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141. [Proposal] - Defencive blocking - in Assembly Hall [original thread]
Edited by: mchief117 on 12/11/2010 05:53:10 Tactical Miner - this ability is friendly/fleet only nothing happens to hostiles target locks should they enter the bubble as it is mearly a mechanic for you using your ship as a shield, as the eve e...
- by mchief117 - at 2010.11.12 05:53:00
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142. [Proposal] - Defencive blocking - in Assembly Hall [original thread]
Edited by: mchief117 on 11/11/2010 23:20:52 Alright i was talking to one of my out of corp Buddy's lately and he mentioned a problem he was having. he currently flys in a small section of low sec ( no names ) and regularly must transport large...
- by mchief117 - at 2010.11.11 23:13:00
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143. [Proposal] Change the name of Gauss Hybrid weapons - in Assembly Hall [original thread]
Originally by: Aeo IV dude. Tachyon beam turrets. Modulated to the x-ray frequency. There's just so much physics fail there. how if i may ask does this apply to my proposal
- by mchief117 - at 2010.11.09 00:23:00
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144. [solution] Complex fix towards hybrids - in Assembly Hall [original thread]
1 hybrid charges are mostl likly large due to there construction, ther ein essence micro bombs , they have a tastly core filled with some type of explosive and a hard outer shell, when used in a railgun the whole unit is fired at the target, when ...
- by mchief117 - at 2010.11.08 21:18:00
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145. [Proposal] New mining system - in Assembly Hall [original thread]
I like this idea, would make minign fun and more profitable. though CCp might have to reduce the ore recovered from modules to force pirates to only kill a few mining ships per night
- by mchief117 - at 2010.11.08 21:09:00
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146. [Proposal] Change the name of Gauss Hybrid weapons - in Assembly Hall [original thread]
OK this has irked me since I had enough SP to know what a Hybrid turret was. there are a ton of rail gun type hybrids with many different names but there is one type that is mis named calling itself the "Xmm Prototype I Gauss Gun" when X is its si...
- by mchief117 - at 2010.11.08 21:06:00
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147. Don't nerf cloaks. Nerf AFK instead - in Player Features and Ideas Discussion [original thread]
Originally by: Marchocias Edited by: Marchocias on 08/11/2010 20:47:51 Eve is a game which requires patience in a lot of things, such as stalking targets, gathering intel, camping gates. All of these can make genuine tactical use of be...
- by mchief117 - at 2010.11.08 20:55:00
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148. Drastic change to missiles - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Originally by: mchief117 thats an interestig setup there but one i have yet to see in the fleet fights i have been in, which is eather a long range BS , short range BC, or logi of some type. and it sea...
- by mchief117 - at 2010.11.08 20:50:00
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149. Suggested Changes to local - in Player Features and Ideas Discussion [original thread]
ill support the removal of local if they get rid of cloaking. the current and only weak defence againt cloakers is the fact we know that there in system , and to the next 1D10T who sputters out the "AFK" cloakers are harmless, you have never appe...
- by mchief117 - at 2010.11.08 20:10:00
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150. Pos Defense upgrades Needed - in Player Features and Ideas Discussion [original thread]
it not that pos are not equipped to deal with capitals its just that any one who fires more than a few large guns runs the risk of having a smaller fleet come and take it out, with the smaller fleet ( ship class wise) being about 80% more likely t...
- by mchief117 - at 2010.11.08 20:02:00
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151. Hardened Systems û the benefit of having SOV - in Player Features and Ideas Discussion [original thread]
OK maybe i didn't explain this correctly, these defenses are not New pos weapons , they are system wide defense platforms. the GGS takes care of quick response actions at key locations while the DCP deploys fighter/fighter bombers to deal with per...
- by mchief117 - at 2010.11.08 19:59:00
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152. Adding warning when selling item far below regional average - in Player Features and Ideas Discussion [original thread]
while i understand this issue i hope you have lots of flame ******ard for the troll who will burn you for possible losing X isk over some market entry long lost selling X items for .0001 percent of its actual cost. that said i dont see why this c...
- by mchief117 - at 2010.11.08 17:02:00
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153. Drastic change to missiles - in Player Features and Ideas Discussion [original thread]
thats an interestig setup there but one i have yet to see in the fleet fights i have been in, which is eather a long range BS , short range BC, or logi of some type. and it seams a little two situationaly. that said this was not about removing the...
- by mchief117 - at 2010.11.08 16:53:00
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154. Hardened Systems û the benefit of having SOV - in Player Features and Ideas Discussion [original thread]
Ok one of the bigger thorns in my side is that if IÆm part of an alliance that hold sov on X systems why is it that are core systems are as easy to get to as are edge systems for anyone looking for a fight or easy kill mails during times in which ...
- by mchief117 - at 2010.11.08 16:50:00
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155. Drastic change to missiles - in Player Features and Ideas Discussion [original thread]
Originally by: Running missions currently, u can kill missiles with smart bombs and it works in fleet flights against drake blobs so no thanx i would very much like to see a fitting that can intercept the hail of missle fire from a dr...
- by mchief117 - at 2010.11.08 16:00:00
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156. Remove Launcher Clips - in Player Features and Ideas Discussion [original thread]
An apache attack hely can unload a batch of 45-100 missile/rockets in fewer than 10 seconds should its pilot chose, the US navies newest destroyer can track and intercept with missile 24 target at the same time. I see no reason why every launche...
- by mchief117 - at 2010.11.08 15:48:00
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157. Drastic change to missiles - in Player Features and Ideas Discussion [original thread]
Ok If youÆve been on the eve forums for more than a few seconds youÆve seen ether a make missiles look cool thread or a missiles make to mu lag thread, all with valid points. I may have a compromise My suggestion is to remove the current missile...
- by mchief117 - at 2010.11.08 15:36:00
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158. Remove Launcher Clips - in Player Features and Ideas Discussion [original thread]
+1 you ever watch any of those shows on discovery where they show off the latest and greated of the military hardware of the US army, well i have. they have ships that carry huge amounts of various missles all launched using a single launcher a...
- by mchief117 - at 2010.11.08 15:05:00
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159. I will never be happy with EVE - in Player Features and Ideas Discussion [original thread]
for those of us who dont watch that much Tv ( asuming thats where you saw it) mind explaining this "adama maneuver"
- by mchief117 - at 2010.11.08 14:57:00
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160. How do you get CCP to take on your idea and build it ? - in Player Features and Ideas Discussion [original thread]
i would love to equip a itty I with this device and make it look like im carrying 300M worth of items.
- by mchief117 - at 2010.11.06 19:11:00
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