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1. Black Omen - in Ships and Modules [original thread]
hippoking wanted this reposted so i;m going to just paste his post here Originally by: "HippoKing" [url=http://oldforums.eveonline.com/?a=topic&threadID=557866]This thread[/url] There is a dev reading that, and he cannot be given the sol...
- by mazzilliu - at 2007.07.17 11:34:00
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2. Bomb Refine - in Ships and Modules [original thread]
a lame balancing answer to the mineral compression problem make it take longer, or make it require components that aren't regular minerals, like morphite, but making a mod refine to less then what it cost to make is strange and un-EVE-like
- by mazzilliu - at 2007.06.26 17:50:00
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3. spontaneous exploding ship - in Ships and Modules [original thread]
no you just can't undock
- by mazzilliu - at 2007.06.07 08:36:00
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4. The Titan Thread to End All Titan Threads - A Report - in Ships and Modules [original thread]
oh **** :words: i agree with the OP nontheless. Demon Womb 0.0 NPCing corp. 0.0 access for 20% corp tax! Join now! when in doubt,
- by mazzilliu - at 2007.05.10 16:49:00
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5. FIX DICTOR BUBBLES - in Ships and Modules [original thread]
me and my coffin with wings agrees with the OP Demon Womb 0.0 NPCing corp is now open for business. 0.0 access for 20% corp tax! Join now!
- by mazzilliu - at 2007.04.18 08:05:00
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6. help with Deep space safespots in rev. - in Ships and Modules [original thread]
i think so but as its pretty easy to bust deep safes nowadays, i haven't bothered trying to make any as its quite bothersome. THE RUG IS TOO FULL
- by mazzilliu - at 2007.03.17 10:26:00
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7. ECM Burst was overpowered anyways - in Ships and Modules [original thread]
Originally by: xenodia doesnt affect 2 Damp, 1 ECM burst setups. and i'm sure both of the people that are using this extremely effective setup agree with you THE RUG IS TOO FULL
- by mazzilliu - at 2007.03.17 06:32:00
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8. ECM Burst was overpowered anyways - in Ships and Modules [original thread]
Originally by: "patch notes" You can now only activate one ECM Burst at a time. Seriously, what could possess you devs to nerf ECM Burst? there's only one setup that could ever use ECM burst and it was so extremely specialized in suc...
- by mazzilliu - at 2007.03.16 20:33:00
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9. supercap tackling and the nano nerf - in Ships and Modules [original thread]
Edited by: mazzilliu on 14/03/2007 08:55:36 Originally by: MrRookie What would 10 apocs with neuts be like? Removing 40 k cap instantly and then every 24 second using T1 modules only Again requires alot of manpower though. Not that I...
- by mazzilliu - at 2007.03.14 08:58:00
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10. supercap tackling and the nano nerf - in Ships and Modules [original thread]
Originally by: Malthros Zenobia Originally by: mazzilliu Consider the accepted tackling strategies on a mothership or a titan. There are only three ways currently of holding one of these down. bumping, dictor bubbling, and anchorab...
- by mazzilliu - at 2007.03.13 22:44:00
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11. supercap tackling and the nano nerf - in Ships and Modules [original thread]
Edited by: mazzilliu on 13/03/2007 19:59:28 edit: oops meant to edit instead of quote THE RUG IS TOO FULL
- by mazzilliu - at 2007.03.13 20:03:00
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12. supercap tackling and the nano nerf - in Ships and Modules [original thread]
Edited by: mazzilliu on 13/03/2007 13:30:53 There is a lot of talk and a lot of statements from devs intending to nerf nano ships. however they do it isnt the point of this thread, just the fact that nano battleships will go slower or cease t...
- by mazzilliu - at 2007.03.13 13:25:00
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13. What ship is this? - in Ships and Modules [original thread]
Originally by: Krulla Templars use stargates, not jump drives. they use stardrives for their jumpgates
- by mazzilliu - at 2007.03.07 00:40:00
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14. Why Titans are going to kill Eve - in Ships and Modules [original thread]
whatever. i just want a titan. it must be so awesome to strike fear into the hearts of entire fleets just by logging on . *snip* Sig not appropriate please email [email protected] linking the sig to find out why - hutch
- by mazzilliu - at 2007.02.16 11:26:00
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15. NanoRaven! Quick, burn the witch! - in Ships and Modules [original thread]
i fited out a nanoraven out once and tackled an npcing raven with it. a couple volleys with EM torps took him to half shields, then i smacked facefirst into a roid, bounced 1km out of disruptor range and the raven ran. GIVE ME BACK MY EXCLAMATION...
- by mazzilliu - at 2007.02.04 01:16:00
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16. Jumping while scrambled - in Ships and Modules [original thread]
Edited by: mazzilliu on 23/01/2007 10:31:19 Originally by: Helen Sorry you had two neut/nos BS and you expect that to stop him from jumping? Holy crap a carrier can cap sustain that and still jump. Need more for a Titan. i wasnt ...
- by mazzilliu - at 2007.01.23 10:29:00
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17. Jumping while scrambled - in Ships and Modules [original thread]
Edited by: mazzilliu on 23/01/2007 09:28:17 oops dbl post GIVE ME BACK MY EXCLAMATION MARK PORTRAIT :( :( :( :( :( :(
- by mazzilliu - at 2007.01.23 09:31:00
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18. Jumping while scrambled - in Ships and Modules [original thread]
Edited by: mazzilliu on 23/01/2007 09:28:28 can carriers or dreads cyno out of bubbles? i don't remember. the doomsday device doesnt take up nearly enough cap imo. we had like 2 neut/nos battleships on him when he fired off his doomsday and ...
- by mazzilliu - at 2007.01.23 09:26:00
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19. Rockets are so easy comparing to the turrets - GM, PLEASE, CHANGE IT! - in Ships and Modules [original thread]
i agree with the OP. rockets(and therefore, kestrels) are overpowered killing machines. 1000% awesome guide to logging out
- by mazzilliu - at 2007.01.02 10:28:00
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20. mass rig vs. boost rig - in Ships and Modules [original thread]
only way to see it for sure is to go on sisi and test, because on TQ rigs cant be removed and we all know how expensive they are... mass affects agility definitely though... plated ships turn much slower then regular ships(less agile) and plates ...
- by mazzilliu - at 2006.12.27 08:16:00
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