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1. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
Doc Fury wrote: Do all these new tooltips which also need to update the UI frequently create any new server load (offsetting any gains from changing omnis), and does this increase especially during fleet engagements? . The tooltip informat...
- by mechtech - at 2014.05.14 20:53:00
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2. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
Yikes. The in space functionality looks very poor. Linking this guy's video again: https://www.youtube.com/watch?v=emBHRNzMI9E&feature=youtu.be
- by mechtech - at 2014.05.14 04:08:00
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3. Sticky:Dev Blog: Delivering The Industry New Eden Deserves! - in EVE Information Portal [original thread]
Will the extra material BPO changes go live in the June or July release?
- by mechtech - at 2014.05.12 18:49:00
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4. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
CCP, these are some fearless changes. You really delivered on this one. Certainly, this will help support Eve forever. Really though, these changes are nearly perfect. There are some kinks to work out with implementation, mainly POSs and T2 BPOs ...
- by mechtech - at 2014.04.29 22:11:00
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5. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Can we generally expect the same build costs from invention now that waste is removed? I'm guessing that an invented BPC that previously had 40% waste will simply show as ME -40%, and the invention processes will result in functionally identical ...
- by mechtech - at 2014.04.28 14:55:00
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6. Sticky:Dev blog: The New Character Selection Screen - in EVE Information Portal [original thread]
Great to see the expansion themes back, hopefully they're animated and have an expansion specific soundtrack too, like the old launcher!
- by mechtech - at 2013.11.11 22:48:00
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7. Sticky:Dev Blog: DirectX 11 - What To Expect - in EVE Information Portal [original thread]
This should be a headline feature for Rubicon! I know it's not coming with new DX11 assets, but wow, this is great to hear!
- by mechtech - at 2013.10.09 16:15:00
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8. Sticky:Dev Blog: Battle for 6VDT-H - summary and numbers - in EVE Information Portal [original thread]
I like how they strategically chose not to expand the CFC acronym in the first sentence
- by mechtech - at 2013.07.30 22:03:00
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9. Sticky:Dev Blog: An Audio Transition: Introducing OdysseyGÇÖs new transition sounds - in EVE Information Portal [original thread]
Wonderful to see the direction the sound design is going The "spacescaping" has been a long time coming, and it's what Eve has always needed. Unique sounds for different situations, unique graphics for different places, etc. Hopefully sound is ...
- by mechtech - at 2013.06.07 12:51:00
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10. Sticky:EVE Launcher update on May 21, 2013 - in EVE Information Portal [original thread]
I just lost settings for 8 accounts. Wonderful. There's nothing like an 8 year vet getting the "new game" movie again. C'mon CCP, don't. delete. user. settings. New launcher is a logical step, but seriously... (and please implement log out to c...
- by mechtech - at 2013.05.22 00:59:00
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11. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
It's clear that there are some pretty talented game system designers at CCP. I loved the eve CCG, and PI was pretty nifty too, for such a short dev cycle. I hope to see that hex grid tabletop Incarna game that you were showing off some day too! M...
- by mechtech - at 2013.05.13 21:36:00
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12. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
Loney wrote: COPY AND REPLY TO THIS IF YOU THINK ITS A GOOD IDEA SO THE DEVS WILL TAKE A SERIOUS LOOK AT IT Eh, I like the idea of logistics, even if it's boring hauling. You can always contract it out, some people apparently like doing this...
- by mechtech - at 2013.04.27 09:43:00
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13. Sticky:Video Dev Blog: Introducing EVE Online: Retribution - in EVE Information Portal [original thread]
Great changes! I specifically like that there's a team working on sound. Hopefully they tweak the engine itself too, it needs some work
- by mechtech - at 2012.10.11 07:02:00
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14. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
A8ina wrote: very nice change I also would like to see the brackets that are rotating around the main bracket to have a purpose like indicating the targets status for example rotating brackets spinning fast is high transversal velocity or low ...
- by mechtech - at 2012.10.11 06:55:00
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15. Sticky:Dev blog: Brains! NOM NOM! - in EVE Information Portal [original thread]
Wonderful.
- by mechtech - at 2012.09.22 08:01:00
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16. Sticky:New dev blog: Team Security - Now with 100% more Anti-RMT - in EVE Information Portal [original thread]
yes! This is maybe the best news I've heard in 8 years of playing eve! Well definitely alongside apocrypha and trinity on the awesome meter... This is the kind of action that needs to take place. RMT/botting is an arms race. Every year botters wi...
- by mechtech - at 2012.04.03 20:13:00
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17. Sticky:New dev blog: DirectX 11 Tessellation Tech Demo at Fanfest 2012 - in EVE Information Portal [original thread]
I'm looking forward to this! My gtx480 needs more stuff to crunch! I have to say though, you guys are really in bed with NVIDIA, huh? fyi ATI were the ones who first pushed tessellation. They had a tessellation engine built into their GPUs way ba...
- by mechtech - at 2012.03.28 22:13:00
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18. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
This is awesome! Eve is almost 10 years old, I'm glad that you guys are finally going back and looking at core systems in order to make a more cohesive game. Right now Eve feels a bit disjointed, like some of the pieces (and ships) are kind of "gl...
- by mechtech - at 2012.03.06 21:18:00
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19. Sticky:New dev blog: Introducing Team Avatar GÇô the keymasters of bipedal gameplay - in EVE Information Portal [original thread]
I think the first thing that should be implemented is a proper transition system between stations and CQ. Defaulting to CQ, as it was originally, was intrusive, but I think that relegating the entirety of Incarna to an ugly little button on top of...
- by mechtech - at 2012.02.24 17:58:00
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20. Sticky:New Dev Blog: Your Client, Made Gooder - in EVE Information Portal [original thread]
Nice!
- by mechtech - at 2012.02.14 16:25:00
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