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361. Point Defence System -> offering actual protection - in Player Features and Ideas Discussion [original thread]
Originally by: Marchocias How exactly does the system get silver dust into the path of a laser beam before the beam gets there? More or less using a modified version of a laser on its own. (think the reverse of solar sails) The prima...
- by mchief117 - at 2010.03.23 16:40:00
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362. Alternate tanking forums - in Player Features and Ideas Discussion [original thread]
Ok any avid forum reader on the eve forums will know there is a hot debate over tanking, as its "shields", "Armour" or the manĘs tank "Structure". People have posted many ideas about how to increase passive tanking abilities or add passive armour ...
- by mchief117 - at 2010.03.23 16:22:00
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363. Point Defence System -> offering actual protection - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida And what is to prevent everyone from fitting them and essentially increase EHP by 75%? What is the counter to it? 100% fail-safes are bad for game-play. Does it have an minimum activation range?, ie. a hostile...
- by mchief117 - at 2010.03.23 02:41:00
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364. Point Defence System -> offering actual protection - in Player Features and Ideas Discussion [original thread]
In eve it has been stated that in order to not be a care bear you need to man up and head to low/null sec and reduce a few other pilots into a strange red goo , fair enough. However while in this mystical zone where pilots become players there exi...
- by mchief117 - at 2010.03.22 17:55:00
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365. Black Ops Covert Bubble - in Player Features and Ideas Discussion [original thread]
Originally by: Colonel Evans Sure why not +1, black ops need to be proliferated across more of the player-base. Funfact: There are less active black ops ships than titans (!) BUT if anyone has played starcraft, remember the Protoss Arbite...
- by mchief117 - at 2010.03.22 15:57:00
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366. Rigs that can change a ship's color - in Player Features and Ideas Discussion [original thread]
simple make these "rigs" SUB-RIGS. as in antoher set of slots that have no caibration points , but these color rigs dont have any eather
- by mchief117 - at 2010.03.19 00:03:00
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367. Remote viewing - Via Jump clone - in Player Features and Ideas Discussion [original thread]
Originally by: Slade Hoo You already can do this. Make a clone jump and you can manage your stuff there. With your idea you only want to avoid the 24h-timer that isn't there for no reason. defeated. the 24 hour timer was implemented be...
- by mchief117 - at 2010.03.18 23:14:00
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368. Titan De-Proliferation - in Player Features and Ideas Discussion [original thread]
Originally by: Meredith Midnight Maybe have titan production involve extremely rare minerals that are seeded by CCP somehow, and have that max limit be 100. If you want your own titan, you can pop one of the existing ones and salvage its...
- by mchief117 - at 2010.03.18 23:03:00
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369. No strip miner activation in 1.0 systems - in Player Features and Ideas Discussion [original thread]
personaly i think that the few 1.0 system should be the safe spots they are and should not acomadate high level stuff. i mean its hard to get your buddys playing eve when they get poded by a pirate not 5 minutes after learning how to undock.
- by mchief117 - at 2010.03.18 22:57:00
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370. Remote viewing - Via Jump clone - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever and obsolete all the remote trading and industrial skills with it? skills dont help when your in another region, all im asking is that if i have stuff in system X and am currenltly in system Y thats 76 jum...
- by mchief117 - at 2010.03.18 21:49:00
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371. Remote viewing - Via Jump clone - in Player Features and Ideas Discussion [original thread]
More or less a simple idea , with the games context we can create a ton of stuff and have it spread out into differant regions. most people have at least a few JC at places of importance. these places allso usualy have itmems you may want to check...
- by mchief117 - at 2010.03.18 18:59:00
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372. Fiscal reform... loans/bonds/ wallet leins - in Player Features and Ideas Discussion [original thread]
Originally by: Czert ElPrezidente Hmm, but OP write that you are unable to kill charater unless are all debts paid :). And for RL knee kaps - you can have virtual thugghs which will inform you about destruction of your ship/hangar hold, ki...
- by mchief117 - at 2010.03.18 18:38:00
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373. Amarr crystal switching in space - in Player Features and Ideas Discussion [original thread]
maybe make it so that it automaticaly loads used crystals before new ones ???
- by mchief117 - at 2010.03.18 18:05:00
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374. Fiscal reform... loans/bonds/ wallet leins - in Player Features and Ideas Discussion [original thread]
only problem is that this is eve not real life. in real life you forget to pay your loans some big guys stop by that remind you just how much you love your knee caps. in eve you get a huge load fom some one tranfer that to another account and th...
- by mchief117 - at 2010.03.18 17:59:00
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375. Missile speeds - in Player Features and Ideas Discussion [original thread]
what would make torpedos move faster, there topedos, the small missiles ya could use this boast but cruise missiles generaly can shoot anythign on grid if your at least basic skilled and torps are just plan huge missiles
- by mchief117 - at 2010.03.16 23:30:00
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376. New Ship Idea: Better EWAR - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Originally by: Typhado3 this would give it 54 jam strength accross the entire grid. that's over twice the jam strength of the super carrier, and around 12 times the range oh and can fire 10 times as o...
- by mchief117 - at 2010.03.16 23:19:00
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377. New POS weapon - in Player Features and Ideas Discussion [original thread]
first all weaponry for poss's must exist outside the shield. secondly a weapon of that magnitude ( ie same range as a dread and enough power to do decent damage) it would require enough power and cpu as to limmit the use of smaller anti-subcappi...
- by mchief117 - at 2010.03.16 15:42:00
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378. Gate amplifiers - in Player Features and Ideas Discussion [original thread]
If im reading this correctly the OP wants the "teleporter" effect that happens when you get close to the gate to have its range extended. Only problem i see is that im beting that effect is mearly a age old mechanic as to how the ship enters the g...
- by mchief117 - at 2010.03.16 15:24:00
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379. Warp Scrams need to Prevent Docking - in Player Features and Ideas Discussion [original thread]
Originally by: Sendara Amarri Originally by: mchief117 Originally by: Sendara Amarri Originally by: SurrenderMonkey I read the OP as, "Dear CCP, I came up with this really awesome strategy: station camping. I think ...
- by mchief117 - at 2010.03.15 16:40:00
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380. Reworking the Science and Industry interface - in Player Features and Ideas Discussion [original thread]
materials/ores are loaded into individual hangers apart from regular cargo , blueprints are loaded into servers upon being removed from the ship ( all items are still trade able) the interface for researching comes up with graphical icons related...
- by mchief117 - at 2010.03.15 16:35:00
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