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381. A boost to low sec mission running - adding some risk to pirate pvp - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx So where's the risk in it for you? They're not the ones engages the NPC pirates, but you are. It doesn't make sense that the NPCs would suddenly start engaging the people who are actually HELPING them kill their a...
- by mchief117 - at 2010.03.15 16:27:00
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382. Warp Scrams need to Prevent Docking - in Player Features and Ideas Discussion [original thread]
Originally by: Sendara Amarri Originally by: SurrenderMonkey I read the OP as, "Dear CCP, I came up with this really awesome strategy: station camping. I think this strategy is so cool that I should be guaranteed kills every time I...
- by mchief117 - at 2010.03.14 20:49:00
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383. Two Accounts...with a twist - in Player Features and Ideas Discussion [original thread]
as in what most plp allready do but hae more than 2 , eh
- by mchief117 - at 2010.03.14 17:58:00
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384. Death of the gatecamp (and other stuffs) - in Player Features and Ideas Discussion [original thread]
I like this idea Unfortunatly the ones who will hate it are of course the players who GAte camp for fun ( if thats fun i got a brige to see ya) . they will comment on how it will be impossible to hunt for active players as by the time a probe shi...
- by mchief117 - at 2010.03.14 17:50:00
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385. Logging Off in Hostile Space - in Player Features and Ideas Discussion [original thread]
untill we are a load to set up gate guns and other gtfo systems in system sov is more or less here say inregards to who owns it as it can be taken any time. it makes no sence that powering down your ship (what ever it is your ship dose to disapea...
- by mchief117 - at 2010.03.13 23:52:00
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386. cloak dissapation generator class ship - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever your solution is looking for a problem. cloaking is fine. your solution is turning a blind eye to a problem granted the OP is out to lunch at the overpoweredness of his idea. a cloak hunter should be ju...
- by mchief117 - at 2010.03.13 23:47:00
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387. New Skill(navigation) - in Player Features and Ideas Discussion [original thread]
Originally by: GreenBeans On the other hand it will tempt haulers into afk'ing while shipping.. More loot for the ganking. for that reasion alown i liek this idea, sure it know makes jumping faster using auto pilot , but even more s...
- by mchief117 - at 2010.03.12 01:55:00
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388. Dramiel is too overpowered. - in Player Features and Ideas Discussion [original thread]
ok using base stats the dramiel has a base speed of 473 MPS a minmitar CLAW has a base speed of 475 MPS. im not seeing what the problem is the dramiel is a faction ship that as far as i know cant be built, or at least requires rare bpc to do so....
- by mchief117 - at 2010.03.11 00:40:00
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389. Single shot heavy weapons - in Player Features and Ideas Discussion [original thread]
Originally by: Allaria Kriss Originally by: mchief117 Originally by: Allaria Kriss I don't know about you guys, but I like this idea. Grab a bunch of these ships and a Rapier and your days of annoying people active-tanking ...
- by mchief117 - at 2010.03.09 22:23:00
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390. Single shot heavy weapons - in Player Features and Ideas Discussion [original thread]
Originally by: Allaria Kriss I don't know about you guys, but I like this idea. Grab a bunch of these ships and a Rapier and your days of annoying people active-tanking ships are over, since you can kill them before their repair cycle fire...
- by mchief117 - at 2010.03.09 21:18:00
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391. Single shot heavy weapons - in Player Features and Ideas Discussion [original thread]
the fact that bombs are in game means that the "Ion cannon" aspect can work. in the same aspect that a AOE weapon hits every thing in a sphear you could make it so that everything in a "tube" directly in front of the ship gets hit , would just nee...
- by mchief117 - at 2010.03.09 21:04:00
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392. Longer Unanchoring times - in Player Features and Ideas Discussion [original thread]
I dont own a pos myself but i dont understand why your couldent offline every module at the same time , i mean its not like they physicaly connect to each other
- by mchief117 - at 2010.03.09 20:58:00
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393. Training Que Woe's - in Player Features and Ideas Discussion [original thread]
why not make it so that you can set your next skill to train after current. ie i have a skill that will take 4 days to train, i then set my next skill to say gunnery 5 , that way after the 4 days are over it auto sets gunnery 5 but i would have to...
- by mchief117 - at 2010.03.09 20:04:00
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394. Logistics missions - in Player Features and Ideas Discussion [original thread]
short and simple i have yet to encounter much in the way of logistics missions save for the occasional go here blow ships up kinda thing( fixing the problem on way or the other). what I'm looking for is more of a research facility in system X wa...
- by mchief117 - at 2010.03.09 19:10:00
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395. Flak rounds - in Player Features and Ideas Discussion [original thread]
wow you guys sure no how to have a stunning conversation dont you. For current weapons i would have to go with no , balancing this would take to long. However the idea of T3 turrets has been floating around and something like this could possible...
- by mchief117 - at 2010.03.09 16:38:00
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396. HereĘs Ollie with the weather, howĘs it looking Ollie -> SPACE WEATHER - in Player Features and Ideas Discussion [original thread]
Originally by: AlienZix Edited by: AlienZix on 09/03/2010 16:23:02 Wormhole effects for 0.0 space would be spiffy, spawn em randomly like wormholes themselves. But yeah solar flare every 15 mins would be ridiculous, 1-2 hours more lik...
- by mchief117 - at 2010.03.09 16:25:00
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397. Suicide Ganking and Concord Salvaging - in Player Features and Ideas Discussion [original thread]
Originally by: DuKackBoon No. Suicide ganking is intended, doing this would effectively kill it off. Fact. to me it seams the abuse of an old game mechanic. CCP incorages the use of alts so that there are more "players" paying for more...
- by mchief117 - at 2010.03.09 16:17:00
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398. My own T3 battleship design - in Player Features and Ideas Discussion [original thread]
sfm , do you happen to have the ability to do a fly around of the ship cause it looks good
- by mchief117 - at 2010.03.08 22:07:00
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399. Wardec suggestions - in Player Features and Ideas Discussion [original thread]
Ok im usualy the one to say how this could work well but............ Have you read this idea out load. 1st idea - "asset removal" ok this idea seams like it was though out but didnt take into account the kind of players eve has. one why cant i ...
- by mchief117 - at 2010.03.08 20:23:00
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400. Salvage Drones - in Player Features and Ideas Discussion [original thread]
(raises flame shield) ya this idea has been brought up befor and promptly incenerated as a i want to win faster buttion. it simple goes that if your not willing to sacrafice soem dps for the salvager and or tractor beam you are going to have to ...
- by mchief117 - at 2010.03.08 20:13:00
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