time on rehashing content? - in EVE General Discussion [original thread]
Cade Windstalker wrote: Completely new stuff is *way* more time consuming and expensive to make than refreshing old stuff the vast majority of the time New content may be more time consuming, but it is worth more to players. So the extra ti...
- by manus - at 2017.04.17 16:40:59
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50. Expanded Orehold - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: AFK play is not something CCP wants to encourage. What do you mean by AFK play? Do you consider mining AFK play?
- by manus - at 2017.04.17 16:27:22
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51. Expanded Orehold - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: The reason there aren't rigs or modules for or hold is because there's nothing there that would be a good trade-off except for an AFK player, and AFK play isn't something CCP wants to encourage.. But they are doing it...
- by manus - at 2017.04.17 13:22:56
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52. Why is CCP spending so much time on rehashing content? - in EVE General Discussion [original thread]
TigerXtrm wrote: You realize we're playing a 14 year old game? Without 'rehashing' content, we'd still be stuck in the EVE of 2003. And that is not a pretty picture, let me tell you. Allright lemme make a new skins for you. thats just what t...
- by manus - at 2017.04.17 10:41:17
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53. Why is CCP spending so much time on rehashing content? - in EVE General Discussion [original thread]
Mr Mieyli wrote: Collectively eve players tend to shoot down lots of CCPs more imaginative ideas because they don't want their area of the game affected. . This is a good point. CCP needs someone strong and confident. Someone who is not afra...
- by manus - at 2017.04.17 10:35:49
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54. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Ability to see volume in Survey Scan results Keywords: mining, survey scanner Note: Useful to understand how much m3 is left in the asteroid --- Strip miners have a long duration, if you are not paying attention you can waste a cycle i...
- by manus - at 2017.04.17 10:18:15
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55. Why is CCP spending so much time on rehashing content? - in EVE General Discussion [original thread]
Warning, this post may be controversial. Proceed at your own discretion. Disclaimer, i care about the game and thats the motivation behind my post. In almost every update there is a new skin, a ship rebalance, or something similar that is uninter...
- by manus - at 2017.04.16 12:03:15
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56. Suggestion to improve mining - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Life doesn't end if you don't min/max your mining yield, FYI. Im not saying it does. But when it comes to mission running everything is about min/maxing.
- by manus - at 2017.04.15 21:06:08
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57. Would ccp consider adding captains quarter in upwell structure? - in Player Features and Ideas Discussion [original thread]
Does anyone even use Captains quaters? It seems like the biggest waste of resources from CCP's side. Its one of those ideas you come up with at the bar. " Hey wouldnt it be cool if we could walk in stations?" "Yea man, totally. " snorts coke ...
- by manus - at 2017.04.15 13:46:37
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58. Suggestion to improve mining - in Player Features and Ideas Discussion [original thread]
Sitting Bull Lakota wrote: manus wrote: First of all, why do idiots always roam the features and ideas section? Why are you here Shae? What is your purpose? You dont even realise i use the Ore Scanner. The problem is the descrepancy betwee...
- by manus - at 2017.04.15 13:39:09
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59. Suggestion to improve mining - in Player Features and Ideas Discussion [original thread]
Cant tell if you are serious or not. Calculating volume by hand every time you scan is redicolous. You would think basic things like that the Survey Scanner would do, the information is not hidden anyway.
- by manus - at 2017.04.15 13:38:18
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60. Suggestion to improve mining - in Player Features and Ideas Discussion [original thread]
First of all, why do idiots always roam the features and ideas section? Why are you here Shae? What is your purpose? You dont even realise i use the Ore Scanner but the problem is the descrepancy between the miner tooltip and the survey scan res...
- by manus - at 2017.04.15 09:20:23
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