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181. Hyper gates ?? - in Player Features and Ideas Discussion [original thread]
for some people eve is to big, iv never really though as eve being 2 small, maybe only have these super gates in high sec while low sec has fewer and null has bridges
- by mchief117 - at 2010.11.02 21:22:00
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182. New idea for Sneaky people, local modification. - in Player Features and Ideas Discussion [original thread]
Currently there have been many posts about how black ops are under used and how people hate/love the constant local window showing whose in system. Well I have come up with an idea that might help fix these issues Ok letĘs say you have a small ga...
- by mchief117 - at 2010.11.02 21:17:00
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183. Multi-slot Weaponry - in Player Features and Ideas Discussion [original thread]
I have been reading through various posts as of late and one thing that has come up is that Battle Ships are more or less getting moth balled for the favour of Battle cursers with their speed and relatively powerful firepower of their own. With to...
- by mchief117 - at 2010.11.02 04:14:00
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184. Character sales need an overhaul. - in Player Features and Ideas Discussion [original thread]
you know i saw an idea used in a blizzard game that seams to work pretty well.... its called Worl....... Ha got you Starcraft2, in order to add a player directly by there character names you need a player code which is a number located in there ad...
- by mchief117 - at 2010.11.02 03:34:00
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185. Turrets, Missiles...more detail please. - in Player Features and Ideas Discussion [original thread]
Originally by: Vertisce Soritenshi My other part of this is missiles. I know most of you are going to say they can't change the fact that they fire from the center of the ship. Well I am saying right now...yes they can. The team of devs t...
- by mchief117 - at 2010.11.02 03:23:00
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186. EVE online -- Arena - in Player Features and Ideas Discussion [original thread]
so are you talking the acutal piolets or a "safe place" where 2 ships can fight it out with out worry of some griefer showing up. if its the first i say "why" if its the second i belive the devs stated that the game engine likes to fall down and...
- by mchief117 - at 2010.10.30 06:55:00
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187. An idea for a new weapons sytem... - in Player Features and Ideas Discussion [original thread]
i made a post a long time ago about mines and how to impelment with out killing the server. before my post festered with Trolls seekign to drag my idea down i came up with a solution. and that was to have mines form a transperant cloud, you woul...
- by mchief117 - at 2010.10.30 06:51:00
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188. Survey Scanner overhaul - in Player Features and Ideas Discussion [original thread]
why not simple make it scan ever asteroid in the belt, i mean its not like its a combat scaner, or the roids have shielding, there just floating rocks.
- by mchief117 - at 2010.10.30 06:44:00
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189. Idea for PI , they can make anything - in Player Features and Ideas Discussion [original thread]
Currently i have see a lot of posts about how certain resources are controlled by a few alliances, no names. or how certain resources are generally not worth extracting or are to hard to find. to that end i suggest a change. Pi installations w...
- by mchief117 - at 2010.10.29 19:57:00
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190. Replace Eve's English auctions with Vickrey Auctions - in Player Features and Ideas Discussion [original thread]
when creating an idea this comples its a good idea to have a " in a nut shell " line that said i dont see a problem with the idea, i just had to read it about 3 times to understand it
- by mchief117 - at 2010.10.29 19:36:00
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191. Idea for alt controller functions - in Player Features and Ideas Discussion [original thread]
Ok it comes up about every few day but some players want alt controller methods such as joysticks, or what not, but it has been clearly explained that active use of joysticks will never be part of game due to the sending input every .005 seconds a...
- by mchief117 - at 2010.10.29 18:49:00
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192. How to fix AFK cloaking for good - in Player Features and Ideas Discussion [original thread]
Originally by: Baaldor So tell me about "Potential" risk. I am docked in your station...would that be potential risk? I might log in, hop down 10 or 15 systems and shoot you...would be that potential risk? I hop up to empire and suicide...
- by mchief117 - at 2010.10.29 18:33:00
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193. Destructibe Stations in nullsec - in Player Features and Ideas Discussion [original thread]
While i agree that outposts need to be removable the main reason against it is that X amount of items/ships in station would be destroyed and as this is eve some players log in and out every day/week/month/year. if i was in a alliance and then fou...
- by mchief117 - at 2010.10.29 18:17:00
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194. PVP thiefs in game missions - in Player Features and Ideas Discussion [original thread]
i kind of get what the OP has said I would suggest that Mission specific loot be owned by the mission runner no matter who kills the target ship/ gets to the container first. normal loot as normal. that said my current stratagem to combat normal...
- by mchief117 - at 2010.10.29 18:02:00
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195. Overheat - quick referance button please + heat specialization skills. - in Player Features and Ideas Discussion [original thread]
you do realize that overheating is the "oh crud im in trouble" button and not the " i should get more damage all the time" button. overheating is for those situation where you in trouble and a little extra umph will help you out , its not a boost ...
- by mchief117 - at 2010.10.27 17:47:00
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196. Nerfing the Drake...The last good Caldari ship. - in Player Features and Ideas Discussion [original thread]
why are they considering nerfing the drake, i mean oter than the drake how often do you see any other caldari ship in pvp fleets, i have yet to see a raven in mine or the other partys fleet.
- by mchief117 - at 2010.10.27 17:27:00
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197. The potential for one off extended skill queues - in Player Features and Ideas Discussion [original thread]
it amazes me how thick some of the posters on this forum are......oh well on the OP i see no reason why this couldn't be implemented, if your in the army/Navy/whatever you must get papers or something saying your going over to fight the good figh...
- by mchief117 - at 2010.10.17 17:42:00
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198. Ammo-switching - in Player Features and Ideas Discussion [original thread]
Originally by: Caphelo Only because 10 seconds to switch ammo is totally ****ed. Lasers should take 10 seconds to switch. Projectiles and hybrids no more than 5. It's easier to swap clips than to pry out a crystal and shoehorn another one...
- by mchief117 - at 2010.10.17 05:48:00
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199. New Weapon: Viral Nanobot Injector - in Player Features and Ideas Discussion [original thread]
I have proposed a few ideas with "dots" and they have all been shot down due to the fact that every one is sure that true damage over time in eve is impossible due to every client would have to call the server. however Dots in eve could be made to...
- by mchief117 - at 2010.10.17 05:33:00
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200. Dreads s they should be - in Player Features and Ideas Discussion [original thread]
Originally by: Christopher AET Perhaps in place of seige module you could fit a "tracking module" allowing you the chance to hit smaller ships. At a distance of course. Perhaps that slot could be a place for this rather then subsystems. ...
- by mchief117 - at 2010.10.16 18:20:00
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