Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] 40 |
581. Courier agents ... sorry, I mean "mining" agents. - in Player Features and Ideas Discussion [original thread]
Originally by: Cecilia Gazardiel I need to revise my position on "mission specific ore" ... I just realized that this completely ruins the chance of using mining crystals, thus making you much less efficient than you can be. It's like for...
- by mchief117 - at 2010.01.11 18:44:00
|
582. Industrial Core on Rorquals - in Player Features and Ideas Discussion [original thread]
if where at it why not turn the BP for compresed ore into scripts and make them loadable into the industrial core / another modual. simplify how ore is compressed
- by mchief117 - at 2010.01.11 06:09:00
|
583. Courier agents ... sorry, I mean "mining" agents. - in Player Features and Ideas Discussion [original thread]
as a fellow miner i support this i belive the reasion why ccp changed mining mssions to the way they are today ( ie horrible) was because they all required X amount of Y ore to be moved to the agents station. Player Z would by 100M worth of vari...
- by mchief117 - at 2010.01.10 19:30:00
|
584. Ship Security Locks - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx Don't be greedy. This is a disadvantage of cap ships. Have a station or a pos nearby/handy to switch ships. Locking a ship is a stupid idea. though sadly i cant fly caps yet myself i do agree with this. notein...
- by mchief117 - at 2010.01.10 19:13:00
|
585. More Flexible Turret Placement - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx I think the more burning question here is 'why the hell are you mixing guns?'. better question yet , why does it matter, i mean its a sand box games , why cant he mix guns , there is no rule that says "you can...
- by mchief117 - at 2010.01.08 22:14:00
|
586. Time to buff torps - in Player Features and Ideas Discussion [original thread]
Ok this may sound weird but torps needs a buff. using any fitting tool equip a ship with cruse missiles and then with torps and you will notice a few things first off with perfect skills torps have a range of around 30K and 3700 damage a volle...
- by mchief117 - at 2010.01.08 22:02:00
|
587. Missle Combat? - in Player Features and Ideas Discussion [original thread]
i think its more of a your no longer on grid thing , If i recall right Missiles are in essence suicide drones from the servers stand point they have a model abbeit its a cone and they move and can be targeted. and destroyed by a fast lock and shoo...
- by mchief117 - at 2010.01.08 21:51:00
|
588. Player created certificates - in Player Features and Ideas Discussion [original thread]
Originally by: Zeredek I can not think of a good answer, so i'll let this guy answer for me for those that didnt click the link its a utube vid of bison from street fighter saying yes. any who ya the would be great
- by mchief117 - at 2010.01.08 18:25:00
|
589. new propulsion system - Thrusters - in Player Features and Ideas Discussion [original thread]
an active version is indeed what im looking for
- by mchief117 - at 2010.01.08 06:42:00
|
590. Black Ops - in Player Features and Ideas Discussion [original thread]
considering in most games and movies "Black ops" are the guys you give a nod to and the next moring they find a whole village dead and no one knows why the black ops of eve is currently a laughing stock ( no offence to owners) . the current and on...
- by mchief117 - at 2010.01.08 02:47:00
|
591. My Only Gripe - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Wrexx Why not? Can't you just live with the restriction? in a game that primes itself on being the ultimate sandbox game , you still cant pull the pin and throw a greneade when dadys a few systems over. i agree ,...
- by mchief117 - at 2010.01.07 22:44:00
|
592. Missile launchers - in Player Features and Ideas Discussion [original thread]
asked for nundreds of times and generaly accepted as needed but due to the way missiles currently work would require a full rewrite of the missile systems to do this. i personaly have set up multipal threads with similar items
- by mchief117 - at 2010.01.07 22:39:00
|
593. New damage type - Corrosion - in Player Features and Ideas Discussion [original thread]
makes me wonder just how much plp read my ideas or do they just like to burn all they see any ways i called it Corrosion as its akin to what it does, it breaks down the resistances of a target ship allowing more damage to be applied. granted corr...
- by mchief117 - at 2010.01.07 21:25:00
|
594. Moving rigged ships in high sec - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Originally by: Marcus Druallis Originally by: T'Challa Wanakanda Put a shuttle in the cargohold for the trip back and use autopilot... Or repackage it and buy replacement rigs. The freightor...
- by mchief117 - at 2010.01.07 17:24:00
|
595. New damage type - Corrosion - in Player Features and Ideas Discussion [original thread]
a new form of damage that can be used in the eve world and there are two types active and passive corrosion. both forms are loaded into a special high slot launcher that functions similar to missile launchers. active corrosion takes the form of ...
- by mchief117 - at 2010.01.07 17:15:00
|
596. is this counted as an exploit or feature - in Player Features and Ideas Discussion [original thread]
i still dont see a problem with this the main reasion why you cant dock with a station after shooting some one is to prevent players from using them as shields, ie pop out fire off a few rounds , hide , repeat. but think about it with a carrier ...
- by mchief117 - at 2010.01.07 16:36:00
|
597. is this counted as an exploit or feature - in Player Features and Ideas Discussion [original thread]
so no one has heard of battle docking . it happens all the time in space movies why would it not work here.
- by mchief117 - at 2010.01.07 05:52:00
|
598. Battlecruiser drone carrier? - in Player Features and Ideas Discussion [original thread]
Originally by: Comodore John No, the last thing we need is a ship launching 10 heavy drones/sentries. And also because I never want to see a variation of the Drake. what about a bigger drake-er version that fires torpedos and cruse mis...
- by mchief117 - at 2010.01.07 02:57:00
|
599. New Low-Slot Module: Sensor-Absorbant Hull Coating - in Player Features and Ideas Discussion [original thread]
considering this would be more or less paint i dont see why it would need power or proccessing to begin with
- by mchief117 - at 2010.01.06 23:40:00
|
600. New ECM system , Shell and blast - in Player Features and Ideas Discussion [original thread]
Originally by: Duchess Starbuckington Edited by: Duchess Starbuckington on 06/01/2010 18:50:03 Right let me get this straight, you're suggesting a complete (and horrible, btw) rework of the currently flawed but workable ECM system for ...
- by mchief117 - at 2010.01.06 19:02:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] 40 |
First page | Previous page | Next page | Last page |