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121. The Super fix - in Assembly Hall [original thread]
I would support this idea only under one condtion ( as supers are living coffens atm) and thats the removal of cynos, if a ship needs to calculate calcualtions to jump and it takes 3+ hours to do it its shouldnt need a becon or else all the work i...
- by mchief117 - at 2010.11.21 03:15:00
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122. [Proposal] add text to salvager modues and skill books - in Assembly Hall [original thread]
Originally by: Aelsa Ideally it would be a fuller explanation than the one mchief117 gave, but I completely support the idea. Are you referring to the idea itself needed better explanation or the text I added........... If youÆre talkin...
- by mchief117 - at 2010.11.21 03:09:00
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123. [Proposal] add text to salvager modues and skill books - in Assembly Hall [original thread]
Pretty simple idea add the following line of text to all salvager modules and the skill books to use them "Salvage is only yours once its in your cargo hold, it is not loot so its first come first serve"
- by mchief117 - at 2010.11.19 00:19:00
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124. Homeworld Type fighters - in Player Features and Ideas Discussion [original thread]
if you look at a drone when its shooting they kinda allready straff the target to begin with. true the drone simply orbits the target but if you look closely you will notice that the drones guns never truly point in the dirction there needed yet s...
- by mchief117 - at 2010.11.18 18:36:00
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125. [Proposal] add text to all salvager modules - in Player Features and Ideas Discussion [original thread]
Edited by: mchief117 on 18/11/2010 18:32:20 Pretty simple idea add the following line of text to all salvager modules and the skill bok to use them "Salvage is only yours once its in your cargo hold, it is not loot so its first come first se...
- by mchief117 - at 2010.11.18 18:32:00
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126. Corp Gankers - in Assembly Hall [original thread]
Originally by: Bellator Militaris These are pilots who join a corp with one thought in mind...to pod..without warning corpmates. The Heart of Eve is the Corp. At the present time there is very little a CEO of a corp can do to get revenge. ...
- by mchief117 - at 2010.11.18 18:24:00
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127. [PROPOSAL] Display real ship in targeting icon, not static image - in Assembly Hall [original thread]
why not
- by mchief117 - at 2010.11.18 18:06:00
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128. [Proposal] New weapon type - tank breakers - in Assembly Hall [original thread]
Originally by: EdFromHumanResources Drakes have numerous counters, even in large numbers. This is an awful idea. If one weapon does as you say a "massive" amount of shields or armor damage why use lesser weapons? Because if you took ...
- by mchief117 - at 2010.11.18 18:03:00
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129. Anti Cloaking Device in 0.0 - in Assembly Hall [original thread]
Originally by: Burakku Takai Not sure if this has been talked about before but there I go! I think that having an afk or inactive alt cloaked in hostel space is a bad idea. Corps or Alliances should be able to install a system-wide ant...
- by mchief117 - at 2010.11.18 11:38:00
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130. [Proposal] New weapon type - tank breakers - in Assembly Hall [original thread]
Edited by: mchief117 on 18/11/2010 11:29:53 New weapon type - tank breakers ok we have all heard the many posts lately about drake gangs and how there more or less unbeatable ( and yes I've seen firewall) well with a little thinking I came up...
- by mchief117 - at 2010.11.18 11:29:00
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131. [proposal] Remote Cooling System - in Assembly Hall [original thread]
Originally by: Oscar Fedora Edited by: Oscar Fedora on 18/11/2010 10:25:00 Hi, I was just talking to a corp mate about overloading and the range you can get from scramblers, with the correct scrambler you can reach 20km+ when overload...
- by mchief117 - at 2010.11.18 11:11:00
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132. Railgun rework - Eve is a 'thinking man's' game after all - in Assembly Hall [original thread]
Originally by: Angie McFish Now, I'm not really sure what the difference is between a coilgun and a railgun, A coil gun or Guass cannon is a type of projectile accelerator that consists of one or more coils used as electromagnets in t...
- by mchief117 - at 2010.11.17 04:37:00
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133. [Proposal] - Defencive blocking - in Assembly Hall [original thread]
Originally by: Bagehi Or you could have one of the escort fleet, you know, scout ahead. I've heard that works well. Hard to kill an indy ship if it isn't in the same system as the camp after all. you obviously haven't spent much time ...
- by mchief117 - at 2010.11.17 04:29:00
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134. [Proposal] - Defencive blocking - in Assembly Hall [original thread]
Originally by: Khalia Nestune ... or, your fleet could jump in *ahead* of the hauler, clear any hostiles, and then have you jump in. yes, as another fleet chews up and spits out the token defence you left while the main force is *ahe...
- by mchief117 - at 2010.11.16 07:33:00
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135. [Proposal] - Defencive blocking - in Assembly Hall [original thread]
Originally by: Professor Screweyes I look forward to seeing drake blobs execute this. Null sec war is tedious enough without indestructible blobs. What you're describing would fall under some sort of... lets call it for lack of any other d...
- by mchief117 - at 2010.11.14 04:23:00
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136. [Proposal] The cost of Local - in Assembly Hall [original thread]
you do know that the local channel is technicaly created by the gates as your ship contacts them when it enters system( somethign along that lore) the current argument that removing local is both good for pirates as well as carebears is a load o...
- by mchief117 - at 2010.11.14 04:15:00
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137. Proposed Changes to Self Destruct for Ships In EVE - in Player Features and Ideas Discussion [original thread]
Energy dampening matirix, commonly installed on all stations would negate any self destructing ships effect on any other ships with in range if some one is willing to fly into a gate camp with a frieghter filled with high powered ammo hit a butti...
- by mchief117 - at 2010.11.14 00:53:00
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138. How about a true ORE Mining Battleship - in Player Features and Ideas Discussion [original thread]
Originally by: cyndrogen or you could team up with a friend in a BS and mine with 2 turrets still and a cloak. or you could quite griping and offer constructive critisisum to the idea over simply trying to swat it away.
- by mchief117 - at 2010.11.14 00:46:00
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139. Blaster Dilemma? - in Player Features and Ideas Discussion [original thread]
unfortunatly giving blasters a "long range" ammos will simpky make them auto cannons , the only needed fix for the weapons is vastly increases tracking so they can actualy hit things close to them
- by mchief117 - at 2010.11.13 06:56:00
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140. Im tired of having to warp back to my station - in Player Features and Ideas Discussion [original thread]
Thou shall not speak the game of W for it give it power over your very soul that said a simple hyper jump back to jita..... no , a allance controled super gate possibly
- by mchief117 - at 2010.11.12 06:01:00
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