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101. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Do we get completely new ship models? Just redone? Or maybe not even touched? How complicated animation will be?
- by marVLs - at 2013.09.07 12:58:00
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102. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium maybe You can prepare few versions of them (at least 3) then show to public so everyone can say something about what's cool in this idea, and what about this, and what's bad, maybe some cool combinations etc.
- by marVLs - at 2013.09.05 17:36:00
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103. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Xequecal wrote: For PvE, they have no competition at all in wormholes. They are vastly superior to everything else by an absurd degree. These ships (well, not the Golem) crap out 1200+ DPS while still tanking the site, have the range bonuses t...
- by marVLs - at 2013.09.05 13:55:00
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104. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Maybe change bastion so when it activates all modules are overheated for 60seconds, when cycle ends they need to cooldown for some time (1min?)
- by marVLs - at 2013.09.05 10:46:00
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105. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Maybe give them special salvage drone bay (50) with bonus to their salvage strenght
- by marVLs - at 2013.09.05 06:31:00
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106. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
About this last changes, not only You tank worse with and without bastion but You lost 30% res to hull in bastion mode So another thing suggest that first iteration was better (but still no good)
- by marVLs - at 2013.09.05 06:07:00
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107. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Bullet Therapist wrote: I kind of feel like marauders are being pushed into so many different directions here to try to fill roles that either other ships fill better, or don't really exist in the first place. I know CCP is trying, but it all s...
- by marVLs - at 2013.09.04 21:36:00
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108. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP have good intentions, but those changes are far from their assumptions. They want Marauders to be primary PVE kings, and add to them PVP possibility (not so important because of their price, so no mather what it will be nishe). I see they wan...
- by marVLs - at 2013.09.04 21:21:00
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109. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Suzuka A1 wrote: As a missile user I must say that a web bonus on the Golem seems very stupid. I would much prefer a increase in explosion velocity or a 2nd bonus to TP instead. I would like something like 20% torp velo bonus instead of 10%
- by marVLs - at 2013.09.04 20:07:00
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110. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Until now all ships rebalance was good or even awesome with next iterations, but now... it's still as bad as it was, no real purpose, bonuses that collide with each other in terms of sens and usefulnes, and even if it's T2 it's still not best in e...
- by marVLs - at 2013.09.04 19:11:00
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111. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Time for another update. We discussed the Marauder situation further and came with the following changes: Shield, armor and hull 30% resistance boosts have been removed on the Bastion Module - instead, all Marauders...
- by marVLs - at 2013.09.04 18:00:00
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112. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
It should be that when You transform with badass animation, cool sounds, effects etc. it should mean: "oooohhhh shiiii negotiations are over!!! RUUUNN!!!!" ...but we get instead: "oh look he fail and transform, now call rest of fleet, he won't...
- by marVLs - at 2013.09.04 14:36:00
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113. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I'm w8ing for round two (maybe even more...) because no way this is acceptable. Overall transforming idea is good, something new, fresh and sure will bring new players to game, but those bonuses lacks usefulness and target. They need to be the b...
- by marVLs - at 2013.09.03 14:13:00
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114. Desperately needed torpedo rebalance - in Player Features and Ideas Discussion [original thread]
I'd like them to become slow moving high damage missiles. Range buff, javelins damage buff, rage explosion radius buff, capacity buff
- by marVLs - at 2013.09.03 11:21:00
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115. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Shade Millith wrote: A tank bonus gives you more damage application, because you're wasting less slots on tank that you could be using for target painters/tracking enhancers/damage mods!! Rather than using 4-5 slots for tank, you can drop it ...
- by marVLs - at 2013.09.03 10:04:00
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116. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Pssst... hey kid... do You want module that gives you over 9000! reps when You need only 500? Here You go ... totally useless
- by marVLs - at 2013.09.03 09:15:00
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117. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Problem is that this concept don't fit anywhere. Marauders are T2 ships so should be specialized, but Bastion modules won't give anything useful. I mean in LVL4 RNI will overall be better than them in damage, damage projection, and time. Same wi...
- by marVLs - at 2013.09.03 07:53:00
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118. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Because torps are bad, everyone know that besides CCP they desperately need range buff (at least 50% but not to velo, buff flight time so they wont be OP), besides Rage could use small radius reduction and exp speed buff. And that number of torp...
- by marVLs - at 2013.09.02 19:10:00
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119. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
But why just why those tank bonuses in bastion? For what they are? LVL4? they don't need more tank Incursions? ... rly need to explain? no one will use them, especially without web bonuses, and drone nerf PVP? for what? no RReps, they wil...
- by marVLs - at 2013.09.02 18:50:00
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120. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
What's the sense of keeping TP bonus on Golem when You (CCP) planning to bring new modules for missiles srly who will use TP when he can fit tracking computer (for missiles) module?
- by marVLs - at 2013.09.02 07:28:00
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