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1. Tracking enhancer = tracking computer with range script? - in Ships and Modules [original thread]
Mine is these days 8 Tachs II 3 Sensor booster II (2 with range script one without script at all) 100mn MWD II 3 Heat sink II 3 Tracking enhancer II RCU II 2 CCC Ancillary current router Optimal of 230ish with aurora and 240ish locking range
- by meppa - at 2008.03.22 09:03:00
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2. Abaddon, NOT! - in Ships and Modules [original thread]
With maxed fitting skills one t2 rcu is enough to fit 8 t2 tachyons on abaddon. Still, this wont save abaddon as abaddon is unable to effectivily use any lasers because of capasitor issues.
- by meppa - at 2006.10.28 16:03:00
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3. Abaddon, NOT! - in Ships and Modules [original thread]
What really is hard to understand is.. 1) Why amarr get totally useless ship, apoc is even better at mining 2) Why on earth minnie and gallente didn't get anything worth using either 3) Why caldari got a sniping ship that can easily hit 250+km ...
- by meppa - at 2006.10.27 22:50:00
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4. Abaddon, NOT! - in Ships and Modules [original thread]
And why wouldn't apoc do this better without cap injector? Atleast it can function after first skirmish as it hasn't runned out of booster charges.
- by meppa - at 2006.10.27 07:45:00
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5. The Abaddon's cap issues - in Ships and Modules [original thread]
Kuolematon, nope it won't as apoc has better cap, so it can run 8 t2 miners and tank much better then abaddon :)
- by meppa - at 2006.10.27 07:03:00
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6. Abaddon, NOT! - in Ships and Modules [original thread]
But the thing is, apocalypse can also sustain a monster tank and on top of that it can deal damage at the same. Apocalypse is also far more superior sniper then abaddon as you are out of cap too quickly. What comes to being forced to use cap injec...
- by meppa - at 2006.10.27 05:28:00
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7. Abaddon, NOT! - in Ships and Modules [original thread]
What crystals were you using and what was your exact setup? I find it hard to believe unless you had lots of cap relays and cap chargers and or were using standard crystals (which give -50% to cap use).
- by meppa - at 2006.10.26 23:48:00
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8. Abaddon, NOT! - in Ships and Modules [original thread]
Lets stop and think about changing rof to damage. Yes yo u fire slower, 25% slower so you use 25% less cap. Current situation is that you kill your cap in little over 1 minute. So with that you kill your cap still in less then 2 minutes. Not good ...
- by meppa - at 2006.10.26 23:38:00
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9. The Abaddon's cap issues - in Ships and Modules [original thread]
Actually, even if officer cap chargers would make it run its gun without problems, you have lost slots which could be used in range (sensor boosters and tracking computers, tracking enhancers) or damage (heatsinks). This makes apoc go past you in ...
- by meppa - at 2006.10.26 23:31:00
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10. The Abaddon's cap issues - in Ships and Modules [original thread]
Quote: If you can't see the benefit of 8 tach IIs with a near 6 second rate of fire in a small gang scenario then you have not one ounce of creativity or ingenuity in your body. Same could be said about draining cap with just firing your...
- by meppa - at 2006.10.26 21:58:00
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11. Scared to death of the Abaddon - in Ships and Modules [original thread]
Quote: heh but rally amarr want a ship that can sustain tachyons, a dual rep tank, and out dps a megathron point blank all rolled into one. Say anything positive about an amarr ship and that just means you are some clueless noob. That wo...
- by meppa - at 2006.10.26 08:58:00
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12. Scared to death of the Abaddon - in Ships and Modules [original thread]
I would suggest that instead of using all your slots to cap boosting try out apoc with more damage mods to get same effect.
- by meppa - at 2006.10.26 01:11:00
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13. Scared to death of the Abaddon - in Ships and Modules [original thread]
Personally won't fly abbadon if it comes out in this form. Megapulses and plates combination (which seems to be only concept worth trying) needs still cap charges and must be remote repped after every engagement as it won't have room for armour re...
- by meppa - at 2006.10.26 01:07:00
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14. Abaddon test results - in Ships and Modules [original thread]
Rigs are interesting and could solve some problems. Now lets see, i need rig that gives faster cap recharge, then the rig that gives more cap oh and the rig that lowers my cap need for guns. Unfortunately this means i have to swap one lowslot item...
- by meppa - at 2006.10.25 15:18:00
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15. Abaddon test results - in Ships and Modules [original thread]
Well, pulse boat still kills its cap on shooting alone, mwd is out of question unless you want 3 cap injectors. As pulse boat you will be slow and can't tank while you shoot or shoot while you tank. If it would have a cap so that i can fire its pu...
- by meppa - at 2006.10.25 14:42:00
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16. Abaddon test results - in Ships and Modules [original thread]
Edited by: meppa on 25/10/2006 14:31:24 Well, with fleets full of other snipers that fire 20km farther away then i would i don't need that industrial to carry me charges ;). I can just sit there and pretend that i am firing my guns at targets ...
- by meppa - at 2006.10.25 14:30:00
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17. Time to add reloading values? - in Ships and Modules [original thread]
Unfortunately nope, cos our ultimate tier 3 amarrian battleship has really long reload time. We shoot 1 minute and then we reload next 9 minutes :p
- by meppa - at 2006.10.25 14:28:00
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18. Abaddon test results - in Ships and Modules [original thread]
Or deployable solar sail type energy collector that would give 99% velocity penalty and you can't fly towards sun at all?
- by meppa - at 2006.10.25 14:23:00
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19. Abaddon test results - in Ships and Modules [original thread]
180km for tachs, but you can fire only 1minute 3seconds :p
- by meppa - at 2006.10.25 14:15:00
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20. Abaddon test results - in Ships and Modules [original thread]
Quote: 8x MP II + Conflag + 3x HS II + 2x LAR II with cap booster: 1min 7sec, 12 cap booster 800s remaining From the original post, it seems that you can fight exactly 1 minute 7 seconds on that gate. If your opponent doesn't die you are...
- by meppa - at 2006.10.25 14:00:00
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