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141. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Yeah increase number of missiles in t2 launcher
- by marVLs - at 2013.05.26 10:29:00
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142. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Gimme more Cynos wrote: Maybe because we want to fly missile-boats in the meantime? Have you ever thought about that? Not? Oh well.. By tracking You'r post in this topic i must admit that You don't think at all when talking about new CNR... ...
- by marVLs - at 2013.05.15 09:45:00
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143. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Why comparing CNR to Golem if Golem will be changed, like all marauders, maybe even with totally different bonuses/roles. CCP have the long term plan and they know what they doing. Just stop posting nonsens ffs...
- by marVLs - at 2013.05.15 09:09:00
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144. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Trolly McForumalt wrote: Where can I find info on how to alter EFT/pyfa for upcoming ship/module changes (I googled it but found nothing)? http://failheap-challenge.com/showthread.php?11380-Odyssey-Changes-Rebalanced-Navy-Cruisers-T1-Cruise...
- by marVLs - at 2013.05.15 08:39:00
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145. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Old CNR: http://scr.hu/4s/uu30c New CNR: http://scr.hu/4s/ldtjp And plenty of CPU with 3xRigor missile stats: http://scr.hu/4s/nnsdx
- by marVLs - at 2013.05.15 07:49:00
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146. Ideas for "Spacescape", better visuals and interactive environments - in Player Features and Ideas Discussion [original thread]
From always i dream about EVE that's have more to offer in space feel + over 9000!!!
- by marVLs - at 2013.05.15 07:34:00
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147. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren <<<< I stick to You'r post about You saying that new CNR will be worse in ALL PVE not PVP. On June 5th we will get better CNR (cruise buff included) for lvl4 missions, for incursions etc. that's true, You and everyone el...
- by marVLs - at 2013.05.14 18:14:00
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148. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: The new CNR is worse than the old CNR. The old CNR had more effective launchers and more raw DPS. Honestly, the ship you're looking at already exists . And it's not popular for a reason. Because the current CNR is better. ...
- by marVLs - at 2013.05.14 17:41:00
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149. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: No, now you're starting to catch up. The new CNR is simply bad in all possible ways. It's bad at PVE, and it's bad at PVP. -Liang Won't argue at PVP cause not interested in navy BS pvp... but You're telling some real bull...
- by marVLs - at 2013.05.14 17:22:00
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150. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
New CNR will be better for missioners, that's true. And some dudes here saying it will not... uninstall game, cause You don't know nothing about it You get med slot (can get cap stable or TP) Awesome DPS (30% buff to cruise missiles, and You re...
- by marVLs - at 2013.05.14 10:24:00
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151. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Gimme more Cynos wrote: Also, missiles suck because of delayed damage and their poor damage application.. how would a highslot TP help with that, if you're only having 1 TP at all? Missiles could need a tracking enhancer, but TP in highslots...
- by marVLs - at 2013.05.05 08:32:00
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152. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Gimme more Cynos wrote: marVLs wrote: Just one thing to help missiles (and torps) one tiny little thing that will help them more than some strange stats manipulating... Move Target Painters to High Slot ffs Are you serious? Moving the ...
- by marVLs - at 2013.05.04 13:26:00
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153. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Just one thing to help missiles (and torps) one tiny little thing that will help them more than some strange stats manipulating... Move Target Painters to High Slot ffs
- by marVLs - at 2013.05.04 11:00:00
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154. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
BS's price should be big, they're HS end game ships in terms of size, and 2weeks chars should not be able to fly them - here CCP have right and it's good move ...but problem is in BS itself, they're weak and bad compared to BC. Talking about sma...
- by marVLs - at 2013.05.04 08:50:00
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155. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
I understand that BS should be expensive, but they're not worth it, ther's a problem. 50m vs 220m and? + little bigger dps + little bigger tank - bad mobility - big radius - big mass - bad tracking - cap problems (amarr guns, large MWD uses too...
- by marVLs - at 2013.05.03 19:20:00
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156. Comet mining - in Player Features and Ideas Discussion [original thread]
What about it? Let's say comets show randomly on system and they can be just seen even by eyes if You're close enought somewhere near the star (cause comets swag is big). You need to probe it out and then the fun begins cause comet don't stand st...
- by marVLs - at 2013.04.30 09:48:00
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157. The old Turnets back - in Player Features and Ideas Discussion [original thread]
Yeah most of the new nebulas are boring, and there's not enough of them
- by marVLs - at 2013.04.25 13:10:00
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158. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Too smal Give it: - 20% for pulses - 25% for beam - 15% beam PG
- by marVLs - at 2013.04.15 16:13:00
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159. Battleship Missile debates for Odyssey - in Player Features and Ideas Discussion [original thread]
IMO in torp case it's easy, just buff torps range and decrease exp radius a little, buff exp velo a little. Then we got useful Ravens and Golems (but cut bonus for torp range on bombers). Cruise missiles... there's a problem, yup they need damage...
- by marVLs - at 2013.04.13 10:08:00
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160. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Navy Drake is for doing what old drake was before HM range nerf - drake sniping blobs. But now it's not OP, because it have a little smaller DPS (no dam bonus but 1more launcher, and You are not limited to onlu kin) and it's not so OP tanky. And ...
- by marVLs - at 2013.04.13 09:49:00
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